Android UI事件传递就是这么个事儿

咱们寻找的,也只不过是心里世界的片刻安宁,
以及,那样一场盛大的清欢。

正文 ###聊聊UI事件传递html

Android UI事件传递.png

什么是UI事件?

  • 触摸屏幕中UI控件的那一刻即为事件发生
  • MotionEvent对象包含了全部的触摸事件,如触摸的位置、多指触摸等
  • MotionEvent描述了当前的操做类型,如下为常见类型(数字表明对应的值):
  • ACTION_DOWN = 0 按下
  • ACTION_UP = 1 抬起
  • ACTION_MOVE = 2 移动
  • ACTION_CANCEL = 3 动做取消
  • ACTION_OUTSIDE = 4 动做超出边界
  • ACTION_POINTER_DOWN = 5 已有一个点被按住,此时再按下一个点
  • ACTION_POINTER_UP = 6 多个点被按住,非最后放开的点都会调用

事件如何传递?

自定义的父布局和子布局,用来观察事件的变化(View1和Button1为自定义View和自定义Button,默认以自定义View1举例)

上图简略关系以下: android

布局简略关系.png

× 以前一直觉得事件是从子布局开始传递到父布,由于以直观的角度咱们先碰到的是子布局获得错误的事件顺序:view1 --> ViewGroup2 --> ViewGroup1git

后来才知道事件是从父布局传递到子布局,是由父布局判断点击位置上面有子布局而后向子布局传递。若是事件向子布局传递没有被拦截和消费,那么事件又会向父布局传递。正确的没有被拦截和消费的事件顺序:Activity --> ViewGroup1 --> ViewGroup2 --> View1 --> ViewGroup2 --> ViewGroup1 --> Activitygithub

如下的Log为当手指对view1点击、滑动、抬起时,
发生的一系列事件传递(0.按下;1.抬起; 2.移动):
复制代码
E/MainActivity: ----------- dispatchTouchEvent = 0
    E/ViewGroup1: ------------- dispatchTouchEvent = 0
    E/ViewGroup1: ------------- onInterceptTouchEvent = 0
    E/ViewGroup2: ------------- dispatchTouchEvent = 0
    E/ViewGroup2: ------------- onInterceptTouchEvent = 0
    E/View1: ------------------ dispatchTouchEvent = 0
    E/View1: ------------------ onTouchEvent = 0
    E/ViewGroup2: ------------- onTouchEvent = 0
    E/ViewGroup1: ------------- onTouchEvent = 0
    E/MainActivity: ----------- onTouchEvent = 0
    E/MainActivity: ----------- dispatchTouchEvent = 2
    E/MainActivity: ----------- onTouchEvent = 2
    E/MainActivity: ----------- dispatchTouchEvent = 2
    E/MainActivity: ----------- onTouchEvent = 2
    E/MainActivity: ----------- dispatchTouchEvent = 2
    E/MainActivity: ----------- onTouchEvent = 2
    E/MainActivity: ----------- dispatchTouchEvent = 1
    E/MainActivity: ----------- onTouchEvent = 1
    E/MainActivity: ----------- dispatchTouchEvent = 1
    E/MainActivity: ----------- onTouchEvent = 1
复制代码
观察
能够看出事件由外层大布局到内部子布局传进去,在从子布局传出去(Activity --> ViewGroup1 --> ViewGroup2 --> View1 --> ViewGroup2 --> ViewGroup1 --> Activity)
由此log还能够看出:当按下的事件没有被拦截,那么全部状态的事件都由Activity进行处理

没有拦截事件时.png

如何拦截?

