同一个连接,在浏览器和其余人的微端里都没问题,我本地的微端执行连最开始的unity主程序加载都没法执行。web
在UnityLoader.js里一点一点地加输出,查了很久才找到解决办法(只是还没明白缘由),问题出在indexedDB的使用方法中:浏览器
try { var indexedDB = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB; var openRequest = indexedDB.open(databaseName); openRequest.onupgradeneeded = function (e) { initDatabase(e.target.result); //加上这句就行了 var objectStore = e.target.result.createObjectStore(store, { keyPath: "url" }); ["version", "company", "product", "updated", "revalidated", "accessed"].forEach(function (index) { objectStore.createIndex(index, index); }); }; openRequest.onsuccess = function (e) { initDatabase(e.target.result); }; openRequest.onerror = function (e) { initDatabase(null); }; setTimeout(openRequest.onerror, 1000); } catch (e) { initDatabase(null); }
本来的代码会在openRequest.onupgradeneeded里执行e.target.result.createObjectStore时致使触发openRequest.onerror,抛出一个AbortError,但凭输出也查不到更具体的信息了,也没有找到具体的缘由,暂时就先这样了吧。url