跨域报错的缘由
最开始上传视频成功后,video标签的src会直接引入上传后的服务端资源地址,而后使用canvas截图就发生了跨域报错的提示。javascript
Failed to execute 'toDataURL' on 'HTMLCanvasElement': Tainted canvases may not be exported.java
按网上说的方法设置video标签的属性 crossorigin="anonymous"
,仍是报错,缘由是服务端的请求头没设置,不容许跨域访问。canvas
Failed to load http://xxxx.oss-cn-shenzhen.aliyuncs.com/2018/08/22/1749/VU0SL0msslJvN1q3YNN2fmr1E4zmmE0vmHTV7A9s.mp4: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://localhost:8080' is therefore not allowed access.跨域
解决办法: 视频上传成功后,不要引入线上地址,仍然使用本地视频地址,便可解决跨域问。ide
完整代码
<template> <div> <video ref='videoView' crossorigin="anonymous" v-show="videoId" :src="videoPath" controls="controls" class="video-upload-post-preview m-box-center m-box-center-a image-wrap more-image img3"></video> <input ref='videofile' id="selectvideo" type="file" name="file" @change="uploadVideo" class="upload__input m-rfile"> </div> </template> <script> import sendImage from "@/util/SendImage.js"; export default { data() { return { videoId: "", videoPath: "", videoCover: "" } }, methods: { uploadVideo(e) { let file = e.target.files[0]; sendImage(file) .then(id => { // console.log(id) this.videoId = id this.videoPath = URL.createObjectURL(file) setTimeout(() => { this.captureImage(file); }, 300); }) .catch(e => { this.$Message.error("上传失败,请稍后再试"); }); }, captureImage(file) { let video = this.$refs.videoView; // console.log(this.$refs, video) var canvas = document.createElement("canvas"); //建立一个canvas canvas.width = video.videoWidth * 0.8; //设置canvas的宽度为视频的宽度 canvas.height = video.videoHeight * 0.8; //设置canvas的高度为视频的高度 canvas.getContext('2d').drawImage(video, 0, 0, canvas.width, canvas.height); //绘制图像 let imgBase64 = canvas.toDataURL() let imgFile = this.dataToFile(imgBase64) // console.log('img', imgFile) sendImage(imgFile) .then(id => { this.videoCover = id }) .catch(e => { this.$Message.error("上传失败,请稍后再试"); }); }, dataToFile(urlData) { var bytes = window.atob(urlData.split(',')[1]); //去掉url的头,并转换为byte //处理异常,将ascii码小于0的转换为大于0 var ab = new ArrayBuffer(bytes.length); var ia = new Uint8Array(ab); for (var i = 0; i < bytes.length; i++) { ia[i] = bytes.charCodeAt(i); } return new Blob([ab], { type: 'image/jpg' }); } } } </script>