vue
项目搭建参考《Webpack4 搭建 Vue 项目》html
文档使用 vuepress
, 官方文档 vuepress.vuejs.org前端
发布文档 github pages
+ gh-page
vue
项目地址 github.com/zxpsuper/vu…node
文档地址 zxpsuper.github.io/vui-vuewebpack
组件地址 zxpsuper.github.io/vui-vue/com…git
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/** * @param {function} func 执行函数 * @param {number} time 防抖节流时间 * @param {boolean} isDebounce 是否为防抖组件 * @param {this} ctx this 的指向 */
const debounce = (func, time, isDebounce, ctx) => {
var timer, lastCall, rtn;
if (isDebounce) {
rtn = (...params) => {
if (timer) clearTimeout(timer);
timer = setTimeout(() => {
func.apply(ctx, params);
}, time);
};
} else {
rtn = (...params) => {
const now = new Date().getTime();
if (now - lastCall < time && lastCall) return;
lastCall = now;
func.apply(ctx, params);
};
}
return rtn;
};
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export default {
name: 'Throttle',
abstract: true,
props: {
time: {
type: Number,
default: 800,
},
events: {
type: String,
default: 'click',
},
isDebounce: {
type: Boolean,
default: false,
},
},
created() {
this.eventKeys = this.events.split(','); // 分隔事件
this.originMap = {}; // 储存事件,用于从新render时与子事件的对比
this.debouncedMap = {}; // 储存防抖节流事件
},
render() {
const vnode = this.$slots.default[0];
this.eventKeys.forEach(key => {
const target = vnode.data.on[key];
if (target === this.originMap[key] && this.debouncedMap[key]) {
vnode.data.on[key] = this.debouncedMap[key];
} else if (target) {
this.originMap[key] = target;
this.debouncedMap[key] = debounce(
target,
this.time,
this.isDebounce,
vnode
);
vnode.data.on[key] = this.debouncedMap[key]; // 重写子组件的事件
}
});
return vnode;
},
};
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需全局或者组件内注册一下,这里只展现全局注册代码:web
Vue.component("Throttle", Throttle);
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使用方法:npm
<Throttle :time="5000" isDebounce>
<span @click="decounceFunction">
<Button color="purple" light>防抖按钮</Button>
</span>
</Throttle>
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当页面元素在防抖节流时间内发生了更新(渲染)(能够用定时器修改页面,如页面倒计时),那么此组件会从新执行一遍canvas
this.debouncedMap[key] = debounce(target,this.time,this.isDebounce,vnode);
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致使防抖节流失效,目前的解决方法是在此组件的子元素添加 v-once
,以下:
<Throttle :time="5000" isDebounce>
<span @click="decounceFunction" v-once>
<Button color="purple" light>防抖按钮</Button>
</span>
</Throttle>
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可解决此问题,有更好的方法请在评论区留言
/* * @descript: 防抖节流组件,前提是页面在等待时间内无其余渲染方可以使用,从新渲染致使 debounce() 函数不断重置 * @Author: super * @Date: 2019-04-09 14:21:18 * @Last Modified by: super * @Last Modified time: 2019-10-24 16:37:43 */
const debounce = (func, time, isDebounce, ctx) => {
var timer, lastCall, rtn;
if (isDebounce) {
rtn = (...params) => {
if (timer) clearTimeout(timer);
timer = setTimeout(() => {
func.apply(ctx, params);
}, time);
};
} else {
rtn = (...params) => {
const now = new Date().getTime();
if (now - lastCall < time && lastCall) return;
lastCall = now;
func.apply(ctx, params);
};
}
return rtn;
};
export default {
name: 'Throttle',
abstract: true,
props: {
time: {
type: Number,
default: 800,
},
events: {
type: String,
default: 'click',
},
isDebounce: {
type: Boolean,
default: false,
},
},
created() {
this.eventKeys = this.events.split(',');
this.originMap = {};
this.debouncedMap = {};
},
render() {
const vnode = this.$slots.default[0];
this.eventKeys.forEach(key => {
const target = vnode.data.on[key];
if (target === this.originMap[key] && this.debouncedMap[key]) {
vnode.data.on[key] = this.debouncedMap[key];
} else if (target) {
this.originMap[key] = target;
this.debouncedMap[key] = debounce(
target,
this.time,
this.isDebounce,
vnode
);
vnode.data.on[key] = this.debouncedMap[key];
}
});
return vnode;
},
};
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本文是对render及抽象组件的使用总结,如有错误,望指出共同进步。
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