目前在Android中有许多图片加载框架,好比UniversalImageLoader、Volley、Picasso、Fresco、Glide等。Glide做为一个快速高效的Android图片加载库,是Android开发使用最多的图片加载库之一。由于Glide的高性能、可扩展的特性,也是被Google推荐使用的图片加载库。android
用过Glide的同窗都知道,Glide仅仅使用一行代码就能够将图片加载到对应的位置。好比:Glide.with(activity).load(url).into(imageView); 能够将对应url的网络图片加载到一个ImageView中。缓存
本篇文章不讲Glide的使用。主要分析下Glide的加载流程用来深刻的学习Glide。网络
如下基于Glide 4.8.0的源码进分析app
在上面从url中加载图片的例子中能够看到,Glide经过调用几个简单的方法就能实现图片的加载。框架
Glide.with(activity).load(url).into(imageView);
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虽然只是简单的一行代码,可是能够想到的是Glide作了大量的工做才能完成图片的加载。在上面的代码总共调用了三个方法,分别是with()、load()以及into()。接下来逐一分析。ide
public class Glide {
@NonNull
public static RequestManager with(@NonNull Context context) {
return getRetriever(context).get(context);
}
@NonNull
public static RequestManager with(@NonNull Activity activity) {
return getRetriever(activity).get(activity);
}
@NonNull
public static RequestManager with(@NonNull FragmentActivity activity) {
return getRetriever(activity).get(activity);
}
@NonNull
public static RequestManager with(@NonNull Fragment fragment) {
return getRetriever(fragment.getActivity()).get(fragment);
}
@NonNull
public static RequestManager with(@NonNull View view) {
return getRetriever(view.getContext()).get(view);
}
}
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能够看到,在Glide中有许多with()方法的重载。其中传入with()的参数能够是Activity、Fragment或者Context。每一个with()方法都返回了一个RequestManager对象。接着往下看,经过getRetriever().get()方法获得RequestManager对象。性能
@NonNull
private static RequestManagerRetriever getRetriever(@Nullable Context context) {
return Glide.get(context).getRequestManagerRetriever();
}
@NonNull
public RequestManagerRetriever getRequestManagerRetriever() {
return requestManagerRetriever;
}
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能够看出,RequestManager对象来自于RequestManagerRetriever的get方法。学习
@NonNull
public RequestManager get(@NonNull Context context) {
if (context == null) {
throw new IllegalArgumentException("You cannot start a load on a null Context");
} else if (Util.isOnMainThread() && !(context instanceof Application)) {
if (context instanceof FragmentActivity) {
return get((FragmentActivity) context);
} else if (context instanceof Activity) {
return get((Activity) context);
} else if (context instanceof ContextWrapper) {
return get(((ContextWrapper) context).getBaseContext());
}
}
return getApplicationManager(context);
}
@NonNull
public RequestManager get(@NonNull FragmentActivity activity) {
//.....省略代码
return supportFragmentGet(activity, fm, /*parentHint=*/ null, isActivityVisible(activity));
}
@NonNull
public RequestManager get(@NonNull Fragment fragment) {
//.....省略代码
return supportFragmentGet(fragment.getActivity(), fm, fragment, fragment.isVisible());
}
@SuppressWarnings("deprecation")
@NonNull
public RequestManager get(@NonNull Activity activity) {
//.....省略代码
return fragmentGet(activity, fm, /*parentHint=*/ null, isActivityVisible(activity));
}
}
@SuppressWarnings("deprecation")
@NonNull
public RequestManager get(@NonNull View view) {
//.....省略代码
return get(fragment);
}
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RequestManagerRetriever中get()方法也有不少种重载,分别处理不一样的状况Context的状况、Activity、Fragment的状况。总共存在这两种处理方案:这两种方案的主要区别就是Glide的请求的生命周期的差别。fetch
处理参数为Context的状况:在这种状况下最终会经过Application以及ApplicationLifecycle来构造RequestManager。这样Glide的请求就是Application的生命周期。ui
以上是两种不一样的处理方式,关于Application的状况,Glide的生命周期是应用的生命周期,当应用被关闭是Glide会中止尚未加载完的请求;关于Activity以及Fragment的状况,经过建立一个不可见的Fragment加入到对应的Activity中实现Glide的生命周期。当Glide在摸个Activity中加载图片时,Activity退出时,Glide也会中止加载。
如下经过代码看下这两种状况:
//处理Application的状况
private RequestManager getApplicationManager(@NonNull Context context) {
// Either an application context or we're on a background thread.
