这是一个用js写的网页版2048游戏,实现2048游戏的基本功能。javascript
好比:绘制网格、随机生成数字、动画移动数字、累计分数、重置游戏等。css
同时,笔者在本身的理解下,对代码进行了很是详细的注释,相信有一点点基础的开发人员都能迅速看懂,快来试试吧!html
固然,大神还能够在这个文档的基础上对游戏进行改进,好比添加一些更炫酷的动画效果,自定义数字、文字、图像等。
java
该项目的全部代码已上传,欢迎下载:点击打开连接jquery
固然你也能够查看本文接下来给你展现的部分代码。数组
该项目主要由如下几个部分组成:app
2048.css :是关于字体、表格、排版样式的定义文档。包括字体、表格、数字的大小、颜色、边距等。dom
index.html :是该网页的主界面设计文档。包括设置标题文字、分数、棋盘格,以及导入会用到的css文件、js文件。函数
main2048.js :是该游戏的主要功能的实现文档。包括开始游戏、初始化数据、随机生成数字、键盘上下左右的响应、数字移动的变化、游戏结束。字体
showAnimation.js :是该游戏的动画显示的实现文档。包括数字显示的动画、数字移动的动画、分数刷新显示。
support2048.js :是该游戏的一些小细节处理的实现文档。能够理解为对 main2048.js 中经常使用函数的封装,方便屡次调用此类函数。包括获取单元格的坐标、设置数字的颜色、判断格子是否为空、判断数字可否移动等。
---------------------------------------------------------------------------------- 具体代码实现以下 -------------------------------------------------------------------------------------------------------------------
2048.css
header { display: block; margin: 0 auto; width: 500px; text-align: center; } header h1 { font-family: Arial; font-size: 60px; font-weight: bold; } header #newgamebutton { display: block; margin: 20px auto; width: 100px; padding: 10px 10px; background-color: #8f7a66; font-family: Arial; color: white; border-radius: 10px; text-decoration: none; } header #newgamebutton:hover { background-color: #9f8b77; } header p { font-family: Arial; font-size: 25px; margin: 20px auto; } #grid-container { width: 460px; height: 460px; padding: 20px; margin: 50px auto; background-color: #bbada0; border-radius: 10px; position: relative; } .grid-cell { width: 100px; height: 100px; border-radius: 6px; background-color: #ccc0b3; position: absolute; } .number-cell { border-radius: 6px; font-family: Arial; font-weight: bold; font-size: 60px; line-height: 100px; text-align: center; position: absolute; }
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>2048</title> <link rel="stylesheet" type="text/css" href="2048.css"/> <script type="text/javascript" src="http://libs.baidu.com/jquery/1.9.0/jquery.min.js"></script> <script type="text/javascript" src="support2048.js"></script> <script type="text/javascript" src="showAnimation.js"></script> <script type="text/javascript" src="main2048.js"></script> </head> <body> <!-- 绘制标题 --> <header> <h1>2048</h1> <a href="javascript:newgame();" id="newgamebutton">New Game</a> <p>score:<span id="score">0</span></p> </header> <!-- 绘制棋盘格 --> <div id="grid-container"> <div class="grid-cell" id="grid-cell-0-0"></div> <div class="grid-cell" id="grid-cell-0-1"></div> <div class="grid-cell" id="grid-cell-0-2"></div> <div class="grid-cell" id="grid-cell-0-3"></div> <div class="grid-cell" id="grid-cell-1-0"></div> <div class="grid-cell" id="grid-cell-1-1"></div> <div class="grid-cell" id="grid-cell-1-2"></div> <div class="grid-cell" id="grid-cell-1-3"></div> <div class="grid-cell" id="grid-cell-2-0"></div> <div class="grid-cell" id="grid-cell-2-1"></div> <div class="grid-cell" id="grid-cell-2-2"></div> <div class="grid-cell" id="grid-cell-2-3"></div> <div class="grid-cell" id="grid-cell-3-0"></div> <div class="grid-cell" id="grid-cell-3-1"></div> <div class="grid-cell" id="grid-cell-3-2"></div> <div class="grid-cell" id="grid-cell-3-3"></div> </div> </body> </html>
main2048.js
