对于一个前端的App来讲,添加适当的动画,能够给用户更好的体验和视觉效果。因此不管是原生的iOS或Android,仍是前端开发中都会提供完成某些动画的API。html
Flutter有本身的渲染闭环,咱们固然能够给它提供必定的数据模型,来让它帮助咱们实现对应的动画效果。前端
动画实际上是咱们经过某些方式(好比对象,Animation对象)给Flutter引擎提供不一样的值,而Flutter能够根据咱们提供的值,给对应的Widget添加顺滑的动画效果。vue
针对动画这个章节,我打算先理清楚他们的API关系和做用,再来说解如何利用这些API来实现不一样的动画效果。web
在Flutter中,实现动画的核心类是Animation,Widget能够直接将这些动画合并到本身的build方法中来读取它们的当前值或者监听它们的状态变化。算法
咱们一块儿来看一下Animation这个类,它是一个抽象类:api
addListener
添加的监听器。
state
对象会调用自身的
setState
方法,将自身传入这些监听器的回调函数来通知 widget 系统须要根据新状态值进行从新构建。
addStatusListener
添加的监听器。
dismissed
状态开始,表示它处于变化区间的开始点。
dismissed
状态时的值应该是 0.0。
forward
(好比从 0.0 到 1.0)或者
reverse
(好比从 1.0 到 0.0)。
completed
状态。
abstract class Animation<T> extends Listenable implements ValueListenable<T> {
const Animation(); // 添加动画监听器 @override void addListener(VoidCallback listener); // 移除动画监听器 @override void removeListener(VoidCallback listener); // 添加动画状态监听器 void addStatusListener(AnimationStatusListener listener); // 移除动画状态监听器 void removeStatusListener(AnimationStatusListener listener); // 获取动画当前状态 AnimationStatus get status; // 获取动画当前的值 @override T get value; 复制代码
Animation是一个抽象类,并不能用来直接建立对象实现动画的使用。数据结构
AnimationController是Animation的一个子类,实现动画一般咱们须要建立AnimationController对象。app
除了上面的监听,获取动画的状态、值以外,AnimationController还提供了对动画的控制:less
AnimationController的源码:编辑器
class AnimationController extends Animation<double> with AnimationEagerListenerMixin, AnimationLocalListenersMixin, AnimationLocalStatusListenersMixin { AnimationController({ // 初始化值 double value, // 动画执行的时间 this.duration, // 反向动画执行的时间 this.reverseDuration, // 最小值 this.lowerBound = 0.0, // 最大值 this.upperBound = 1.0, // 刷新率ticker的回调(看下面详细解析) @required TickerProvider vsync, }) } 复制代码
AnimationController有一个必传的参数vsync,它是什么呢?
CurvedAnimation也是Animation的一个实现类,它的目的是为了给AnimationController增长动画曲线:
class CurvedAnimation extends Animation<double> with AnimationWithParentMixin<double> {
CurvedAnimation({ // 一般传入一个AnimationController @required this.parent, // Curve类型的对象 @required this.curve, this.reverseCurve, }); } 复制代码
Curve类型的对象的有一些常量Curves(和Color类型有一些Colors是同样的),能够供咱们直接使用:
官方也给出了本身定义Curse的一个示例:
import 'dart:math';
class ShakeCurve extends Curve { @override double transform(double t) => sin(t * pi * 2); } 复制代码
默认状况下,AnimationController动画生成的值所在区间是0.0到1.0
Tween的源码:
class Tween<T extends dynamic> extends Animatable<T> {
Tween({ this.begin, this.end }); } 复制代码
Tween也有一些子类,好比ColorTween、BorderTween,能够针对动画或者边框来设置动画的值。
Tween.animate
要使用Tween对象,须要调用Tween的animate()方法,传入一个Animation对象。
咱们来完成一个案例:
class HYHomePage extends StatelessWidget {
final GlobalKey<_AnimationDemo01State> demo01Key = GlobalKey(); @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("动画测试"), ), body: AnimationDemo01(key: demo01Key), floatingActionButton: FloatingActionButton( child: Icon(Icons.play_circle_filled), onPressed: () { if (!demo01Key.currentState.controller.isAnimating) { demo01Key.currentState.controller.forward(); } else { demo01Key.currentState.controller.stop(); } }, ), ); } } class AnimationDemo01 extends StatefulWidget { AnimationDemo01({Key key}): super(key: key); @override _AnimationDemo01State createState() => _AnimationDemo01State(); } class _AnimationDemo01State extends State<AnimationDemo01> with SingleTickerProviderStateMixin { AnimationController controller; Animation<double> animation; @override void initState() { super.initState(); // 1.建立AnimationController controller = AnimationController(duration: Duration(seconds: 1), vsync: this); // 2.动画添加Curve效果 animation = CurvedAnimation(parent: controller, curve: Curves.elasticInOut, reverseCurve: Curves.easeOut); // 3.监听动画 animation.addListener(() { setState(() {}); }); // 4.控制动画的翻转 animation.addStatusListener((status) { if (status == AnimationStatus.completed) { controller.reverse(); } else if (status == AnimationStatus.dismissed) { controller.forward(); } }); // 5.设置值的范围 animation = Tween(begin: 50.0, end: 120.0).animate(controller); } @override Widget build(BuildContext context) { return Center( child: Icon(Icons.favorite, color: Colors.red, size: animation.value,), ); } @override void dispose() { controller.dispose(); super.dispose(); } } 复制代码
