从源码角度分析java层Handler机制

在Android中,当要更新ui的时候,咱们必需要在主线程中进行更新,缘由时当主线程被阻塞了5s以上就会出现anr异常,会致使程序崩溃。因此一些耗时的操做必需要放在子线程中,可是在子线程中又不能作更新ui的操做,因此为了解决这个问题,Android设计了handler机制,handler的出现创建起了主线程与子进程之间的通讯桥梁,使得ui更新问题获得改善,下面就来剖析一下handler。ActivityThread启动了应用程序的主线程,在ActivityThread的main方法中:java

public static final void main(String[] args) {
        SamplingProfilerIntegration.start();
        Process.setArgV0("<pre-initialized>");
        Looper.prepareMainLooper();
        if (sMainThreadHandler == null) {
            sMainThreadHandler = new Handler();
        }
        ActivityThread thread = new ActivityThread();
        thread.attach(false);
        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }
        Looper.loop();
       ......
}

从上述代码能够看出,首先要执行Looper.prepareMainLooper();操做,而后进入loop进行循环。在prepareMainLooper中,调用prepare方法使用sThreadLocal给当前线程设置一个Looper,若是当前线程中没有,就初始化一个Looper,在Looper的构造方法中顺便建立了一个MessageQueue。细心的读者可能会注意到prepareMainLooper和prepare方法都是static的,sThreadLocal也是个静态变量,首先不考虑子线程存在的状况,只考虑主线程,因此不管咱们在应用程序的哪一个地方调用Looper.prepareMainLooper();经过sThreadLocal.get()获得的都是同一个looper对象,这样就能够保证一个线程中只有一个Looper对象,那么也就意味着一个线程中只有一个MessageQueue。web

public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
 }

private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
 }

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
}

执行完 Looper.prepareMainLooper()以后,就是开始Looper.loop()进行消息的循环读取而且进行分发,这个稍后分析完Handler后再分析。async

下面咱们再分析一下Handler。
在代码中咱们常常的这样用:ide

private Handler handler = new Handler(){
    public void handleMessage(Message msg) {
        // process incoming messages here
    }
}

public Handler(Callback callback, boolean async) {
    ......
    mLooper = Looper.myLooper();
    if (mLooper == null) {
        throw new RuntimeException(
            "Can't create handler inside thread that has not called Looper.prepare()");
    }
    mQueue = mLooper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
}

在Handler的构造方法中,经过Looper.myLooper()获取本线程中惟一的一个Looper对象,而且初始化hanlder中的消息队列,这个消息队列和Looper中的一开始初始化的消息队列是同一个。
当调用handler.sendMessage或者sendEmpty方法时,最终要走的方法都是sendMessageAtTime方法:svg

public boolean sendMessageAtTime(Message msg, long     uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}

private boolean enqueueMessage(MessageQueue queue, Message msg,     long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}

在enqueueMessage方法中,给当前要加入消息队列的msg设置一个target为this,这个this也就是当前的handler对象,主要是为了后面的looper循环出消息后,方便知道这个msg向何处分发,该由哪一个handler进行处理。接着就调用MessageQueue的enqueueMessage方法将msg加入队列中。oop

boolean enqueueMessage(Message msg, long when) {
    ......
    synchronized (this) {
        ......
        msg.when = when;
        Message p = mMessages;
        boolean needWake;
        if (p == null || when == 0 || when < p.when) {
            // New head, wake up the event queue if blocked.
            msg.next = p;
            mMessages = msg;
            needWake = mBlocked;
        } else {
            needWake = mBlocked && p.target == null &&  msg.isAsynchronous();
            Message prev;
            for (;;) {
                prev = p;
                p = p.next;
                if (p == null || when < p.when) {
                    break;
                }
                if (needWake && p.isAsynchronous()) {
                    needWake = false;
                }
            }
            msg.next = p; // invariant: p == prev.next
            prev.next = msg;
        }
        if (needWake) {
            nativeWake(mPtr);
        }
    }
    return true;
}

当消息对列中没有任何msg的时候,当前加入的msg就应该是队列的队头,而且从else语句咱们能够看出,整个消息对列是个循环对列。此时消息对列中已经有了msg,那么这个msg应该被接受并进行分发处理,在ActivityThread中调用了Looper.loop()方法进行消息的轮询。ui

public static void loop() {
    final Looper me = myLooper();
    if (me == null) {
        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;

    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();

    for (;;) {
        Message msg = queue.next(); // might block
        if (msg == null) {
            return;
        }
        Printer logging = me.mLogging;
        .......
        msg.target.dispatchMessage(msg);

        final long newIdent = Binder.clearCallingIdentity();
        if (ident != newIdent) {

