说明测试
ErasableLayer是一个可擦除的Layer,可实现相似橡皮擦、刮奖等效果。原理是经过颜色混合实现的。关于颜色混合可查看这篇文章(点击查看)。this
测试环境:Cocos2d-x v3.三、Cocos2d-x v3.5spa
源码下载:ErasableLayer.zip.net
源码code
ErasableLayer.cppblog
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
#include "ErasableLayer.h"
ErasableLayer::ErasableLayer() :isErasable_(
true
)
{
}
ErasableLayer::~ErasableLayer()
{
CC_SAFE_RELEASE(layer_);
CC_SAFE_RELEASE(erasa_);
}
ErasableLayer* ErasableLayer::create(
const
char
* layerPath,
const
char
* erasaPath){
CCSprite* layer = CCSprite::create(layerPath);
CCSprite* erasa = CCSprite::create(erasaPath);
ErasableLayer* ret =
new
ErasableLayer;
if
(ret->init(layer, erasa))
{
ret->autorelease();
return
ret;
}
delete
ret;
return
nullptr;
}
ErasableLayer* ErasableLayer::create(Node* layer, Sprite* erasa){
ErasableLayer* ret =
new
ErasableLayer;
if
(ret->init(layer, erasa))
{
ret->autorelease();
return
ret;
}
delete
ret;
return
nullptr;
}
ErasableLayer* ErasableLayer::create(Node* layer,
const
char
* erasaPath){
CCSprite* erasa = CCSprite::create(erasaPath);
ErasableLayer* ret =
new
ErasableLayer;
if
(ret->init(layer, erasa))
{
ret->autorelease();
return
ret;
}
delete
ret;
return
nullptr;
}
ErasableLayer* ErasableLayer::create(
const
char
* layerPath, Sprite* erasa){
CCSprite* layer = CCSprite::create(layerPath);
ErasableLayer* ret =
new
ErasableLayer;
if
(ret->init(layer, erasa))
{
ret->autorelease();
return
ret;
}
delete
ret;
return
nullptr;
}
bool
ErasableLayer::init(Node *layer, Sprite* erasa){
if
(!Layer::init())
{
return
false
;
}
layer_ = layer;
erasa_ = erasa;
layer_->retain();
erasa_->retain();
this
->setContentSize(layer_->getContentSize());
// 设置颜色混合模式
BlendFunc erasaBf = { GL_ZERO, GL_ONE_MINUS_SRC_ALPHA };
//源因子:值为0,橡皮擦颜色为透明;目标因子:目标颜色透明度减去源颜色的透明度
erasa_->setBlendFunc(erasaBf);
auto size = layer_->getContentSize();
rt_ = RenderTexture::create(size.width, size.height);
rt_->setAnchorPoint(Vec2(0, 0));
rt_->setPosition(Vec2(size.width/2, size.height/2));
this
->addChild(rt_);
clear();
schedule(CC_SCHEDULE_SELECTOR(ErasableLayer::tick));
// 触摸事件
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(ErasableLayer::onTouchBegan,
this
);
listener->onTouchMoved = CC_CALLBACK_2(ErasableLayer::onTouchesMoved,
this
);
listener->onTouchEnded = CC_CALLBACK_2(ErasableLayer::onTouchEnded,
this
);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener,
this
);
listener->setSwallowTouches(
false
);
return
true
;
}
void
ErasableLayer::tick(
float
){
if
(!isErasable_)
{
return
;
}
// 设置源颜色alpha值为最大值,目标颜色alpha值减去源颜色alpha值后就为0了,混合出来的效果就变透明了,这样就实现了橡皮擦效果了。
erasa_->setOpacity(255);
// 更新RenderTexture
rt_->begin();
// 绘制
erasa_->visit();
rt_->end();
}
void
ErasableLayer::clear(){
layer_->setAnchorPoint(Vec2(0, 0));
layer_->setPosition(Vec2(0, 0));
rt_->begin();
layer_->visit();
rt_->end();
}
void
ErasableLayer::setErasable(
bool
flag){
isErasable_ = flag;
}
bool
ErasableLayer::onTouchBegan(Touch* touch, Event *event)
{
erasa_->setPosition(
this
->convertToNodeSpace(touch->getLocation()));
return
true
;
}
void
ErasableLayer::onTouchesMoved(Touch* touch, Event *event){
erasa_->setPosition(
this
->convertToNodeSpace(touch->getLocation()));
}
void
ErasableLayer::onTouchEnded(Touch* touch, Event *event)
{
erasa_->setPosition(
this
->convertToNodeSpace(touch->getLocation()));
}
|
ErasableLayer.h事件
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
#ifndef __ERASABLELAYER_H__
#define __ERASABLELAYER_H__
#include "cocos2d.h"
USING_NS_CC;
// 可擦除的Layer
class
ErasableLayer :
public
Layer
{
public
:
// 建立ErasableLayer
//1.遮罩层
//2.橡皮擦(能够是Sprite或者纹理的路径)
static
ErasableLayer* create(
const
char
* layerPath,
const
char
* erasaPath);
static
ErasableLayer* create(Node *layer, Sprite* erasa);
static
ErasableLayer* create(Node *layer,
const
char
* erasaPath);
static
ErasableLayer* create(
const
char
* layerPath, Sprite* erasa);
// 还原
void
clear();
// 是否可擦除
void
setErasable(
bool
);
bool
onTouchBegan(Touch* touch, Event *event);
void
onTouchesMoved(Touch* touch, Event *event);
void
onTouchEnded(Touch* touch, Event *event);
protected
:
ErasableLayer();
~ErasableLayer();
bool
init(Node *layer, Sprite* erasa);
void
tick(
float
);
private
:
Node* layer_;
Sprite* erasa_;
bool
isErasable_;
RenderTexture* rt_;
};
#endif
|
调用示例代码.cppip
1
2
3
4
5
6
7
8
9
10
|
// 调用示例
// 遮罩层
auto maskLayer = LayerColor::create(Color4B(0,0,255,200));
maskLayer->setContentSize(sprite->getContentSize());
// 建立可擦除的Layer
auto layer = ErasableLayer::create(maskLayer,
"eraser.png"
);
layer->setPosition(Vec2(visibleSize.width / 4, visibleSize.height / 4));
this
->addChild(layer);
|
这里建立了一个蓝色的LayerColor,并擦除该Layer。ci
http://cn.cocos2d-x.org/tutorial/show?id=2790get