枚举加强程序的可读性,用法上仍是须要注意的app
enum XMPPReconnectFlags { kShouldReconnect = 1 << 0, // If set, disconnection was accidental, and autoReconnect may be used kMultipleChanges = 1 << 1, // If set, there have been reachability changes during a connection attempt kManuallyStarted = 1 << 2, // If set, we were started manually via manualStart method kQueryingDelegates = 1 << 3, // If set, we are awaiting response(s) from the delegate(s) };
或者是ide
typedef enum XMPPReconnectFlags { kShouldReconnect = 1 << 0, // If set, disconnection was accidental, and autoReconnect may be used kMultipleChanges = 1 << 1, // If set, there have been reachability changes during a connection attempt kManuallyStarted = 1 << 2, // If set, we were started manually via manualStart method kQueryingDelegates = 1 << 3, // If set, we are awaiting response(s) from the delegate(s) }XMPPReconnectFlags;//此处的XMPPReconnectFlags为别名
typedef NS_ENUM(NSInteger, XMPPMessageBodyType) { XMPPMessageBodyTypeText = 1, //文本 XMPPMessageBodyTypeImage, //图片 XMPPMessageBodyTypeSound, //语音 XMPPMessageBodyTypeMap, //地理信息(文本) XMPPMessageBodyTypeNotification, //通知 XMPPMessageBodyTypeCustom, //自定义 XMPPMessageBodyTypeVideo, //视频 XMPPMessageBodyTypeExpression, //表情 };
第一个枚举值只要NSInteger类型,后面的依次累加,中间再从新赋值,后面的会从赋值处从新累加this
NS_ENUM和NS_OPTIONS本质是同样的,仅仅从字面上来区分其用途。NS_ENUM是通用状况,NS_OPTIONS通常用来定义具备位移操做或特色的状况lua
typedef NS_OPTIONS(NSInteger, ShareViewItemType) { ShareViewItemTypeWX = 1, ShareViewItemTypeWXFC = 1 << 0, ShareViewItemTypeQQ= 1 << 1, ShareViewItemTypeWB= 1 << 1, ShareViewItemTypeReport= 1 << 3, ShareViewItemTypeBarrage = 1 << 4, ShareViewItemTypeAll = 1 << 5, };
若是多选枚举,那么须要这样判断spa
+ (instancetype)shareViewWithDic:(NSDictionary*)dic shareViewItemType:(ShareViewItemType)shareViewItemType; { if (shareViewItemType == (ShareViewItemTypeWX|ShareViewItemTypeWXFC)) { // code } }
UIControl
的枚举code
typedef NS_OPTIONS(NSUInteger, UIControlEvents) { UIControlEventTouchDown = 1 << 0, // on all touch downs UIControlEventTouchDownRepeat = 1 << 1, // on multiple touchdowns (tap count > 1) UIControlEventTouchDragInside = 1 << 2, UIControlEventTouchDragOutside = 1 << 3, UIControlEventTouchDragEnter = 1 << 4, UIControlEventTouchDragExit = 1 << 5, UIControlEventTouchUpInside = 1 << 6, UIControlEventTouchUpOutside = 1 << 7, UIControlEventTouchCancel = 1 << 8, UIControlEventValueChanged = 1 << 12, // sliders, etc. UIControlEventPrimaryActionTriggered NS_ENUM_AVAILABLE_IOS(9_0) = 1 << 13, // semantic action: for buttons, etc. UIControlEventEditingDidBegin = 1 << 16, // UITextField UIControlEventEditingChanged = 1 << 17, UIControlEventEditingDidEnd = 1 << 18, UIControlEventEditingDidEndOnExit = 1 << 19, // 'return key' ending editing UIControlEventAllTouchEvents = 0x00000FFF, // for touch events UIControlEventAllEditingEvents = 0x000F0000, // for UITextField UIControlEventApplicationReserved = 0x0F000000, // range available for application use UIControlEventSystemReserved = 0xF0000000, // range reserved for internal framework use UIControlEventAllEvents = 0xFFFFFFFF };