/** * Created by Kay on 2016/3/7. */ // -------------------------------------------------------------------------------------------------------------------- var board = new Array(); var score = 0; var hasConflicted = new Array();// 用来判断每一个格子是否已经发生过碰撞,从而避免一会儿加好几个格子 $(document).ready(function () { newgame(); }); function newgame() { // 初始化棋盘格 init(); // 在随机两个格子生成数字 generateOneNumber(); generateOneNumber(); } // -------------------------------------------------------------------------------------------------------------------- /* * 一、初始化棋盘格 gridCell * 二、初始化二维数组 用于存储数据 board * 三、初始化数据 清零 updateBoardView(); */ function init() { for (var i = 0; i < 4; i++) for (var j = 0; j < 4; j++) { var gridCell = $("#grid-cell-" + i + "-" + j); gridCell.css('top', getPosition(i)); gridCell.css('left', getPosition(j)); } for (var i = 0; i < 4; i++) { board[i] = new Array(); hasConflicted[i] = new Array(); for (var j = 0; j < 4; j++) { board[i][j] = 0; hasConflicted[i][j] = false; } } updateBoardView(); score = 0; updateScore(score); } // -------------------------------------------------------------------------------------------------------------------- // 初始化数据,就是将数据可视化!根据board[i][j]存的数值来画图! function updateBoardView() { $(".number-cell").remove(); for (var i = 0; i < 4; i++) for (var j = 0; j < 4; j++) { $("#grid-container").append('<div class="number-cell" id="number-cell-' + i + '-' + j + '"></div>'); var theNumberCell = $('#number-cell-' + i + '-' + j); if (board[i][j] == 0) { theNumberCell.css("width", "0px"); theNumberCell.css("height", "0px"); theNumberCell.css("top", getPosition(i) + 50); theNumberCell.css("left", getPosition(j) + 50); } else { theNumberCell.css('width', '100px'); theNumberCell.css('height', '100px'); theNumberCell.css('top', getPosition(i)); theNumberCell.css('left', getPosition(j)); theNumberCell.css('background-color', getNumberBackgroundColor(board[i][j])); theNumberCell.css('color', getNumberColor(board[i][j])); theNumberCell.text(board[i][j]); } hasConflicted[i][j] = false; } } // -------------------------------------------------------------------------------------------------------------------- // 随机选一个格子生成一个数字 function generateOneNumber() { if (nospace(board)) return false; // 随机一个位置 var randx = parseInt(Math.floor(Math.random() * 4)); var randy = parseInt(Math.floor(Math.random() * 4)); // 设置一个时间参数,50次之内系统还未生成一个空位置,那么就进行人工找一个空位置 var times = 0; while (times < 50) { if (board[randx][randy] == 0) break; randx = parseInt(Math.floor(Math.random() * 4)); randy = parseInt(Math.floor(Math.random() * 4)); times++; } if (times == 50) { for (var i = 0; i < 4; i++) for (var j = 0; j < 4; j++) { if (board[i][j] == 0) { randx = i; randy = j; } } } // 随机一个数字 var randNumber = Math.random() < 0.5 ? 2 : 4; // 在随机位置显示随机数字 board[randx][randy] = randNumber; showNumberWithAnimation(randx, randy, randNumber); return true; } // -------------------------------------------------------------------------------------------------------------------- // 判断键盘的响应时间 上下左右 $(document).keydown(function (event) { event.preventDefault(); switch (event.keyCode) { case 37: // left 向左移动 if (moveLeft()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; case 38: // up 向上移动 if (moveUp()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; case 39: // right 向右移动 if (moveRight()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; case 40: // down 向下移动 if (moveDown()) { setTimeout("generateOneNumber()", 210); setTimeout("isgameover()", 300); } ; break; default: // default break; } }); // -------------------------------------------------------------------------------------------------------------------- // 向左移动 function moveLeft() { // 一、首先,判断可否向左移动 if (!canMoveLeft(board)) return false; /*二、若是能够向左移动: * ①当前的数字是否为0,不为0则进行左移 board[i][j] != 0 * ②若是左侧为空格子,则数字进行一个移位操做 board[i][k] == 0 * ③若是左侧有数字且不相等,则数字仍是进行移位操做 noBlockHorizontal * ④若是左侧有数字且相等,则数字进行相加操做 board[i][k] == board[i][j] */ for (var i = 0; i < 4; i++) for (var j = 1; j < 4; j++) { if (board[i][j] != 0) { for (var k = 0; k < j; k++) { if (board[i][k] == 0 && noBlockHorizontal(i, k, j, board)) { //move showMoveAnimation(i, j, i, k); board[i][k] = board[i][j]; board[i][j] = 0; continue; } else if (board[i][k] == board[i][j] && noBlockHorizontal(i, k, j, board) && !hasConflicted[i][k]) { //move