在上面的代码中,咱们必须监听动画值的改变,而且改变后须要调用setState,这会带来两个问题:
如何能够优化上面的操做呢?AnimatedWidget
建立一个Widget继承自AnimatedWidget:
class IconAnimation extends AnimatedWidget {
IconAnimation(Animation animation): super(listenable: animation); @override Widget build(BuildContext context) { Animation animation = listenable; return Icon(Icons.favorite, color: Colors.red, size: animation.value,); } } 复制代码
修改_AnimationDemo01State中的代码:
class _AnimationDemo01State extends State<AnimationDemo01> with SingleTickerProviderStateMixin {
AnimationController controller; Animation<double> animation; @override void initState() { super.initState(); // 1.建立AnimationController controller = AnimationController(duration: Duration(seconds: 1), vsync: this); // 2.动画添加Curve效果 animation = CurvedAnimation(parent: controller, curve: Curves.elasticInOut, reverseCurve: Curves.easeOut); // 3.监听动画 // 4.控制动画的翻转 animation.addStatusListener((status) { if (status == AnimationStatus.completed) { controller.reverse(); } else if (status == AnimationStatus.dismissed) { controller.forward(); } }); // 5.设置值的范围 animation = Tween(begin: 50.0, end: 120.0).animate(controller); } @override Widget build(BuildContext context) { return Center( child: IconAnimation(animation), ); } @override void dispose() { controller.dispose(); super.dispose(); } } 复制代码
Animated是否是最佳的解决方案呢?
1.咱们每次都要新建一个类来继承自AnimatedWidget
2.若是咱们的动画Widget有子Widget,那么意味着它的子Widget也会从新build
如何能够优化上面的操做呢?AnimatedBuilder
class _AnimationDemo01State extends State<AnimationDemo01> with SingleTickerProviderStateMixin {
AnimationController controller; Animation<double> animation; @override void initState() { super.initState(); // 1.建立AnimationController controller = AnimationController(duration: Duration(seconds: 1), vsync: this); // 2.动画添加Curve效果 animation = CurvedAnimation(parent: controller, curve: Curves.elasticInOut, reverseCurve: Curves.easeOut); // 3.监听动画 // 4.控制动画的翻转 animation.addStatusListener((status) { if (status == AnimationStatus.completed) { controller.reverse(); } else if (status == AnimationStatus.dismissed) { controller.forward(); } }); // 5.设置值的范围 animation = Tween(begin: 50.0, end: 120.0).animate(controller); } @override Widget build(BuildContext context) { return Center( child: AnimatedBuilder( animation: animation, builder: (ctx, child) { return Icon(Icons.favorite, color: Colors.red, size: animation.value,); }, ), ); } @override void dispose() { controller.dispose(); super.dispose(); } } 复制代码
案例说明:
import 'dart:math';
import 'package:flutter/material.dart'; void main() => runApp(MyApp()); class MyApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( primarySwatch: Colors.blue, splashColor: Colors.transparent), home: HYHomePage(), ); } } class HYHomePage extends StatelessWidget { final GlobalKey<_AnimationDemo01State> demo01Key = GlobalKey(); @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("列表测试"), ), body: AnimationDemo01(key: demo01Key), floatingActionButton: FloatingActionButton( child: Icon(Icons.play_circle_filled), onPressed: () { demo01Key.currentState.controller.forward(); }, ), ); } } class AnimationDemo01 extends StatefulWidget { AnimationDemo01({Key key}): super(key: key); @override _AnimationDemo01State createState() => _AnimationDemo01State(); } class _AnimationDemo01State extends State<AnimationDemo01> with SingleTickerProviderStateMixin { AnimationController controller; Animation<double> animation; Animation<Color> colorAnim; Animation<double> sizeAnim; Animation<double> rotationAnim; @override void initState() { super.initState(); // 1.