ao的mobile解决方案

http://aicdg.com/ue4-msaa-depth/orm

http://aicdg.com/vulkan-mass-shader-resolve/io

ao两篇paperpdf

 

分bake和realtime两部分im

 s2016_pbs_activision_occlusion(有GTAO).pdfdi

【2016年GTAO(Ground True Ambient Occlusion)】Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusionvi

half resolution prepassco

 depth+normal rgba8time

compute shader for ao

rgba8888 for blur

before base pass

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