1.将对应unity版本目录(.\Editor\Data\Resources\ScriptTemplates)下的81-C# Script-NewBehaviourScript.cs.txt 脚本模板文件中添加文件头信息code
/**************************************************** 文件:#SCRIPTNAME#.cs 做者:#CreateAuthor# 日期:#CreateTime# 功能: *****************************************************/ using UnityEngine; public class #SCRIPTNAME# : MonoBehaviour { }
2.在Unity工程文件夹(Plugins\Editor)建立添加提示信息的脚本ip
using System; using System.IO; public class HeadDetailedRecoder : UnityEditor.AssetModificationProcessor { private static void OnWillCreateAsset(string path) { path = path.Replace(".meta", ""); if (path.EndsWith(".cs")) { string str = File.ReadAllText(path); str = str.Replace("#CreateAuthor#", "Pangdudu").Replace( "#CreateTime#", string.Concat(DateTime.Now.Year, "/", DateTime.Now.Month, "/", DateTime.Now.Day, " ", DateTime.Now.Hour, ":", DateTime.Now.Minute, ":", DateTime.Now.Second)); File.WriteAllText(path, str); } } }
这样就能够在unity中建立脚本时生成头文件。(也能够经过Visual Assist X添加脚本头文件信息)string