目录python
体育竞技分析框架
高手过招,胜负只在毫厘之间dom
解决复杂问题的有效方法模块化
逐步组建复杂系统的有效测试方法单元测试
程序整体框架及步骤测试
步骤4:输出球员A和B获胜比赛的场次及几率设计
printSummary()3d
def main(): printIntro() probA, probB, n = getInputs() winsA, winsB = simNGames(n, probA, probB) printSummary(winsA, winsB) def printIntro(): """介绍性内容,提升用户体验""" print("这个程序模拟两个选手A和B的某种竞技比赛") print("程序运行须要A和B的能力值(以0到1之间的小数表示)") def getInputs(): a = eval(input("请输入选手A的能力值(0-1): ")) b = eval(input("请输入选手B的能力值(0-1): ")) n = eval(input("模拟比赛的场次: ")) return a, b, n def printSummary(winsA, winsB): n = winsA + winsB print("竞技分析开始,共模拟{}场比赛".format(n)) print("选手A获胜{}场比赛,占比{:0.1%}".format(winsA, winsA/n)) print("选手B获胜{}场比赛,占比{:0.1%}".format(winsB, winsB/n))
def simNGames(n, probA, probB): winsA, winsB = 0, 0 for i in range(n): scoreA, scoreB = simOneGame(probA, probB) if scoreA > scoreB: winsA += 1 else: winsB += 1 return winsA, winsB
根据分数判断局的结束code
def simOneGame(probA, probB): scoreA, scoreB = 0, 0 serving = "A" while not gameOver(scoreA, scoreB): if serving == "A": if random() < probA: scoreA += 1 else: serving = "B" else: if random() < probB: scoreB += 1 else: serving = "A" return scoreA, scoreB def gameOver(a,b): return a==15 or b==15