1、使用boostwindows
一、一个简单的windows下使用boost的程序,其中CMakeFiles.txt测试
cmake_minimum_required(VERSION 2.6)
project(cpp11)
set(CPP11_VERSION_MAJOR 1)
set(CPP11_VERSION_MINOR 0)
configure_file(
"${PROJECT_SOURCE_DIR}/config.h.in"
"${PROJECT_BINARY_DIR}/config.h"
)
add_definitions(-DBOOST_ALL_DYN_LINK)
include_directories("${PROJECT_BINARY_DIR}")
add_executable(demo_server1 demo_server1.cpp)
set(BOOST_ROOT "d:\\sdk\\boost")
include_directories(${Boost_INCLUDE_DIR})
find_package(Boost 1.57.0 COMPONENTS system date_time regex REQUIRED)
target_link_libraries(demo_server1 ${Boost_SYSTEM_LIBRARY}
${Boost_DATE_TIME_LIBRARY}
${Boost_REGEX_LIBRARY}
)ui
二、config.h.inserver
#define CPP11_VERSION_MAJOR @CPP11_VERSION_MAJOR@get
#define CPP11_VERSION_MINOR @CPP11_VERSION_MINOR@it
三、创建build子目录,在子目录下执行cmake ..后,进行相关的编译工做。io
2、区分32位与64位asm
一、CMakeLists.txt,使用CMAKE_SIZEOF_VOID_P判断编译
cmake_minimum_required (VERSION 2.6)
project (uthread)
SET(CMAKE_BUILD_TYPE release)
SET (CMAKE_C_FLAGS_RELEASE "-g -Wall")table
set(LWTHREAD_VERSION_MAJOR 1)
set(LWTHREAD_VERSION_MINOR 0)
include_directories("include")
set(uthread_srcs src/uthread.cpp)
set(context01_files tests/context01.cpp)
if (CMAKE_SYSTEM_NAME MATCHES "Windows")
enable_language(ASM_MASM)
include_directories(src/win)
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(uthread_srcs ${uthread_srcs} src/win/ucontext_x64.asm)
set(context01_files ${context01_files} src/win/ucontext.cpp src/win/ucontext_x64.asm)
else (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(uthread_srcs ${uthread_srcs} src/win/ucontext_x86.asm)
set(context01_files ${context01_files} src/win/ucontext.cpp src/win/ucontext_x86.asm)
endif (CMAKE_SIZEOF_VOID_P EQUAL 8)
endif (CMAKE_SYSTEM_NAME MATCHES "Windows")
add_library(uthread STATIC ${uthread_srcs})
add_executable(context01 ${context01_files})
二、使用cmake -G "Visual Studio 10 2010 Win64"生成64位编译配置。
3、使用汇编
一、使用enable_language(ASM_MASM)启用汇编,其它的有ASM-ATT等。
4、Windows下DLL加上符号导出宏
一、DEFINE_SYMBOL属性设置了编译一个共享库中的源文件时才会被定义的预处理器符号名。若是这个值没有被设置的话,那么它会被设置为默认值target_EXPORTS。
......
#动态库编译时会加上THREADKIT_EXPORTS
add_library(ThreadKit SHARED ${srcs})
set_target_properties(ThreadKit PROPERTIES DEFINE_SYMBOL THREADKIT_EXPORTS)
#测试程序不会加上-DTHREADKIT_EXPORTS
set(idtest_files test/ThreadIDTest.cpp)
add_executable(ThreadIDTest ${idtest_files})
target_link_libraries(ThreadIDTest ThreadKit)
5、子目录做为另外一个项目
add_directory(test)
test目录下也须要有CMakeLists.txt。
6、将一下目录下的文件名设置到一个变量
aux_source_directory(src SRCS)
得到目录src下全部源文件,至关于set(SRCS src/xxx1 src/xxx2 ....)
7、CMAKE参数
cmake -DCMAKE_BUILD_TYPE=release ..
8、make时详细输出
make VERBOSE=1
或在CMakeLists.txt中加入set(CMAKE_VERBOSE_MAKEFILE ON)。