if (applicationManager == null) {
synchronized (this) {
if (applicationManager == null) {
Glide glide = Glide.get(context.getApplicationContext());
applicationManager =
factory.build(
glide,
new ApplicationLifecycle(), //Application的生命周期回调接口
new EmptyRequestManagerTreeNode(),
context.getApplicationContext());
}
}
}
return applicationManager;
}
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//处理Activity的状况
//1.获取不可见的Fragment
private RequestManagerFragment getRequestManagerFragment( @NonNull final android.app.FragmentManager fm, @Nullable android.app.Fragment parentHint, boolean isParentVisible) {
RequestManagerFragment current = (RequestManagerFragment) fm.findFragmentByTag(FRAGMENT_TAG);
if (current == null) {
current = pendingRequestManagerFragments.get(fm);
if (current == null) {
current = new RequestManagerFragment();
current.setParentFragmentHint(parentHint);
if (isParentVisible) { //parent可见,执行生命周期回调
current.getGlideLifecycle().onStart();
}
pendingRequestManagerFragments.put(fm, current);
fm.beginTransaction().add(current, FRAGMENT_TAG).commitAllowingStateLoss(); //添加Fragment
handler.obtainMessage(ID_REMOVE_FRAGMENT_MANAGER, fm).sendToTarget();
}
}
return current;
}
private RequestManager fragmentGet( @NonNull Context context, @NonNull android.app.FragmentManager fm, @Nullable android.app.Fragment parentHint, boolean isParentVisible) {
RequestManagerFragment current = getRequestManagerFragment(fm, parentHint, isParentVisible);
RequestManager requestManager = current.getRequestManager();
if (requestManager == null) {
// TODO(b/27524013): Factor out this Glide.get() call.
Glide glide = Glide.get(context);
requestManager =
factory.build(
glide, current.getGlideLifecycle(), current.getRequestManagerTreeNode(), context); //建立RequestManager对象
current.setRequestManager(requestManager);
}
return requestManager;
}
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以上就是with()的调用状况,在with()方法中主要构造了RequestManager对象,而且会根据参数的不一样来决定不一样生命周期额加载逻辑。接下来要处理load()方法。咱们能够知道load()方法是RequestManager中的方法,接下来分析load()方法。
能够知道,load()方法是在RequestManager中的。
public RequestBuilder<Drawable> load(@Nullable Bitmap bitmap) {
return asDrawable().load(bitmap);
}
public RequestBuilder<Drawable> load(@Nullable Drawable drawable) {
return asDrawable().load(drawable);
}
public RequestBuilder<Drawable> load(@Nullable String string) {
return asDrawable().load(string);
}
public RequestBuilder<Drawable> load(@Nullable Uri uri) {
return asDrawable().load(uri);
}
public RequestBuilder<Drawable> load(@Nullable File file) {
return asDrawable().load(file);
}
public RequestBuilder<Drawable> load(@RawRes @DrawableRes @Nullable Integer resourceId) {
return asDrawable().load(resourceId);
}
public RequestBuilder<Drawable> load(@Nullable URL url) {
return asDrawable().load(url);
}
public RequestBuilder<Drawable> load(@Nullable byte[] model) {
return asDrawable().load(model);
}
public RequestBuilder<Drawable> load(@Nullable Object model) {
return asDrawable().load(model);
}
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从代码中能够看出load()方法也有不少重载的方法,这些方法对应了Glide加载图片的不一样类型Url、资源id、文件等。load()最终返回了RequestBuilder对象。
