前言
以前unity5.x在代码中写了debug.log..等等,打包以后在当前程序文件夹下会有个对应的"outlog.txt",2017以后这个文件被移到C盘用户Appdata/LocalLow/公司名 文件夹下面。以为不方便就本身写了个编辑器
代码
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using System.Diagnostics;
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using Debug = UnityEngine.Debug;
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private FileStream fileStream;
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private StreamWriter streamWriter;
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private bool isEditorCreate = false;
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private int showFrames = 1000;
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private static readonly object obj = new object();
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private static DebugTrace m_instance;
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public static DebugTrace Instance
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m_instance =
new DebugTrace();
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if (Debug.unityLogger.logEnabled)
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if (Application.isEditor)
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private void Application_logMessageReceivedThreaded(string logString, string stackTrace, LogType type)
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if (type != LogType.Warning)
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StackTrace stack =
new StackTrace(true);
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string stackStr = string.Empty;
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int frameCount = stack.FrameCount;
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if (this.showFrames > frameCount) this.showFrames = frameCount;
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for (int i = stack.FrameCount - this.showFrames; i < stack.FrameCount; i++)
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StackFrame sf = stack.GetFrame(i);
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stackStr +=
"at [" + sf.GetMethod().DeclaringType.FullName +
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"." + sf.GetMethod().Name +
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".Line:" + sf.GetFileLineNumber() + "]\n ";
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string content = string.Format("time: {0} logType: {1} logString: {2} \nstackTrace: {3} {4} ",
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DateTime.Now.ToString(
"HH:mm:ss"), type, logString, stackStr, "\r\n");
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streamWriter.WriteLine(content);
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private void CreateOutlog()
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if (!Directory.Exists(Application.dataPath + "/../" + "OutLog"))
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Directory.CreateDirectory(Application.dataPath +
"/../" + "OutLog");
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string path = Application.dataPath + "/../OutLog" + "/" + DateTime.Now.ToString("yyyyMMddHHmmss") + "_log.txt";
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fileStream =
new FileStream(path, FileMode.OpenOrCreate, FileAccess.ReadWrite);
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streamWriter =
new StreamWriter(fileStream);
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Application.logMessageReceivedThreaded += Application_logMessageReceivedThreaded;
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Application.logMessageReceivedThreaded -= Application_logMessageReceivedThreaded;
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public void SetLogOptions(bool logEnable, int showFrams = 1, LogType filterLogType = LogType.Log, bool editorCreate = false)
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Debug.unityLogger.logEnabled = logEnable;
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Debug.unityLogger.filterLogType = filterLogType;
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isEditorCreate = editorCreate;
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this.showFrames = showFrams == 0 ? 1000 : showFrams;
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关于 filterLogType
filterLogType默认设置是Log,会显示全部类型的Log。ide
Warning:会显示Warning,Assert,Error,Exceptionui
Assert:会显示Assert,Error,Exceptionthis
Error:显示Error和Exceptionspa
Exception:只会显示Exceptiondebug
使用
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public class Test : MonoBehaviour
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private BoxCollider boxCollider;
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DebugTrace.Instance.SetLogOptions(
true, 2, editorCreate: true);
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DebugTrace.Instance.StartTrace();
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Debug.LogError(
"LogError");
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Debug.LogAssertion(
"LogAssertion");
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boxCollider.enabled =
false;
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private void OnApplicationQuit()
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DebugTrace.Instance.CloseTrace();
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若是在编辑器中也设置产生日志,日志文件在当前项目路径下,打包后在exe同级目录下日志
在打包发布后某些数据会获取不到 例如行号code
StackFrame参考

最后看下效果:orm

不足
发布版本 出现异常捕捉不到 行号获取不到blog
debug版本能够勾选DevelopMend build 捕捉到更多信息

参考资料:
植物大战僵尸破解版: http://www.pvzbaike.com/archives/pvz_pojie/