建立AnimationController controller = AnimationController(duration: Duration(seconds: 2), vsync: this); // 2.动画添加Curve效果 animation = CurvedAnimation(parent: controller, curve: Curves.easeIn); // 3.监听动画 animation.addListener(() { setState(() {}); }); // 4.设置值的变化 colorAnim = ColorTween(begin: Colors.blue, end: Colors.red).animate(controller); sizeAnim = Tween(begin: 0.0, end: 200.0).animate(controller); rotationAnim = Tween(begin: 0.0, end: 2*pi).animate(controller); } @override Widget build(BuildContext context) { return Center( child: Opacity( opacity: animation.value, child: Transform( alignment: Alignment.center, transform: Matrix4.rotationZ(animation.value), child: Container( width: sizeAnim.value, height: sizeAnim.value, color: colorAnim.value, alignment: Alignment.center, ), ), ), ); } @override void dispose() { controller.dispose(); super.dispose(); } } 复制代码
固然,咱们可使用Builder来对代码进行优化
@override
Widget build(BuildContext context) { return Center( child: AnimatedBuilder( animation: controller, builder: (ctx, child) { return Opacity( opacity: animation.value, child: Transform( alignment: Alignment.center, transform: Matrix4.rotationZ(rotationAnim.value), child: Container( width: sizeAnim.value, height: sizeAnim.value, color: colorAnim.value, alignment: Alignment.center, ), ), ); }, ), ); } 复制代码
移动端开发会常常遇到相似这样的需求:
这种跨页面共享的动画被称之为享元动画(Shared Element Transition)
在Flutter中,有一个专门的Widget能够来实现这种动画效果:Hero
实现Hero动画,须要以下步骤:
Flutter会设置Tween来界定Hero从起点到终端的大小和位置,而且在图层上执行动画效果。
首页Page代码:
import 'dart:math';
import 'package:flutter/material.dart'; import 'package:testflutter001/animation/image_detail.dart'; void main() => runApp(MyApp()); class MyApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( primarySwatch: Colors.blue, splashColor: Colors.transparent), home: HYHomePage(), ); } } class HYHomePage extends StatelessWidget { @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("Hero动画"), ), body: HYHomeContent(), ); } } class HYHomeContent extends StatelessWidget { @override Widget build(BuildContext context) { return GridView( gridDelegate: SliverGridDelegateWithFixedCrossAxisCount( crossAxisCount: 2, crossAxisSpacing: 8, mainAxisSpacing: 8, childAspectRatio: 2 ), children: List.generate(20, (index) { String imageURL = "https://picsum.photos/id/$index/400/200"; return GestureDetector( onTap: () { Navigator.of(context).push(PageRouteBuilder( pageBuilder: (ctx, animation, animation2) { return FadeTransition( opacity: animation, child: HYImageDetail(imageURL), ); } )); }, child: Hero( tag: imageURL, child: Image.network(imageURL) ), ); }), ); } } 复制代码
图片展现Page
import 'package:flutter/material.dart';
class HYImageDetail extends StatelessWidget { final String imageURL; HYImageDetail(this.imageURL); @override Widget build(BuildContext context) { return Scaffold( backgroundColor: Colors.black, body: Center( child: GestureDetector( onTap: () { Navigator.of(context).pop(); }, child: Hero( tag: imageURL, child: Image.network( this.imageURL, width: double.infinity, fit: BoxFit.cover, ), )), ), ); } } 复制代码
备注:全部内容首发于公众号,以后除了Flutter也会更新其余技术文章,TypeScript、React、Node、uniapp、mpvue、数据结构与算法等等,也会更新一些本身的学习心得等,欢迎你们关注