最后一个 UIControlEventAllEvents
赋值为0xFFFFFFFF,意为全选,实际工程使用没有问题,很方便,可是在
Archive的时候会报错orm
这个地方须要这样改视频
typedef NS_OPTIONS(NSUInteger, ShareViewItemType) { ShareViewItemTypeWX = 1, ShareViewItemTypeWXFC = 1 << 0, ShareViewItemTypeQQ= 1 << 1, ShareViewItemTypeWB= 1 << 1, ShareViewItemTypeReport= 1 << 3, ShareViewItemTypeBarrage = 1 << 4, ShareViewItemTypeAll = 0xFFFFFFFF, };
你能够这样判断条件blog
+ (instancetype)shareViewWithDic:(NSDictionary*)dic shareViewItemType:(ShareViewItemType)shareViewItemType; { // 入参shareViewItemType为ShareViewItemTypeAll if (shareViewItemType & ShareViewItemTypeBarrage) { // code } }
在这里首先讲如何简单的使用, 仅仅是使用层面(有理解错误的地方帮忙纠正), 而后咱们在去理解位运算符! 在下面的图中咱们能够看见枚举值中有<<
(位运算符:左移):事件
若是咱们在枚举值中看见<<
那咱们就能够经过|
(位运算符:或)进行组合使用
以下代码为例:
//随便添加一个UITextField UITextField *field = [UITextField new]; //Begin,Changed,DidEnd都能触发UITextField的事件 [field addTarget:self action:@selector(textFieldDidChanged) forControlEvents: UIControlEventEditingDidBegin | UIControlEventValueChanged | UIControlEventEditingDidEnd ]; [self.view addSubview:field];
以下图枚举值中没有<<
,这就是普通的NSInteger
类型的枚举, 因此不能组合使用:
那苹果官方是怎么知道咱们多个条件组合使用了呢? 答案是经过&
(位运算符:与)进行判断的:
//controlEvents是组合使用后的一个值 NSUInteger controlEvents = UIControlEventEditingDidBegin | UIControlEventValueChanged | UIControlEventEditingDidEnd; /** //经过 & 来判断是否包含: UIControlEventEditingDidBegin, UIControlEventValueChanged, UIControlEventEditingDidEnd */ if (controlEvents & UIControlEventEditingDidBegin) { NSLog(@"UIControlEventEditingDidBegin"); }else if (controlEvents & UIControlEventValueChanged) { NSLog(@"UIControlEventValueChanged"); }else if (controlEvents & UIControlEventEditingDidEnd) { NSLog(@"UIControlEventEditingDidEnd"); }
那么咱们接下来看看使用过程当中牵扯到的位运算符, 咱们会在下面举个例子!
首先咱们有一个枚举, 下面代码2种写法咱们暂时先不用管,等位运算符讲完咱们会讨论枚举的宏使用
:
//typedef NS_OPTIONS(NSInteger, myTests) { // nameA = 1 << 0, // nameB = 1 << 1, // nameC = 1 << 2, // nameD = 1 << 3, //}; typedef enum { nameA = 1 << 0, nameB = 1 << 1, nameC = 1 << 2, nameD = 1 << 3, }myTests; /** nameA = 1 << 0 :值为1(2的0次方) nameB = 1 << 1 :值为2(2的1次方) nameC = 1 << 2 :值为4(2的2次方) nameD = 1 << 3 :值为8(2的3次方) */
经过&
进行判断咱们来看看输出结果以下图:
咱们获得NSInteger value = nameA | nameB;
的组合的值, 判断结果是:1
是nameA
的值, 2
是nameB
的值, nameC
与nameD
没有组合使用因此值为0
,最后咱们知道若是value & nameC
为0
说明value
不包含nameC
相反则包含!