  • 经过dispatchTouchEvent对事件进行拦截,当返回值为true的时候拦截事件bash

  • 拦截后事件将不会传到子布局 如今以ViewGroup1为例: 让ViewGroup1中的dispatchTouchEvent直接返回true 当手指对View1点击、移动、抬起时 发生的一系列事件传递(0.按下;1.抬起; 2.移动)app

    复制代码

E/MainActivity: ---------------- dispatchTouchEvent = 0 E/ViewGroup1: ------------------ dispatchTouchEvent = 0 E/MainActivity: ---------------- dispatchTouchEvent = 2 E/ViewGroup1: ------------------ dispatchTouchEvent = 2 E/MainActivity: ---------------- dispatchTouchEvent = 2 E/ViewGroup1: ------------------ dispatchTouchEvent = 2 E/MainActivity: ---------------- dispatchTouchEvent = 2 E/ViewGroup1: ------------------ dispatchTouchEvent = 2 E/MainActivity: ---------------- dispatchTouchEvent = 1 E/ViewGroup1: ------------------ dispatchTouchEvent = 1 ```ide

观察
能够看出事件传递到ViewGroup1后被拦截,没有被任何布局消费
也就是说事件还没被消费就被拦截会致使触摸无效
咱们能够在dispatchTouchEvent判断哪些状况须要拦截,哪些不须要拦截就放事件过去(以上直接返回了true拦截了全部状况的事件)

拦截ViewGroup1的全部事件.png

如何获取?

  • 经过onInterceptTouchEvent获取事件,当返回值为true的时候获取事件布局

  • 获取事件后会调用onTouchEvent方法,调用这个方法后,若是咱们设置了OnTouchListener,那么触摸监听将会被调用。 如今以ViewGroup2为例: 让ViewGroup2中的onInterceptTouchEvent直接返回true 当手指对View1点击、移动、抬起时 发生的一系列事件传递(0.按下;1.抬起; 2.移动)ui

E/MainActivity: ----------------  dispatchTouchEvent = 0
E/ViewGroup1: ------------------  dispatchTouchEvent = 0
E/ViewGroup1: ------------------  onInterceptTouchEvent = 0
E/ViewGroup2: ------------------  dispatchTouchEvent = 0
E/ViewGroup2: ------------------  onInterceptTouchEvent = 0
E/ViewGroup2: ------------------  onTouchEvent = 0
E/ViewGroup1: ------------------  onTouchEvent = 0
E/MainActivity: ----------------  onTouchEvent = 0
E/MainActivity: ----------------  dispatchTouchEvent = 2
E/MainActivity: ----------------  onTouchEvent = 2
E/MainActivity: ----------------  dispatchTouchEvent = 2
E/MainActivity: ----------------  onTouchEvent = 2
E/MainActivity: ----------------  dispatchTouchEvent = 2
E/MainActivity: ----------------  onTouchEvent = 2
E/MainActivity: ----------------  dispatchTouchEvent = 1
E/MainActivity: ----------------  onTouchEvent = 1
复制代码
观察问题 缘由 解决
哎呀呀~!为啥我获取到了的事件以后,移动和抬起手指的事件被MainActivity吃了!愤怒!! 原来onTouchEvent若是处理按下事件DOWN的时候没有返回true。若是onTouchEvent处理DOWN时候返回false,则表示没有消费事件,事件将会回到父布局,而且后续事件将不会再传递过来。 onTouchEvent方法中判断为按下DOWN事件的时候,返回true即下面要说的消费

当ViewGroup2事件获取到了,但没有消费.png

如何消费?

  • 上边已经提到过,就是获取事件遗留下来一个问题:获取到了按下事件,为啥没继续获取到后续的事件?就是由于按下时onTouchEvent没有返回true,致使事件重新回到父布局,也就是没有消费事件。this

    如今接着以ViewGroup2为例:
      仍是让ViewGroup2中的onInterceptTouchEvent直接返回true
      添加:在onTouchEvent方法中添加判断if (event.getAction() == MotionEvent.ACTION_DOWN) {return true;}
      当手指对View1点击、移动、抬起时
      发生的一系列事件传递(0.按下;1.抬起; 2.移动)
    复制代码
    复制代码

