在安卓程序启动时,会默认在主线程中 运行程序,那若是执行一些耗时的操做则UI就会处于阻塞状态,出现界面卡顿的现象,再者用户的多种操做,系统是如何作到一一处理的,系统又是如何管理这些任务的,答案这就是今天的主题Android的消息机制;bash
对于Handler的使用方法此处不作介绍,在使用是只要注意避免内存泄漏需建立静态Handler,此处从执行过程和原理的角度简单分析Handler的源码,首先你们都知道在主线程中能够直接使用Handler,而在子线程中不能够,有没有想过为何呢?如今就先看看主线程究竟有什么不一样吧,从头看安卓的入口方法ActivityThread.main()async
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
...
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
复制代码
Handler与消息队列关联,而消息队列被封装在Looper中,每一个Looper关联一个线程,因此Handler的消息大体为handler做为一个消息处理器,将消息传递到消息队列中,线程中的Looper逐个取出消息并执行,此处的线程即为UI线程,ide
public Handler(Callback callback, boolean async) {
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
复制代码
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}复制代码
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}复制代码
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}复制代码
到这里咱们介绍了Handler 和 Looper的建立,以及各自对线程的关联,下面查看如何启动消息循环获取任务并执行,在入口方法的最后调用了Loop.loop()方法,下面查看Looper.loop()方法:oop
public static void loop() {
final Looper me = myLooper();
final MessageQueue queue = me.mQueue;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
return;
}
...
msg.target.dispatchMessage(msg);
msg.recycleUnchecked();
}复制代码
Handler target;
Runnable callback;
Message next;复制代码
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
private static void handleCallback(Message message) {
message.callback.run();
}复制代码
总结一下:looper从MessageQuene中依次取出Message,而后调用Msg绑定的Handler的dispatchMessage(msg)处理,dispatchMessage()中依次判断执行:源码分析
到此Android中Handler的消息处理,从建立Handler、Looper和MessageQueue到消息的传递和事件的处理都介绍完了,下面咱们看看使用时如何发送消息到MessageQueue以及上述的callback、mCallBack什么状况下为空?post
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this; // 此处设置target为Handler对象
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}复制代码
上面的执行过程代码从上倒下一目了然,在enqueueMessage()中设置了Message.target即为调用方法的Handler,因此在调用dispatchMessage()时,会调用Handler的handleMessage()处理ui
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r; // 设置Message的callback为r
return m;
}复制代码
Handler消息机制的原理和过程介绍完毕了,此时知道为何不能在子线程建立handler吗?抛出的异常在上述代码中也出现了this
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}复制代码
当Looper.myLooper()取出为空时抛出异常,而myLooper()中时从sThreadLocal.get()中获取,即此时sThreadLocal中没有设置Looper对象,因此也就没有后面的队列等操做,从上面知道建立并设置Looper对象是在prepare()方法中,因此要在子线程中使用Handler要先调用Looper.prepare()建立Looper对象,后调用Looper.loop()开启消息循环。spa