高斯模糊-原理相似近视眼

实现ps里用过的模糊效果,仍是挺有意思的! app Shader "Unlit/gaussian_blur" { Properties { _MainTex ("Texture", 2D) = "white" {} _GaussianBlur("高斯模糊值",Range(0.001,0.01)) = 0.001 } SubShader { Tags { "RenderType
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