showMoveAnimation(i, j, i, k); //add board[i][k] += board[i][j]; board[i][j] = 0; //add score score += board[i][k]; updateScore(score); hasConflicted[i][k] = true; continue; } } } } // 三、初始化数据 updateBoardView() // 为显示动画效果,设置该函数的等待时间200毫秒 setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 向上移动 function moveUp() { if (!canMoveUp(board)) return false; //moveUp for (var j = 0; j < 4; j++) for (var i = 1; i < 4; i++) { if (board[i][j] != 0) { for (var k = 0; k < i; k++) { if (board[k][j] == 0 && noBlockVertical(j, k, i, board)) { //move showMoveAnimation(i, j, k, j); board[k][j] = board[i][j]; board[i][j] = 0; continue; } else if (board[k][j] == board[i][j] && noBlockVertical(j, k, i, board) && !hasConflicted[k][j]) { //move showMoveAnimation(i, j, k, j); //add board[k][j] += board[i][j]; board[i][j] = 0; //add score score += board[k][j]; updateScore(score); hasConflicted[k][j] = true; continue; } } } } setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 向右移动 function moveRight() { if (!canMoveRight(board)) return false; //moveRight for (var i = 0; i < 4; i++) for (var j = 2; j >= 0; j--) { if (board[i][j] != 0) { for (var k = 3; k > j; k--) { if (board[i][k] == 0 && noBlockHorizontal(i, j, k, board)) { //move showMoveAnimation(i, j, i, k); board[i][k] = board[i][j]; board[i][j] = 0; continue; } else if (board[i][k] == board[i][j] && noBlockHorizontal(i, j, k, board) && !hasConflicted[i][k]) { //move showMoveAnimation(i, j, i, k); //add board[i][k] += board[i][j]; board[i][j] = 0; //add score score += board[i][k]; updateScore(score); hasConflicted[i][k] = true; continue; } } } } setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 向下移动 function moveDown() { if (!canMoveDown(board)) return false; //moveDown for (var j = 0; j < 4; j++) for (var i = 2; i >= 0; i--) { if (board[i][j] != 0) { for (var k = 3; k > i; k--) { if (board[k][j] == 0 && noBlockVertical(j, i, k, board)) { //move showMoveAnimation(i, j, k, j); board[k][j] = board[i][j]; board[i][j] = 0; continue; } else if (board[k][j] == board[i][j] && noBlockVertical(j, i, k, board) && !hasConflicted[k][j]) { //move showMoveAnimation(i, j, k, j); //add board[k][j] += board[i][j]; board[i][j] = 0; //add score score += board[k][j]; updateScore(score); hasConflicted[k][j] = true; continue; } } } } setTimeout("updateBoardView()", 200); return true; } // -------------------------------------------------------------------------------------------------------------------- // 游戏结束 function isgameover() { if (nospace(board) && nomove(board)) { gameover(); } } function gameover() { alert("游戏结束!您的得分为:" + score); }<strong> </strong>
showAnimation.js
/** * Created by Kay on 2016/3/7. */ // -------------------------------------------------------------------------------------------------------------------- /* 显示数字的动画: * 在 x=i,y=j 的位置上 显示数字 该数字的值 = randNumber * 在这个显示过程当中 设置了一个50毫秒的动画效果 */ function showNumberWithAnimation(i, j, randNumber) { var numberCell = $('#number-cell-' + i + "-" + j); numberCell.css('background-color', getNumberBackgroundColor(randNumber)); numberCell.css('color', getNumberColor(randNumber)); numberCell.text(randNumber); numberCell.animate({ width: "100px", height: "100px", top: getPosition(i), left: getPosition(j) }, 50); } // -------------------------------------------------------------------------------------------------------------------- /* 移动数字的动画: * 从 x=fromx,y=fromy 的位置 移动到 x=tox,y=toy 的位置 * 在这个显示过程当中 设置了一个200毫秒的动画效果 */ function showMoveAnimation(fromx, fromy, tox, toy){ var numberCell = $('#number-cell-' + fromx + '-' +fromy ); numberCell.animate({ top:getPosition( tox ), left:getPosition( toy ) },200); } // -------------------------------------------------------------------------------------------------------------------- // 分数刷新显示,此处未设置动画 function updateScore(score){ $('#score').text(score); }
