ThreadLocal<T>明显是.NET从JAVA中来的一个概念,可是这种设计是否出现了问题.工具
很明显,在JAVA中threadLocal直接是Thread的成员,固然随着thread这个宿主而存在.spa
但.NET中对于ThreadLocal<T>的设计明显独立于Thread以外(固然你能够说内部有关联)线程
,起最终结果是ThreadLocal<T>所产生的对象不会随着线程的终止而释放.设计
/* * 由SharpDevelop建立。 * 用户: qsmy * 日期: 2016/12/31 * 时间: 9:31 * * 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件 */ using System; using System.Threading; namespace ThreadLocalTest { public class MyObject { public static readonly ThreadLocal<MyObject> threadLocal = new ThreadLocal<MyObject>(true); public static MyObject GetCurrentThreadMyObject(String name) { if (threadLocal.Value == null) { threadLocal.Value = new MyObject(name); } return threadLocal.Value; } String _name; public byte[] _bs; public MyObject(String name) { _name = name; Console.WriteLine("建立MyObject.name=" + name); _bs=new byte[(1024*1024*500)]; for (int i = 0; i < _bs.Length; i++) { _bs[i]=3; } } ~MyObject() { Console.WriteLine("析构MyObject.name=" + _name); } public void Dispose() { threadLocal.Value = null; threadLocal.Values.Clear(); //Console.WriteLine(MyObject.threadLocal.Values.Count); } } class Program { public static void Main(string[] args) { Thread th1 = new Thread((state) => { var obj = MyObject.GetCurrentThreadMyObject("obj1"); obj.ToString(); Console.WriteLine("t1.id=" + Thread.CurrentThread.ManagedThreadId); obj.Dispose(); Thread.CurrentThread.Abort(); }); th1.Start(); Thread th2 = new Thread((state) => { var obj = MyObject.GetCurrentThreadMyObject("obj2"); obj.ToString(); Console.WriteLine("t2.id=" + Thread.CurrentThread.ManagedThreadId); obj.Dispose(); Thread.CurrentThread.Abort(); }); th2.Start(); Thread.Sleep(20000); Console.WriteLine(th1.ThreadState); Console.ReadKey(true); } } }
哪位大侠对此有深刻研究,求赐教.3d