建立Unity脚本时添加文件头信息

1.将对应unity版本目录(.\Editor\Data\Resources\ScriptTemplates)下的81-C# Script-NewBehaviourScript.cs.txt 脚本模板文件中添加文件头信息code

/****************************************************
    文件:#SCRIPTNAME#.cs
    做者:#CreateAuthor#
    日期:#CreateTime#
    功能: 
*****************************************************/

using UnityEngine;

public class #SCRIPTNAME# : MonoBehaviour 
{

}

2.在Unity工程文件夹(Plugins\Editor)建立添加提示信息的脚本ip

using System;
using System.IO;

public class HeadDetailedRecoder : UnityEditor.AssetModificationProcessor {
    private static void OnWillCreateAsset(string path) {
        path = path.Replace(".meta", "");
        if (path.EndsWith(".cs")) {
            string str = File.ReadAllText(path);
            str = str.Replace("#CreateAuthor#", "Pangdudu").Replace(
                              "#CreateTime#", string.Concat(DateTime.Now.Year, "/", DateTime.Now.Month, "/",
                                DateTime.Now.Day, " ", DateTime.Now.Hour, ":", DateTime.Now.Minute, ":", DateTime.Now.Second));
            File.WriteAllText(path, str);
        }
    }
}

这样就能够在unity中建立脚本时生成头文件。(也能够经过Visual Assist X添加脚本头文件信息)string

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