除此以外,还能看到一个asDrawable()方法,这个方法的意义是Glide最终以Drawable的形式加载图片。除了asDrawable()方法外还有asBitmap()、asGif()等方法。咱们从asDrawable()开始分析。
public RequestBuilder<Drawable> asDrawable() {
return as(Drawable.class);
}
public <ResourceType> RequestBuilder<ResourceType> as( @NonNull Class<ResourceType> resourceClass) {
return new RequestBuilder<>(glide, this, resourceClass, context);
}
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能够看到asDrawable()方法返回了一个RequestBuilder对象。RequestBuilder是泛型类,传入的类型就是Glide最终加载图片的类型。asDrawable()方法返回RequestBuilder对象,那么接下来的load()方法就是RequestBuilder中的方法。
public RequestBuilder<TranscodeType> load(@Nullable Object model) {
return loadGeneric(model);
}
public RequestBuilder<TranscodeType> load(@Nullable Bitmap bitmap) {
return loadGeneric(bitmap).apply(diskCacheStrategyOf(DiskCacheStrategy.NONE));
}
public RequestBuilder<TranscodeType> load(@Nullable Drawable drawable) {
return loadGeneric(drawable).apply(diskCacheStrategyOf(DiskCacheStrategy.NONE));
}
public RequestBuilder<TranscodeType> load(@Nullable String string) {
return loadGeneric(string);
}
public RequestBuilder<TranscodeType> load(@Nullable Uri uri) {
return loadGeneric(uri);
}
public RequestBuilder<TranscodeType> load(@Nullable File file) {
return loadGeneric(file);
}
public RequestBuilder<TranscodeType> load(@RawRes @DrawableRes @Nullable Integer resourceId) {
return loadGeneric(resourceId).apply(signatureOf(ApplicationVersionSignature.obtain(context)));
}
public RequestBuilder<TranscodeType> load(@Nullable URL url) {
return loadGeneric(url);
}
public RequestBuilder<TranscodeType> load(@Nullable byte[] model) {
RequestBuilder<TranscodeType> result = loadGeneric(model);
if (!result.isDiskCacheStrategySet()) {
result = result.apply(diskCacheStrategyOf(DiskCacheStrategy.NONE));
}
if (!result.isSkipMemoryCacheSet()) {
result = result.apply(skipMemoryCacheOf(true /*skipMemoryCache*/));
}
return result;
}
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能够看到,RequestBuilder中也有多种load()的重载方法,这些方法最终也都返回RequestBuilder对象。同时他们都会调用loadGeneric()方法。
private RequestBuilder<TranscodeType> loadGeneric(@Nullable Object model) {
this.model = model;
isModelSet = true;
return this;
}
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loadGeneric()方法记录了加载类型model。
以上就是load()方法的加载过程,逻辑并不复杂,在load()主要的工做就是构造RequestBuilder对象。
在完成with()、load()方法后就只剩下最后一步了,into()方法最终会将获取的图片加载到ImageView中去。以上两个方法中,咱们看到只是构造了RequestManager以及RequestBuilder对象,并无作太多的工做,甚至连图片的加载过程还没开始。那个能够知道,在into()方法中将完成接下来的全部工做。
咱们从代码看起:
public ViewTarget<ImageView, TranscodeType> into(@NonNull ImageView view) {
Util.assertMainThread();
Preconditions.checkNotNull(view);
BaseRequestOptions<?> requestOptions = this;
if (!requestOptions.isTransformationSet()
&& requestOptions.isTransformationAllowed()
&& view.getScaleType() != null) {
switch (view.getScaleType()) {
case CENTER_CROP:
requestOptions = requestOptions.clone().optionalCenterCrop();
break;
case CENTER_INSIDE:
requestOptions = requestOptions.clone().optionalCenterInside();
break;
case FIT_CENTER:
case FIT_START:
case FIT_END:
requestOptions = requestOptions.clone().optionalFitCenter();
break;
case FIT_XY:
requestOptions = requestOptions.clone().optionalCenterInside();
break;
case CENTER:
case MATRIX:
default:
// Do nothing.