        }
        msg.recycle();
    }
}

其中的for循环为死循环,有人可能纳闷了,looper.loop()是运行在主线程中的,而其中有是个死循环,不是说好的主线程中不能作超时的操做吗?呵呵,由于在循环中轮询消息队列中的消息时候,若是没有消息,则会被阻塞。因此这里不用担忧anr的问题。经过queue.next()获取出msg后,经过msg.target.dispatchMessage(msg)处理这个消息,这个msg.target就是要处理消息的handle,这也就是为啥在handler中要重写dispatchMessage方法的缘由。最后调用recycle释放消息,之因此要recycle一下,是由于Message能够不用new的方式,也能够经过Message.obtain方法从消息池中获取一个,由于消息池中的消息个数有限,若是用完消息后,不及时的recycle的 话,就会形成msg对象不能重复利用。this

接下来具体的分析下queue.next()这个方法,在注释中咱们看到,这个方法有可能会被阻塞,阻塞的缘由是消息队列中没有消息。spa

Message next() {
    int pendingIdleHandlerCount = -1; // -1 only during first iteration
    int nextPollTimeoutMillis = 0;
    for (;;) {
        if (nextPollTimeoutMillis != 0) {
            Binder.flushPendingCommands();
        }

        // We can assume mPtr != 0 because the loop is obviously still running.
        // The looper will not call this method after the loop quits.
        nativePollOnce(mPtr, nextPollTimeoutMillis);

        synchronized (this) {
            // Try to retrieve the next message.  Return if found.
            final long now = SystemClock.uptimeMillis();
            Message prevMsg = null;
            Message msg = mMessages;
            if (msg != null && msg.target == null) {
                // Stalled by a barrier.  Find the next asynchronous message in the queue.
                do {
                    prevMsg = msg;
                    msg = msg.next;
                } while (msg != null && !msg.isAsynchronous());
            }
            if (msg != null) {
                if (now < msg.when) {
                    // Next message is not ready.  Set a timeout to wake up when it is ready.
                    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                } else {
                    // Got a message.
                    mBlocked = false;
                    if (prevMsg != null) {
                        prevMsg.next = msg.next;
                    } else {
                        mMessages = msg.next;
                    }
                    msg.next = null;
                    if (false) Log.v("MessageQueue", "Returning message: " + msg);
                    msg.markInUse();
                    return msg;
                }
            } else {
                // No more messages.
                nextPollTimeoutMillis = -1;
            }

            // Process the quit message now that all pending messages have been handled.
            if (mQuitting) {
                dispose();
                return null;
            }

            // If first time idle, then get the number of idlers to run.
            // Idle handles only run if the queue is empty or if the first message
            // in the queue (possibly a barrier) is due to be handled in the future.
            if (pendingIdleHandlerCount < 0
                    && (mMessages == null || now < mMessages.when)) {
                pendingIdleHandlerCount = mIdleHandlers.size();
            }
            if (pendingIdleHandlerCount <= 0) {
                // No idle handlers to run.  Loop and wait some more.
                mBlocked = true;
                continue;
            }

            if (mPendingIdleHandlers == null) {
                mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
            }
            mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
        }

        // Run the idle handlers.
        // We only ever reach this code block during the first iteration.
        for (int i = 0; i < pendingIdleHandlerCount; i++) {
            final IdleHandler idler = mPendingIdleHandlers[i];
            mPendingIdleHandlers[i] = null; // release the reference to the handler
            boolean keep = false;
            try {
                keep = idler.queueIdle();
            } catch (Throwable t) {
                Log.wtf("MessageQueue", "IdleHandler threw exception", t);
            }

            if (!keep) {
                synchronized (this) {
                    mIdleHandlers.remove(idler);
                }
            }
        }

        // Reset the idle handler count to 0 so we do not run them again.
        pendingIdleHandlerCount = 0;

        // While calling an idle handler, a new message could have been delivered
        // so go back and look again for a pending message without waiting.
        nextPollTimeoutMillis = 0;
    }
}

nativePollOnce(mPtr, nextPollTimeoutMillis)当轮询没有消息时,会进行阻塞。消息唤醒和阻塞机制将会在下一篇文章进行介绍,请你们关注。.net

最后对Handler作一下总结。从消息的分发一直到消息的处理,前后接触到的几个名词有Looper、MessageQueue、Thread、Handler、Message。

  • Looper:负责初始化消息队列,并不断的从消息队列中轮询消息。
  • MessageQueue : 是消息队列,存放在handler发送过来的消息。
  • Thread:当前消息队列和looper所操做的场所或者说运行的环境。
  • Handler:负责消息的发送和处理。
  • Message:一个更新UI的消息,由handler发出,由MessageQueue列队。

消息处理机制大概的一个处理过程以下:
这里写图片描述

关于轮询的时候,阻塞和唤醒机制请看下一篇文章。
从源码角度分析native层消息机制与java层消息机制的关联

补充:在子线程中要更新ui的时候,能够这样处理

class LooperThread extends Thread {
        public Handler mHandler;
       public void run() {
           Looper.prepare();
            mHandler = new Handler() {
                public void handleMessage(Message msg) {
                   // process incoming messages here
                }
            };
            Looper.loop();
        }
    }