深刻理解 Golang 指针

Go中一切都经过值传递,也就是说,一个函数老是获得值传递的副本,老是会分配一个值的副本给函数参数。例如git

  • 将int值传递的是int值的副本;
  • 指针传递指针的副本,而不是指针指向的数据;
  • map 和 slice 值相似于指针,他们是指向底层存储数据结构的指针,复制map、slice的值,便不会复制他们指向的数据。具体缘由能够查看 深刻理解 Slice

验证github

package main

import (
	"fmt"
)

type carListType map[string]string

var carList = make(carListType)

func main() {
	age := 10
	fmt.Printf("addr is:%p\n", &age) //addr is:0xc000018088
	sayAge(age)

	setAge(&age)
	fmt.Printf("after setAge, age is:%d\n", age) // after setAge, age is:30

	carList["honda"] = "civic"
	carList["bmw"] = "320li"

	fmt.Printf("carList is:%v\n", carList)              // carList is:map[bmw:320li honda:civic]
	fmt.Printf("carList value is:%p\n", carList)        // carList value is:0xc000098000
	fmt.Printf("carList addr is:%p\n", &carList)        // carList addr is:0x1173648
	setCar(carList)                                     // setCar carList addr is:0xc00008e000
	fmt.Printf("after setCar carList is:%v\n", carList) // after setCar carList is:map[bmw:520li honda:civic]
}

func sayAge(age int) {
	fmt.Printf("addr is:%p\n", &age)  //addr is:0xc000018098
	fmt.Printf("my age is:%d\n", age) // after setAge, age is:30
}

func setAge(age *int) {
	*age = 30
	fmt.Printf("age point value is:%p\n", age) //age point value is:0xc000018088
	fmt.Printf("age point addr is:%p\n", &age) //age point addr is:0xc00008a020
}

func setCar(carList carListType) {
	fmt.Printf("setCar carList value is:%p\n", carList) // setCar carList value is:0xc000094000
	fmt.Printf("setCar carList addr is:%p\n", &carList) // setCar carList addr is:0xc00008e020
	carList["bmw"] = "520li"
}
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pointer 和 value 类型做为 receiver 有什么区别?主要在于你是否须要修改receiver,有以下几个注意事项:golang

  • 若是你须要修改receiver,那必须是pointer;
  • 由于 slice 和 map 是引用类型,所以这里有点微妙,他们以value做为 receiver 是能够修改receiver 的,可是若是要修改自身熟悉,好比slice的长度,那仍是须要以pointer做为receiver;
  • 如何receiver很大,例如一个很大的结构,那么 pointer receiver性能会更佳。能够参考从内存分配策略(堆、栈)的角度分析,函数传递指针真的比传值效率高吗?
  • 官方建议若是类型的某些方法具备 pointer receiver,那么其他的方法也保持一致,使得方法集一致
  • 对于基础类型、小型slice、map之类,除非强制要求,不然使用value receiver的将很高效和清晰
package main

import "fmt"

type man struct {
	name string
	age  int
}

type carList map[string]string

func main() {
	kangkang := man{"kangkang", 10}

	fmt.Printf("name:%s, age:%d\n", kangkang.name, kangkang.age) 
    // name:kangkang, age:10

	kangkang.setName()
	kangkang.setAge()

	fmt.Printf("name:%s, age:%d\n", kangkang.name, kangkang.age) 
    // name:kitty, age:10

	myCar :=carList{"honda":"red","bmw":"white"}
	myCar.addCar("benz","blue")

	fmt.Printf("carList: %v\n",myCar) 
    // carList: map[benz:blue bmw:white honda:red]
    // 虽然是value receiver ,依然添加成功了,符合预期
}

// method on pointer
func (m *man) setName() {
	m.name = "kitty"
}

// method on value
func (m man) setAge() {
	m.age = 30
}

func(m carList) addCar(brand string ,color string)  {
	m[brand]=color
}
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