原文:http://www.bennyxu.com/archives/462javascript
这里之讲一点就是如何快速的创建起cocos2d-x项目,同时linux平台的优越性也充分的暴露无遗。 这里默认您已经成功的在ubuntu下安装好了cocos2d-x的开发环境。若是没有到达这里请自行选择本站其余的文章补课。 同时本人使用的cocos2d-x是cocos2d-x-2.2,若是您在安装操做过程当中遇到问题,留言与本人联系便可。 1.打开终端 在ubuntu中打开终端(ctr + alt + t),进入到cocos2d所在的目录html
benny@benny-notebook:~$ cd cocos2d-x-2.2/ benny@benny-notebook:~/cocos2d-x-2.2$ cd tools/project-creator/ benny@benny-notebook:~/cocos2d-x-2.2/tools/project-creator$
2.建立项目 在输入./create_project.py后直接回车,看到以下的帮助信息。java
benny@benny-notebook:~/cocos2d-x-2.2/tools/project-creator$ ./create_project.py Usage: create_project.py -project PROJECT_NAME -package PACKAGE_NAME -language PROGRAMING_LANGUAGE Options: -project PROJECT_NAME Project name, for example: MyGame -package PACKAGE_NAME Package name, for example: com.MyCompany.MyAwesomeGame -language PROGRAMING_LANGUAGE Major programing lanauge you want to used, should be [cpp | lua | javascript] Sample 1: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame Sample 2: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame -language javascript
是create_project.py的使用说明,而且给出了两个Sample。 -project 项目名字 -package 包路径 -language 开发使用的脚本语言 在此咱们输入linux
benny@benny-notebook:~/cocos2d-x-2.2/tools/project-creator$ ./create_project.py -project MyFirstGame -package com.benny.myfirstgame -language cpp proj.ios : Done! proj.android : Done! proj.win32 : Done! proj.winrt : Done! proj.wp8 : Done! proj.mac : Done! proj.blackberry : Done! proj.linux : Done! proj.marmalade : Done! New project has been created in this path: /home/benny/cocos2d-x-2.2/projects/MyFirstGame Have Fun! benny@benny-notebook:~/cocos2d-x-2.2/tools/project-creator$
打开文件夹发如今projects的目录下面多个刚刚新建的项目,而且已经创建了多个平台。接下来咱们以linux为例子,导入到eclipse中。android
benny@benny-notebook:~/cocos2d-x-2.2$ ls AUTHORS cocos2d-wp8.vc2012.sln install-deps-linux.sh projects build-nacl.sh cocos2dx lib README.mdown build-win32.bat CocosDenshion licenses samples CHANGELOG document make-all-linux-project.sh scripting cocos2d-win32.vc2010.sln Emscripten.TODO Makefile template cocos2d-win32.vc2012.sln extensions Makefile.emscripten tools cocos2d-winrt.vc2012.sln external plugin benny@benny-notebook:~/cocos2d-x-2.2$ cd projects/ benny@benny-notebook:~/cocos2d-x-2.2/projects$ ls FirstCocos2d MyFirstGame benny@benny-notebook:~/cocos2d-x-2.2/projects$ cd MyFirstGame/ benny@benny-notebook:~/cocos2d-x-2.2/projects/MyFirstGame$ lls 未找到 'lls' 命令,有16 个类似命令 lls:未找到命令 benny@benny-notebook:~/cocos2d-x-2.2/projects/MyFirstGame$ ls Classes proj.blackberry proj.linux proj.marmalade proj.winrt Resources proj.android proj.ios proj.mac proj.win32 proj.wp8 benny@benny-notebook:~/cocos2d-x-2.2/projects/MyFirstGame$ cd proj.linux/ benny@benny-notebook:~/cocos2d-x-2.2/projects/MyFirstGame/proj.linux$ ls build.sh main.cpp Makefile benny@benny-notebook:~/cocos2d-x-2.2/projects/MyFirstGame/proj.linux$ ./build.sh Checking for libx11-dev: install ok installed Checking for libxmu-dev: install ok installed Checking for libglu1-mesa-dev: install ok installed Checking for libgl2ps-dev: install ok installed Checking for libxi-dev: install ok installed Checking for libglfw-dev: install ok installed Checking for g++: install ok installed Checking for libzip-dev: install ok installed Checking for libcurl4-gnutls-dev: install ok installed Checking for libfontconfig1-dev: install ok installed Checking for libsqlite3-dev: install ok installed Checking for libglew-dev: No libglew-dev. Setting up libglew-dev, please enter your password: [sudo] password for benny: 正在读取软件包列表... 完成 正在分析软件包的依赖关系树 正在读取状态信息... 完成 注意,选取 libglew1.6-dev 而非 libglew-dev libglew1.6-dev 已是最新的版本了。 升级了 0 个软件包,新安装了 0 个软件包,要卸载 0 个软件包,有 17 个软件包未被升级。 make:进入目录'/home/benny/cocos2d-x-2.2/external/Box2D/proj.linux' make: 没有什么能够作的为 `all'。 make:离开目录“/home/benny/cocos2d-x-2.2/external/Box2D/proj.linux” make:进入目录'/home/benny/cocos2d-x-2.2/external/chipmunk/proj.linux' make: 没有什么能够作的为 `all'。 make:离开目录“/home/benny/cocos2d-x-2.2/external/chipmunk/proj.linux” make:进入目录'/home/benny/cocos2d-x-2.2/cocos2dx/proj.linux' make: 没有什么能够作的为 `all'。 make:离开目录“/home/benny/cocos2d-x-2.2/cocos2dx/proj.linux” make:进入目录'/home/benny/cocos2d-x-2.2/CocosDenshion/proj.linux' make: 没有什么能够作的为 `all'。 make:离开目录“/home/benny/cocos2d-x-2.2/CocosDenshion/proj.linux” make:进入目录'/home/benny/cocos2d-x-2.2/extensions/proj.linux' make: 没有什么能够作的为 `all'。 make:离开目录“/home/benny/cocos2d-x-2.2/extensions/proj.linux” CXX obj/debug/main.o CXX obj/debug/Classes/AppDelegate.o CXX obj/debug/Classes/HelloWorldScene.o LINK bin/debug/MyFirstGame
在build.sh之后,咱们MyFirstGame这个项目就创建完成了,下面是导入到eclipse项目中进行开发了。ios
3.导入项目sql
4.选择路径ubuntu
5.添加外部类库eclipse
6.运行curl
工具也只是个工具,只有拿着手中的铅笔画出什么样的画卷,就要看我的的造化了。有问题联系我
原文:http://www.bennyxu.com/archives/462