support2048.js
/** * Created by Kay on 2016/3/7. */ // -------------------------------------------------------------------------------------------------------------------- // 获取每一个单元格的坐标 function getPosition( pos ) { return 20 + pos * 120; } // -------------------------------------------------------------------------------------------------------------------- // 设置不一样数字的不一样背景颜色 function getNumberBackgroundColor(number) { switch (number) { case 2: return "#eee4da"; break; case 4: return "#ede0c8"; break; case 8: return "#f2b179"; break; case 16: return "#f59563"; break; case 32: return "#f67c5f"; break; case 64: return "#f65e3b"; break; case 128: return "#edcf72"; break; case 256: return "#edcc61"; break; case 512: return "#9c0"; break; case 1024: return "#33b5e5"; break; case 2048: return "#09c"; break; case 4096: return "#a6c"; break; case 3192: return "#93c"; break; } return "black"; } // -------------------------------------------------------------------------------------------------------------------- // 设置数字的颜色:2和4的颜色都为#776e65,其它数字的颜色为白色 function getNumberColor(number) { if ( number <= 4 ) return "#776e65"; return "white"; } // -------------------------------------------------------------------------------------------------------------------- // 判断当前格子是否有数字 即判断是否是一个“非空(nospace)”的格子 function nospace(board) { for ( var i = 0; i < 4; i++ ) for ( var j = 0; j < 4; j++ ) if ( board[i][j] == 0 ) // 若是没有数字,返回false return false; // 若是有数字,返回true return true; } // -------------------------------------------------------------------------------------------------------------------- /* 判断可否向左移动 * 一、只须要判断每一行的后3列格子便可。 * 二、能够移动的条件是: * ①当前格子有数字,即 board[i][j] != 0 * ②左侧格子没有数字,即 (board[i][j - 1] == 0 * ③左侧格子和当前格子数字相同,即 board[i][j - 1] == board[i][j] */ function canMoveLeft(board) { for (var i = 0; i < 4; i++) for (var j = 1; j < 4; j++) if (board[i][j] != 0) if (board[i][j - 1] == 0 || board[i][j - 1] == board[i][j]) return true; return false; } // -------------------------------------------------------------------------------------------------------------------- // 判断可否向上、右、下移动 function canMoveUp(board) { for (var j = 0; j < 4; j++) for (var i = 1; i < 4; i++) if (board[i][j] != 0) if (board[i - 1][j] == 0 || board[i - 1][j] == board[i][j]) return true; return false; } function canMoveRight(board) { for (var i = 0; i < 4; i++) for (var j = 0; j < 3; j++) if (board[i][j] != 0) if (board[i][j+1] == 0 || board[i][j+1] == board[i][j]) return true; return false; } function canMoveDown(board) { for (var j = 0; j < 4; j++) for (var i = 0; i < 3; i++) if (board[i][j] != 0) if (board[i + 1][j] == 0 || board[i + 1][j] == board[i][j]) return true; return false; } // -------------------------------------------------------------------------------------------------------------------- // 判断水平方向是否可移动,即水平方向的两个目标格子之间没有其余数字 noBlockHorizontal function noBlockHorizontal(row, col1, col2, board) { for (var i = col1 + 1; i < col2; i++) if (board[row][i] != 0) // 若是在这二者之间的其它格子有数字,返回false return false; // 若是二者之间没数字,返回true return true; } // -------------------------------------------------------------------------------------------------------------------- // 判断垂直方向是否可移动,即垂直方向的两个目标格子之间没有其余数字 noBlockHorizontal function noBlockVertical(col, row1, row2, board) { for (var i = row1 + 1; i < row2; i++) if (board[i][col] != 0) // 若是在这二者之间的其它格子有数字,返回false return false; // 若是二者之间没数字,返回true return true; } function nomove( board ){ if( canMoveLeft( board ) || canMoveRight( board ) || canMoveUp( board ) || canMoveDown( board ) ) return false; return true; }
看心情吧。