实际开发中,会出现数值为空的状况,这时类的getter和setter方法应该判断是否传入为空或者直接在Bigdecimal 类型属性上初始化,如:html
private BigDecimal income = new BigDecimal(0); //收入
private BigDecimal cess = new BigDecimal(0); //税额
private BigDecimal comm = new BigDecimal(0); // 总费用 less
BigDecimal类型若是须要运算则要转换类型为double或Double才行,计算完成后再转换回Bigdecimal类型,这时BigDecimal里面的值有多是不少位小数位,若是但愿无论计算结果,当我得到某一对象Bigdecimal类型属性的值时,统一都是2位小数时,要控制该属性的getter或setter方法,如:ui
控制getter() ,须要配合上面的属性字段的初始化this
public BigDecimal getCess() {
return cess.setScale(2, BigDecimal.ROUND_HALF_UP);
}spa
或者控制setter()
public void setCess(BigDecimal cess) {
if(null == cess){
this.cess = cess.setScale(2, BigDecimal.ROUND_HALF_UP);
}else{
this.cess = null;
}
}rest
public class test1_format { public static void main(String[] args) { BigDecimal decimal = new BigDecimal("1.12345"); System.out.println(decimal); BigDecimal setScale = decimal.setScale(4,BigDecimal.ROUND_HALF_DOWN); System.out.println(setScale); BigDecimal setScale1 = decimal.setScale(4,BigDecimal.ROUND_HALF_UP); System.out.println(setScale1); } }
参数定义orm
ROUND_CEILING
Rounding mode to round towards positive infinity.
向正无穷方向舍入
ROUND_DOWN
Rounding mode to round towards zero.
向零方向舍入
ROUND_FLOOR
Rounding mode to round towards negative infinity.
向负无穷方向舍入
ROUND_HALF_DOWN
Rounding mode to round towards "nearest neighbor" unless both neighbors are equidistant, in which case round down.
向(距离)最近的一边舍入,除非两边(的距离)是相等,若是是这样,向下舍入, 例如1.55 保留一位小数结果为1.5
ROUND_HALF_EVEN
Rounding mode to round towards the "nearest neighbor" unless both neighbors are equidistant, in which case, round towards the even neighbor.
向(距离)最近的一边舍入,除非两边(的距离)是相等,若是是这样,若是保留位数是奇数,使用ROUND_HALF_UP ,若是是偶数,使用ROUND_HALF_DOWN
ROUND_HALF_UP
Rounding mode to round towards "nearest neighbor" unless both neighbors are equidistant, in which case round up.
向(距离)最近的一边舍入,除非两边(的距离)是相等,若是是这样,向上舍入, 1.55保留一位小数结果为1.6
ROUND_UNNECESSARY
Rounding mode to assert that the requested operation has an exact result, hence no rounding is necessary.
计算结果是精确的,不须要舍入模式
ROUND_UP
Rounding mode to round away from zero.
向远离0的方向舍入htm