E/MainActivity: ---------------- dispatchTouchEvent = 0 E/ViewGroup1: ------------------ dispatchTouchEvent = 0 E/ViewGroup1: ------------------ onInterceptTouchEvent = 0 E/ViewGroup2: ------------------ dispatchTouchEvent = 0 E/ViewGroup2: ------------------ onInterceptTouchEvent = 0 E/ViewGroup2: ------------------ onTouchEvent = 0 E/MainActivity: ---------------- dispatchTouchEvent = 2 E/ViewGroup1: ------------------ dispatchTouchEvent = 2 E/ViewGroup1: ------------------ onInterceptTouchEvent = 2 E/ViewGroup2: ------------------ dispatchTouchEvent = 2 E/ViewGroup2: ------------------ onTouchEvent = 2 E/MainActivity: ---------------- onTouchEvent = 2 E/MainActivity: ---------------- dispatchTouchEvent = 2 E/ViewGroup1: ------------------ dispatchTouchEvent = 2 E/ViewGroup1: ------------------ onInterceptTouchEvent = 2 E/ViewGroup2: ------------------ dispatchTouchEvent = 2 E/ViewGroup2: ------------------ onTouchEvent = 2 E/MainActivity: ---------------- onTouchEvent = 2 E/MainActivity: ---------------- dispatchTouchEvent = 1 E/ViewGroup1: ------------------ dispatchTouchEvent = 1 E/ViewGroup1: ------------------ onInterceptTouchEvent = 1 E/ViewGroup2: ------------------ dispatchTouchEvent = 1 E/ViewGroup2: ------------------ onTouchEvent = 1 E/MainActivity: ---------------- onTouchEvent = 1

| `观察`|
|-|
|`由上边log能够看出,如今在ViewGroup2中的onTouchEvent的按下事件返回一个true后,按下事件并无在传递回父布局中,使得后续事件都将能获得`|
|`能够看出当后续事件传递过来时,ViewGroup2已经没有再次调用onInterceptTouchEvent方法`|
|`咱们只是将按下DOWN的事件返回true,因此除了按下事件其余移动或抬起的事件activity都也能获取到。当onTouchEvent无论三七二十一直接返回一个true时,activity就不会获取到事件`|

![当消费ViewGroup2的按下DOWN事件时.png](http://upload-images.jianshu.io/upload_images/1552955-078ecc8bed94af8d.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)


![当ViewGroup2中onTouchEvent直接返回true时.png](http://upload-images.jianshu.io/upload_images/1552955-fe80728c817d87c0.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)
### Button获取事件是怎么回事?
- 如今将View1换成Button1,其余的恢复最初状态,先来看看触摸的log
复制代码

E/MainActivity: ------------- dispatchTouchEvent = 0 E/ViewGroup1: --------------- dispatchTouchEvent = 0 E/ViewGroup1: --------------- onInterceptTouchEvent = 0 E/ViewGroup2: --------------- dispatchTouchEvent = 0 E/ViewGroup2: --------------- onInterceptTouchEvent = 0 E/Button1: ------------------ dispatchTouchEvent = 0 E/Button1: ------------------ onTouchEvent = 0 E/MainActivity: ------------- dispatchTouchEvent = 2 E/ViewGroup1: --------------- dispatchTouchEvent = 2 E/ViewGroup1: --------------- onInterceptTouchEvent = 2 E/ViewGroup2: --------------- dispatchTouchEvent = 2 E/ViewGroup2: --------------- onInterceptTouchEvent = 2 E/Button1: ------------------ dispatchTouchEvent = 2 E/Button1: ------------------ onTouchEvent = 2 E/MainActivity: ------------- dispatchTouchEvent = 2 E/ViewGroup1: --------------- dispatchTouchEvent = 2 E/ViewGroup1: --------------- onInterceptTouchEvent = 2 E/ViewGroup2: --------------- dispatchTouchEvent = 2 E/ViewGroup2: --------------- onInterceptTouchEvent = 2 E/Button1: ------------------ dispatchTouchEvent = 2 E/Button1: ------------------ onTouchEvent = 2 E/MainActivity: ------------- dispatchTouchEvent = 1 E/ViewGroup1: --------------- dispatchTouchEvent = 1 E/ViewGroup1: --------------- onInterceptTouchEvent = 1 E/ViewGroup2: --------------- dispatchTouchEvent = 1 E/ViewGroup2: --------------- onInterceptTouchEvent = 1 E/Button1: ------------------ dispatchTouchEvent = 1 E/Button1: ------------------ onTouchEvent = 1

- 在来看看序列图


![Button获取触摸事件.png](http://upload-images.jianshu.io/upload_images/1552955-737a88ead364d2df.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)

- 这一看,这不是和上面那张图`当ViewGroup2中onTouchEvent直接返回true时`的效果同样的吗?也就是说button默认就是直接获取了事件,没有让事件返回主布局中。

- 等等还有一个!!!你们都知道布局有个属性**clickable**吧!当设置它的值为true时,使得这个布局事件如button所述!