}
}
return into(
glideContext.buildImageViewTarget(view, transcodeClass), //这里建立Target对象
/*targetListener=*/ null,
requestOptions,
Executors.mainThreadExecutor());
}
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在上面的方法中,要将获取的图片加载到ImageView中。在方法的开始,处理了ImageView的缩放方式,而后保存在了RequestOptions中。接下来调用了其余重载的into()方法,在开始这个into()方法时,还建立了Target对象,这里是DrawableImageViewTarget。Target对象的主要做用是保存目标View、request等信息。
private <Y extends Target<TranscodeType>> Y into( @NonNull Y target, @Nullable RequestListener<TranscodeType> targetListener, BaseRequestOptions<?> options, Executor callbackExecutor) {
Preconditions.checkNotNull(target);
if (!isModelSet) {
throw new IllegalArgumentException("You must call #load() before calling #into()");
}
//建立 Request -> 图片加载请求
Request request = buildRequest(target, targetListener, options, callbackExecutor);
Request previous = target.getRequest(); //是否与前一个请求相同
if (request.isEquivalentTo(previous)
&& !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
request.recycle();
if (!Preconditions.checkNotNull(previous).isRunning()) {
previous.begin();
}
return target;
}
requestManager.clear(target);
target.setRequest(request);
requestManager.track(target, request); //发起请求
return target;
}
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这个方法中主要构造了图片获取请求以及发起图片请求。经过buildRequest()方法获取了图片请求,在构造Request的过程当中,传递了不少参数,好比placeholderId、errorPlaceholder、diskCacheStrategy等,这里不展开描述了。在构造完Request时,就开始发起请求。经过RequestManager的track()方法实现。
/**RequestManager**/
synchronized void track(@NonNull Target<?> target, @NonNull Request request) {
targetTracker.track(target);
requestTracker.runRequest(request); //开始图片请求
}
/**RequestTracker**/
public void runRequest(@NonNull Request request) {
requests.add(request);
if (!isPaused) {
request.begin(); //若是不是中止状态,则开始请请求
} else {
request.clear();
if (Log.isLoggable(TAG, Log.VERBOSE)) {
Log.v(TAG, "Paused, delaying request");
}
pendingRequests.add(request);
}
}
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最终,在RequestTracker中开始请求。
public synchronized void begin() {
assertNotCallingCallbacks();
stateVerifier.throwIfRecycled();
startTime = LogTime.getLogTime();
if (model == null) {
if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
width = overrideWidth;
height = overrideHeight;
}
int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
//图片加载失败
onLoadFailed(new GlideException("Received null model"), logLevel);
return;
}
if (status == Status.RUNNING) {
throw new IllegalArgumentException("Cannot restart a running request");
}
if (status == Status.COMPLETE) {
//请求完成,加载图片到对应的View
onResourceReady(resource, DataSource.MEMORY_CACHE);
return;
}
// Restarts for requests that are neither complete nor running can be treated as new requests
// and can run again from the beginning.
status = Status.WAITING_FOR_SIZE; //从这里开始请求
if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
//若是在构造请求时传入了长和宽的参数
onSizeReady(overrideWidth, overrideHeight);
} else {
//获取长和宽
target.getSize(this);
}
if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
&& canNotifyStatusChanged()) {
//这里是加载占位符图片
target.onLoadStarted(getPlaceholderDrawable());
}
}
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在begin()方法中已经开启了图片加载流程,根据不一样的运行状态加载图片。在开始status是WAITING_FOR_SIZE用来肯定图片尺寸。若是在构造请求时传入了长和宽的参数直接开始下一步,不然调用Target对象的getSize()方法。继续跟getSize()代码的话,最终调用的仍是onSizeReady()方法,这里咱们只分析onSizeReady()的方法。
public synchronized void onSizeReady(int width, int height) {
stateVerifier.throwIfRecycled();
if (status != Status.WAITING_FOR_SIZE) {
return;
}
status = Status.RUNNING; //设置status为RUNNING,接下来会执行占位符的加载
float sizeMultiplier = requestOptions.getSizeMultiplier();
this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
this.height = maybeApplySizeMultiplier(height, sizeMultiplier);
//这里开始加载图片,经过Engine
loadStatus =
engine.load(
glideContext,
model,
requestOptions.getSignature(),
this.width,
this.height,
requestOptions.getResourceClass(),
transcodeClass,
priority,
requestOptions.getDiskCacheStrategy(),
requestOptions.getTransformations(),
requestOptions.isTransformationRequired(),
requestOptions.isScaleOnlyOrNoTransform(),