还有一点就是value & nameA
就是nameA
的值为1
, value & nameB
就是nameB
的值为2
<<
(左移):a << b
就表示把a
转为二进制后左移b
位(在后面添b
个0
)|
(或):只要有一个为1
, 结果就是1
&
(与):只要有二个为1
, 结果才是1
咱们已经知道nameA = 1
, nameB = 2
, nameC = 4
, nameD = 8
下面来经过二进制来解释:
NSInteger value = nameA | nameB | nameC | nameD; 转成二进制: nameA: 0 0 0 1 | nameB: 0 0 1 0 | nameC: 0 1 0 0 | nameD: 1 0 0 0 ---------------- value: 1 1 1 1 上面是使用 | 得出value的值为1111(|的意思是有一个为1结果就为1) 下面是使用 & 判断输出的值(&的意思就是有二个为1结果才为1) value: 1 1 1 1 value: 1 1 1 1 & & nameA: 0 0 0 1 nameB: 0 0 1 0 ---------------- ---------------- 结果值: 0 0 0 1 结果值: 0 0 1 0 我就写2个例子:0001就是nameA的值, 0010就是nameB的值
相信你们已经明白其中的道理了, 接下来咱们来看看枚举的宏, 为了更好阅读也能够看下面的截图:
NS_ENUM
与NS_OPTIONS
)NS_ENUM
和NS_OPTIONS
宏提供了一个简洁、定义枚举和C语言选项的简单方法。
The NS_ENUM
and NS_OPTIONS
macros provide a concise, simple way of defining enumerations and options in C-based languages. These macros improve code completion in Xcode and explicitly specify the type and size of your enumerations and options. Additionally, this syntax declares enums in a way that is evaluated correctly by older compilers, and by newer ones that can interpret the underlying type information.
这是最初的使用方法:
enum { UITableViewCellStyleDefault, UITableViewCellStyleValue1, UITableViewCellStyleValue2, UITableViewCellStyleSubtitle }; typedef NSInteger UITableViewCellStyle; -------------------------------------------------- enum { UIViewAutoresizingNone = 0, UIViewAutoresizingFlexibleLeftMargin = 1 << 0, UIViewAutoresizingFlexibleWidth = 1 << 1, UIViewAutoresizingFlexibleRightMargin = 1 << 2, UIViewAutoresizingFlexibleTopMargin = 1 << 3, UIViewAutoresizingFlexibleHeight = 1 << 4, UIViewAutoresizingFlexibleBottomMargin = 1 << 5 }; typedef NSUInteger UIViewAutoresizing;
经过使用枚举的宏:
NS_ENUM
:是用来声明通常的NSInteger
(下面代码使用NSInteger
)类型的枚举
Use the NS_ENUM macro to define enumerations, a set of values that are mutually exclusive.
NS_OPTIONS
:是用来声明位掩码(bitmasked)
Use the NS_OPTIONS macro to define options, a set of bitmasked values that may be combined together.
//NS_ENUM typedef NS_ENUM(NSInteger, UITableViewCellStyle) { UITableViewCellStyleDefault, UITableViewCellStyleValue1, UITableViewCellStyleValue2, UITableViewCellStyleSubtitle }; -------------------------------------------------- //NS_OPTIONS typedef NS_OPTIONS(NSUInteger, UIViewAutoresizing) { UIViewAutoresizingNone = 0, UIViewAutoresizingFlexibleLeftMargin = 1 << 0, UIViewAutoresizingFlexibleWidth = 1 << 1, UIViewAutoresizingFlexibleRightMargin = 1 << 2, UIViewAutoresizingFlexibleTopMargin = 1 << 3, UIViewAutoresizingFlexibleHeight = 1 << 4, UIViewAutoresizingFlexibleBottomMargin = 1 << 5 };
NS_OPTIONS
与 NS_ENUM
和 enum
是有什么区别呢?
1.经过上面介绍咱们能够看出enum
能够声明通常类型和位掩码(bitmasked)类型
2.NS_ENUM
声明通常类型, NS_OPTIONS
声明掩码(bitmasked)类型
3.那么问题又来了, 直接用enum
不就能够了? 答案不是这样的, 苹果建议咱们在OC中使用NS_ENUM
与NS_OPTIONS
, 为何呢? 由于他们除了推断出不一样类型的枚举,再就是当编译Objective-C++
模式,它们产生的代码是不一样的, 就是由于不一样因此混编的时候使用enum
会报错!