- 更深刻的理解的话这里博客已经介绍的很详细了
 -  [Android事件分发机制彻底解析,带你从源码的角度完全理解(上)](http://blog.csdn.net/guolin_blog/article/details/9097463)
 -  [Android事件分发机制彻底解析,带你从源码的角度完全理解(下)](http://blog.csdn.net/guolin_blog/article/details/9153747)

### 实际的应用
- 
来一个简单的应用

xml布局
复制代码

activity代码
复制代码

package com.examples.customtouch;

import android.app.Activity; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.widget.CheckBox;

/**

  • Created by Dave Smith

  • Double Encore, Inc.

  • Date: 9/25/12

  • TouchListenerActivity */ public class TouchListenerActivity extends Activity implements View.OnTouchListener {

    /* Views to display last seen touch event */ CheckBox mLockBox;

    @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.touch_listener);

    mLockBox = (CheckBox) findViewById(R.id.checkbox_lock);
    
     findViewById(R.id.selection_first).setOnTouchListener(this);
     findViewById(R.id.selection_second).setOnTouchListener(this);
     findViewById(R.id.selection_third).setOnTouchListener(this);
    复制代码

    }

    @Override public boolean onTouch(View v, MotionEvent event) { /* * Consume the events here so the buttons cannot process them * if the CheckBox in the UI is checked */ Log.e("TouchListenerActivity", getNameForEvent(event)); return mLockBox.isChecked(); }

    @Override public boolean onTouchEvent(MotionEvent event) { Log.e("onTouchEvent", getNameForEvent(event)); return super.onTouchEvent(event); }

    private String getNameForEvent(MotionEvent event) { String action = ""; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: action = "ACTION_DOWN"; break; case MotionEvent.ACTION_CANCEL: action = "ACTION_CANCEL"; break; case MotionEvent.ACTION_MOVE: action = "ACTION_MOVE"; break; case MotionEvent.ACTION_UP: action = "ACTION_UP"; break; default: return null; }

    return String.format("%s\n%.1f, %.1f", action, event.getX(), event.getY());
    复制代码

    } }

![效果图](http://upload-images.jianshu.io/upload_images/1552955-c3f471a317844513.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)

|`状态`|`描述`|
|:-:|:-:|
|`当Lock Selection没有勾选时`|`下边的单选能正常选择`|
|`当Lock Selection勾选时`|`下边的单选没法点击`|

- 你们是否疑惑了,为何复选框选中状态,ontouch返回了true反而不能点击了。为何不是返回false没法点击,返回true时才能点击呢?其实这些控件默承认以点击的都是默认获取事件的,如上面说的button为何获取事件同样,因此返回truefalse和预想的结果相反。

#所用知识和资料
1. Android studio插件plantUml画序列图和类图
2. [PlantUML快速指南](http://archive.3zso.com/archives/plantuml-quickstart.html#sec-5-3) 和 [PlantUML官网](http://plantuml.com/classes.html)
3. [Android事件分发机制彻底解析,带你从源码的角度完全理解(上)](http://blog.csdn.net/guolin_blog/article/details/9097463)
[Android事件分发机制彻底解析,带你从源码的角度完全理解(下)](http://blog.csdn.net/guolin_blog/article/details/9153747)
4. [公共技术点之 View 事件传递](http://a.codekk.com/detail/Android/Trinea/%E5%85%AC%E5%85%B1%E6%8A%80%E6%9C%AF%E7%82%B9%E4%B9%8B%20View%20%E4%BA%8B%E4%BB%B6%E4%BC%A0%E9%80%92)
5. [最后的那个例子来自于这儿](https://github.com/devunwired/custom-touch-examples)
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