requestOptions.getOptions(),
requestOptions.isMemoryCacheable(),
requestOptions.getUseUnlimitedSourceGeneratorsPool(),
requestOptions.getUseAnimationPool(),
requestOptions.getOnlyRetrieveFromCache(),
this,
callbackExecutor);
if (status != Status.RUNNING) {
loadStatus = null;
}
if (IS_VERBOSE_LOGGABLE) {
logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
}
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能够看到在onSizeReady()方法中调用了Engine的load()方法。从这里就开始了图片的真正加载流程。接下来看看Engine的load()方法作了什么。
public <R> LoadStatus load( /**省略参数显示**/) {
long startTime = VERBOSE_IS_LOGGABLE ? LogTime.getLogTime() : 0;
EngineKey key =
keyFactory.buildKey(
model,
signature,
width,
height,
transformations,
resourceClass,
transcodeClass,
options);
EngineResource<?> memoryResource;
synchronized (this) {
//先从缓存中获取
memoryResource = loadFromMemory(key, isMemoryCacheable, startTime);
if (memoryResource == null) {
//获取图片
return waitForExistingOrStartNewJob(
glideContext,
model,
signature,
width,
height,
resourceClass,
transcodeClass,
priority,
diskCacheStrategy,
transformations,
isTransformationRequired,
isScaleOnlyOrNoTransform,
options,
isMemoryCacheable,
useUnlimitedSourceExecutorPool,
useAnimationPool,
onlyRetrieveFromCache,
cb,
callbackExecutor,
key,
startTime);
}
}
//图片获取完成,开始加载
cb.onResourceReady(memoryResource, DataSource.MEMORY_CACHE);
return null;
}
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在load()方法中先从缓存中获取图片数据,若是没有在继续获取图片。这里不深刻分析Glide的缓存原理。继续下一步分析图片的加载过程。
private <R> LoadStatus waitForExistingOrStartNewJob( /**省略参数**/) {
EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
if (current != null) {
current.addCallback(cb, callbackExecutor);
return new LoadStatus(cb, current);
}
EngineJob<R> engineJob =
engineJobFactory.build(
key,
isMemoryCacheable,
useUnlimitedSourceExecutorPool,
useAnimationPool,
onlyRetrieveFromCache);
DecodeJob<R> decodeJob =
decodeJobFactory.build(
glideContext,
model,
key,
signature,
width,
height,
resourceClass,
transcodeClass,
priority,
diskCacheStrategy,
transformations,
isTransformationRequired,
isScaleOnlyOrNoTransform,
onlyRetrieveFromCache,
options,
engineJob);
jobs.put(key, engineJob);
engineJob.addCallback(cb, callbackExecutor);
engineJob.start(decodeJob); //开始加载
return new LoadStatus(cb, engineJob);
}
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在waitForExistingOrStartNewJob()方法中建立了EngineJob和DecodeJob,而后经过EngineJob执行DecodeJob。
public synchronized void start(DecodeJob<R> decodeJob) {
this.decodeJob = decodeJob;
GlideExecutor executor =
decodeJob.willDecodeFromCache() ? diskCacheExecutor : getActiveSourceExecutor(); //经过不一样的策略获取不一样线程池
executor.execute(decodeJob);
}
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在EngineJob中经过使用Glide中的线程池开始执行DecodeJob任务。接下来分析DecodeJob中都作了些什么。
class DecodeJob {
@Override
public void run() {
//DecodeJob实现了Runnable接口
GlideTrace.beginSectionFormat("DecodeJob#run(model=%s)", model);
DataFetcher<?> localFetcher = currentFetcher;
try {
if (isCancelled) {
notifyFailed();
return;
}
runWrapped(); //加载
} catch (CallbackException e) {
throw e;
} catch (Throwable t) {
if (stage != Stage.ENCODE) {
throwables.add(t);
notifyFailed(); //通知加载失败
}
if (!isCancelled) {
throw t;
}
throw t;
} finally {
if (localFetcher != null) {
localFetcher.cleanup();
}
GlideTrace.endSection();
}
}
//继续执行加载过程
private void runWrapped() {
switch (runReason) {
case INITIALIZE:
stage = getNextStage(Stage.INITIALIZE); //获取状态
currentGenerator = getNextGenerator(); // 获取加载
runGenerators();
break;
case SWITCH_TO_SOURCE_SERVICE:
runGenerators();
break;
case DECODE_DATA:
decodeFromRetrievedData();
break;
default:
throw new IllegalStateException("Unrecognized run reason: " + runReason);
}
}
private Stage getNextStage(Stage current) {
switch (current) {
case INITIALIZE:
return diskCacheStrategy.decodeCachedResource()
? Stage.RESOURCE_CACHE
: getNextStage(Stage.RESOURCE_CACHE);
case RESOURCE_CACHE:
return diskCacheStrategy.decodeCachedData()
? Stage.DATA_CACHE
: getNextStage(Stage.DATA_CACHE);
case DATA_CACHE:
// Skip loading from source if the user opted to only retrieve the resource from cache.
return onlyRetrieveFromCache ? Stage.FINISHED : Stage.SOURCE;
case SOURCE:
case FINISHED:
return Stage.FINISHED;
default:
throw new IllegalArgumentException("Unrecognized stage: " + current);
}
}
private DataFetcherGenerator getNextGenerator() {
switch (stage) {
case RESOURCE_CACHE:
return new ResourceCacheGenerator(decodeHelper, this);
case DATA_CACHE:
return new DataCacheGenerator(decodeHelper, this);
case SOURCE:
return new SourceGenerator(decodeHelper, this);
case FINISHED:
return null;
default:
throw new IllegalStateException("Unrecognized stage: " + stage);
}
}
}
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能够看到,在DecodeJob中正常加载的状况下,会调用runWrapped()方法。在这个方法中,主要的工做是根据不一样的加载阶段执行相应的加载过程。从getNextStage()方法的调用能够知道,若是不是从内存中取得话,最终会返回Stage.SOURCE,后获取SourceGenerator。
在建立SourceGenerator时,有个变量decodeHelper,这个变量在初始化(执行init()方法)时会根据model建立DataFetcher对象。这里咱们的例子中使用的是url,因此会建立HttpUrlFetcher。在说明了接下来加载过程须要用到的角色后,咱们继续分析。
在获取完SourceGenerator后,执行了runGenerators()方法。
private void runGenerators() {
currentThread = Thread.currentThread();
startFetchTime = LogTime.getLogTime();
boolean isStarted = false;
while (!isCancelled
&& currentGenerator != null
//currentGenerator.startNext()这里执行加载过程
&& !(isStarted = currentGenerator.startNext())) {
stage = getNextStage(stage);
currentGenerator = getNextGenerator();
if (stage == Stage.SOURCE) {
reschedule(); //从新执行
return;
}
}
// We've run out of stages and generators, give up.
if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {
notifyFailed();
}
}
/**SourceGenerator**/
public boolean startNext() {
if (dataToCache != null) {
//缓存数据
Object data = dataToCache;
dataToCache = null;
cacheData(data);
}
if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {
return true;
}
sourceCacheGenerator = null;
loadData = null;
boolean started = false;
while (!started && hasNextModelLoader()) {
loadData = helper.getLoadData().get(loadDataListIndex++);
if (loadData != null
&& (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
|| helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
started = true;
//经过HttpUrlFetcher加载数据
loadData.fetcher.loadData(helper.getPriority(), this);
}
}
return started;
}
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在runGenerators()方法中调用SourceGenerator的startNext()方法。从代码中能够看出,startNext()方法经过loadData.fetcher.loadData()方法继续加载数据。在上面咱们讲到fetcher对象经过model选择。这里fetcher是HttpUrlFetcher。接下来看下HttpUrlFetcher的loadData()方法作了哪些事情。
public void loadData( @NonNull Priority priority, @NonNull DataCallback<? super InputStream> callback) {
long startTime = LogTime.getLogTime();
try {
InputStream result = loadDataWithRedirects(glideUrl.toURL(), 0, null, glideUrl.getHeaders());
callback.onDataReady(result); //数据加载完成
} catch (IOException e) {
callback.onLoadFailed(e); //加载失败回调
}
}
private InputStream loadDataWithRedirects( URL url, int redirects, URL lastUrl, Map<String, String> headers) throws IOException {
if (redirects >= MAXIMUM_REDIRECTS) {
throw new HttpException("Too many (> " + MAXIMUM_REDIRECTS + ") redirects!");
}
//......
//执行网络请求
urlConnection = connectionFactory.build(url);
for (Map.Entry<String, String> headerEntry : headers.entrySet()) {
urlConnection.addRequestProperty(headerEntry.getKey(), headerEntry.getValue());
}
urlConnection.setConnectTimeout(timeout);
urlConnection.setReadTimeout(timeout);
urlConnection.setUseCaches(false);
urlConnection.setDoInput(true);
urlConnection.setInstanceFollowRedirects(false);
urlConnection.connect();
stream = urlConnection.getInputStream();
if (isCancelled) {
return null;
}
final int statusCode = urlConnection.getResponseCode();
if (isHttpOk(statusCode)) {
//加载完成
return getStreamForSuccessfulRequest(urlConnection);
} else if (isHttpRedirect(statusCode)) {
String redirectUrlString = urlConnection.getHeaderField("Location");
if (TextUtils.isEmpty(redirectUrlString)) {
throw new HttpException("Received empty or null redirect url");
}
URL redirectUrl = new URL(url, redirectUrlString);
cleanup();
//重定向
return loadDataWithRedirects(redirectUrl, redirects + 1, url, headers);
} else if (statusCode == INVALID_STATUS_CODE) {
throw new HttpException(statusCode);
} else {
throw new HttpException(urlConnection.getResponseMessage(), statusCode);
}
}
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从上面的代码中能够看到,在HttpUrlFetcher中执行了网络请求加载数据。在完成加载后将数据流返回,而后调用callback.onDataReady(result),callback就是SourceGenerator。接下来的过程就是开始将加载好的数据流进行回传。
第一步是SourceGenerator的onDataReady()方法。
public void onDataFetcherReady( Key sourceKey, Object data, DataFetcher<?> fetcher, DataSource dataSource, Key attemptedKey) {
cb.onDataFetcherReady(sourceKey, data, fetcher, loadData.fetcher.getDataSource(), sourceKey); //这里的cb是DecodeJob
}
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在onDataReady()方法中经过callback回调onDataFetcherReady()方法。这里的cb是DecodeJob。
public void onDataFetcherReady( Key sourceKey, Object data, DataFetcher<?> fetcher, DataSource dataSource, Key attemptedKey) {
//......
if (Thread.currentThread() != currentThread) {
runReason = RunReason.DECODE_DATA;
callback.reschedule(this);
} else {
GlideTrace.beginSection("DecodeJob.decodeFromRetrievedData");
try {
decodeFromRetrievedData();
} finally {
GlideTrace.endSection();
}
}
}
private void decodeFromRetrievedData() {
//......
Resource<R> resource = null;
try {
resource = decodeFromData(currentFetcher, currentData, currentDataSource); //解码资源
} catch (GlideException e) {
e.setLoggingDetails(currentAttemptingKey, currentDataSource);
throwables.add(e);
}
if (resource != null) {
notifyEncodeAndRelease(resource, currentDataSource); //通知
} else {
runGenerators();
}
}
private void notifyEncodeAndRelease(Resource<R> resource, DataSource dataSource) {
//......
notifyComplete(result, dataSource); //资源准备完毕
//......
}
private void notifyComplete(Resource<R> resource, DataSource dataSource) {
setNotifiedOrThrow();
callback.onResourceReady(resource, dataSource);
}
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在DecodeJob中进一步完成回调,主要的工做是解码资源,接下来继续进行资源的回传。这里的callback时候EngineJob。
public void onResourceReady(Resource<R> resource, DataSource dataSource) {
synchronized (this) {
this.resource = resource;
this.dataSource = dataSource;
}
notifyCallbacksOfResult();
}
void notifyCallbacksOfResult() {
ResourceCallbacksAndExecutors copy;
Key localKey;
EngineResource<?> localResource;
synchronized (this) {
stateVerifier.throwIfRecycled();
if (isCancelled) {
//若是是取消状态,回收资源
resource.recycle();
release();
return;
} else if (cbs.isEmpty()) {
throw new IllegalStateException("Received a resource without any callbacks to notify");
} else if (hasResource) {
throw new IllegalStateException("Already have resource");
}
engineResource = engineResourceFactory.build(resource, isCacheable, key, resourceListener);
hasResource = true;
copy = cbs.copy();
incrementPendingCallbacks(copy.size() + 1);
localKey = key;
localResource = engineResource;
}
//这里将资源加入了活动资源缓存
engineJobListener.onEngineJobComplete(this, localKey, localResource);
//这里执行资源回调
for (final ResourceCallbackAndExecutor entry : copy) {
entry.executor.execute(new CallResourceReady(entry.cb));
}
decrementPendingCallbacks();
}
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CallResourceReady是EngineJob的内部类,主要做用是执行资源回调。
public void run() {
synchronized (cb) {
synchronized (EngineJob.this) {
if (cbs.contains(cb)) {
// Acquire for this particular callback.
engineResource.acquire();
callCallbackOnResourceReady(cb); //执行回调
removeCallback(cb);
}
decrementPendingCallbacks();
}
}
}
void callCallbackOnResourceReady(ResourceCallback cb) {
try {
cb.onResourceReady(engineResource, dataSource);
} catch (Throwable t) {
throw new CallbackException(t);
}
}
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在这里继续执行资源回调。这里的cb是SingleRequest。
public synchronized void onResourceReady(Resource<?> resource, DataSource dataSource) {
stateVerifier.throwIfRecycled();
loadStatus = null;
//......
Object received = resource.get();
if (received == null || !transcodeClass.isAssignableFrom(received.getClass())) {
releaseResource(resource);
onLoadFailed(exception);
return;
}
//......
onResourceReady((Resource<R>) resource, (R) received, dataSource);
}
private synchronized void onResourceReady(Resource<R> resource, R result, DataSource dataSource) {
boolean isFirstResource = isFirstReadyResource();
status = Status.COMPLETE;
this.resource = resource;
isCallingCallbacks = true;
try {
boolean anyListenerHandledUpdatingTarget = false;
if (requestListeners != null) {
for (RequestListener<R> listener : requestListeners) {
anyListenerHandledUpdatingTarget |=
listener.onResourceReady(result, model, target, dataSource, isFirstResource);
}
}
anyListenerHandledUpdatingTarget |=
targetListener != null
&& targetListener.onResourceReady(result, model, target, dataSource, isFirstResource);
if (!anyListenerHandledUpdatingTarget) {
Transition<? super R> animation = animationFactory.build(dataSource, isFirstResource);
target.onResourceReady(result, animation); //这个target是上面讲到的持有ImageView的Target
}
} finally {
isCallingCallbacks = false;
}
notifyLoadSuccess();
}
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从代码中能够看到,这里调用了Target对象。这里的Target对象就是上面讲到的持有ImageView的Target对象。这里的Target是DrawableImageViewTarget,可是onResourceReady在ImageViewTarget中实现。
/**ImageViewTarget**/
public void onResourceReady(@NonNull Z resource, @Nullable Transition<? super Z> transition) {
//在transition方法中设置图片
if (transition == null || !transition.transition(resource, this)) {
setResourceInternal(resource);
} else {
maybeUpdateAnimatable(resource);
}
}
/**DrawableCrossFadeTransition**/
public boolean transition(Drawable current, ViewAdapter adapter) {
Drawable previous = adapter.getCurrentDrawable();
if (previous == null) {
previous = new ColorDrawable(Color.TRANSPARENT);
}
TransitionDrawable transitionDrawable =
new TransitionDrawable(new Drawable[] {previous, current});
transitionDrawable.setCrossFadeEnabled(isCrossFadeEnabled);
transitionDrawable.startTransition(duration);
adapter.setDrawable(transitionDrawable); //设置图片
return true;
}
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至此,Glide就完成了整个图片回调的流程了。
能够看到,一行简单的代码 Glide.with(this).load(url).into(imageView);却有着极其复杂的逻辑。这也反映了Glide的功能强大。
在上面的整个加载流程中,涉及到看各个方面。不一样类型的图片不一样的加载方式,以及缓存的处理等。