平常开发常常会遇到复杂的条件判断, 通常作法就是用if
/else
, 或者优雅一点用switch
来实现多个条件的判断. 若是条件愈来愈多, 会致使代码愈来愈臃肿, 如何使用更优雅的方式来实现呢?javascript
先来看一段代码:java
const clickHandler = (status) => {
if(status === 1) {
sendLog('processing')
jumpTo('IndexPage')
} else if(status === 2) {
sendLog('fail')
jumpTo('FailPage')
} else if(status === 3) {
sendLog('fail')
jumpTo('FailPage')
} else if(status === 4) {
sendLog('success')
jumpTo('SuccessPage')
} else if(status === 5) {
sendLog('cancel')
jumpTo('CancelPage')
} else {
sendLog('other')
jumpTo('Index')
}
}
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经过以上代码, 能够看出该函数的做用是: 根据status状态的不一样, 发送日志和跳转到对应的页面. 你们能够轻易的使用switch
来进行重构:正则表达式
const clickHandler = (status) => {
switch (status) {
case 1:
sendLog('processing')
jumpTo('IndexPage')
break
case 2:
case 3:
sendLog('fail')
jumpTo('FailPage')
break
case 4:
sendLog('success')
jumpTo('SuccessPage')
break
case 5:
sendLog('cancel')
jumpTo('CancelPage')
break
default:
sendLog('other')
jumpTo('Index')
}
}
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这样看起来比if / else
清晰多了. 细心的你必定会发现case2
, case3
的逻辑是同样的,算法
在平常的代码开发中, 基本上大多数同窗都是这样写. 这样写当然能够, 但也不太优雅. 有一观点是: 编程的本质, 数据结构
+ 算法
, 任何算法都包含两部分, Logic
+ Control
编程
若是咱们能将 Logic
和 Control
部分有效地分开, 那么代码将会变得更加容易维护和改进.数组
好比, 咱们试着用下面的办法去分离代码:数据结构
const actions = {
'1': ['processing', 'IndexPage'],
'2': ['fail', 'FailPage'],
'3': ['fail', 'FailPage'],
'4': ['success', 'SuccessPage'],
'5': ['cancel', 'CancelPage'],
'default': ['other', 'Index']
}
const clickHandler = (status) => {
let action = actions[status] || actions['default'],
LogName = action[0],
pageName = action[1]
sendLog(LogName)
jumpTo(pageName)
}
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这样的形式, 其实就是DSL(Domain Specific Language)解析器. DSL的描述是一个Logic
, 函数clickHandler
就是Control
部分, 代码大大简化,ide
由此能够总结出以下思想:函数式编程
继续优化. 看看是否是还有其余写法?答案是, 有的函数
const actions = new Map([
['1', ['processing', 'IndexPage']],
['2', ['fail', 'FailPage']],
['3', ['fail', 'FailPage']],
['4', ['success', 'SuccessPage']],
['5', ['cancel', 'CancelPage']],
['default', ['other', 'Index']]
])
const clickHandler = (status) => {
let action = actions.get(status) || actions.get('default')
sendLog(action[0])
jumpTo(action[1])
}
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有新的需求过来, 原先只是判断status的状态, 如今还须要判断用户的身份.
const clickHandler = (status, identity) => {
if(identity == 'guest') {
if(status === 1) {
// to do something
} else if (status === 2) {
// to do something
} else if (status === 3) {
// to do something
} else if (status === 4) {
// to do something
} else if (status === 5) {
// to do something
} else {
// to do something
}
} else if(identity == 'master') {
if(status === 1) {
// to do something
} else if (status === 2) {
// to do something
} else if (status === 3) {
// to do something
} else if (status === 4) {
// to do something
} else if (status === 5) {
// to do something
} else {
// to do something
}
}
}
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又用了if / else
来解决问题(里面的逻辑就没有写了, 由于代码太长了). 但当有两个层级的判断条件时, 若是仍是用if / else
, 代码量会加倍. 此时, 咱们该如何写更优雅呢?
const actions = {new Map([
['guest_1', () => {/* to do something */}],
['guest_2', () => {/* to do something */}],
['guest_3', () => {/* to do something */}],
['guest_4', () => {/* to do something */}],
['guest_5', () => {/* to do something */}],
['master_1', () => {/* to do something */}],
['master_2', () => {/* to do something */}],
['master_3', () => {/* to do something */}],
['master_4', () => {/* to do something */}],
['master_5', () => {/* to do something */}],
['default', () => {/* to do something */}],
])}
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上述代码的逻辑是:
key
, 以处理函数做为值的Map
对象进行查找并执行固然, 也能够用Object
对象来实现(这也是你们经常使用的)
const actions = {
'guest_1': () => {/* to do something */},
'guest_2': () => {/* to do something */},
'guest_3': () => {/* to do something */},
'guest_4': () => {/* to do something */},
'guest_5': () => {/* to do something */},
'master_1': () => {/* to do something */},
'master_2': () => {/* to do something */},
'master_3': () => {/* to do something */},
'master_4': () => {/* to do something */},
'master_5': () => {/* to do something */},
'default': () => {/* to do something */}
}
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可能有些同窗会以为把查询条件拼接成字符串会不太优雅, 还有一种方案, 就是用Map
对象, 以Object
对象做为Key
:
const actions = new Map([
[{identity: 'guest', status: 1}, () => {/* to do something */}],
[{identity: 'guest', status: 2}, () => {/* to do something */}]
[{identity: 'guest', status: 3}, () => {/* to do something */}]
])
const clickHandler = (identity, status) {
let action = [...actions].filter((key, value) => {key.identity === identity && key.status === status})
action.forEach(([key, value]) => {value.call(this)})
}
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这样会不会更优雅一点.
Map
与Object
的区别:Map
能够用任何类型的数据做为key
假如在guest
状况下, status 1~4 的处理逻辑是同样的, 最差的状况是:
functionA(){
// to do something
}
functionB(){
// to do something
}
const actions = new Map([
[{identity: 'guest', status: 1}, functionA],
[{identity: 'guest', status: 2}, functionA],
[{identity: 'guest', status: 3}, functionA],
[{identity: 'guest', status: 4}, functionA],
[{identity: 'guest', status: 5}, functionB],
])
const clickHandler = (identity, status) {
let action = [...actions].filter((key, value) => {key.identity === identity && key.status === status})
action.forEach(([key, value]) => {value.call(this)})
}
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这样写, 基本也知足需求了, 但重复的写4次functionA
, 仍是以为有点不舒服(不过如今可以知足需求了, 好像也没什么关系了). 但若是identity
的状态有3种, status
的状态有30种呢? 难道......
若是是此种状况, 也能够考虑用正则表达式, 如:
functionA(){
// to do something
}
functionB(){
// to do something
}
const actions = new Map([
[/^guest_[1-4]$/, functionA],
[/^guest_5$/, functionA],
])
const clickHandler = (identity, status) {
let action = [...actions].filter((key, value) => {key.test(`${identity}_${status}`)})
action.forEach(([key, value]) => {value.call(this)})
}
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用Map
的优点就很明显了, 能够用正则表达式类型做为key
, 这样就能够知足更多的需求了. 假如需求变成, 凡是guest
的状况, 都要发送一个日志埋码, 不一样的status
的状况, 也要单独作处理. 那么咱们能够考虑这样写:
functionA(){
// to do something
}
functionB(){
// to do something
}
functionC(){
// to do something
}
const actions = new Map([
[/^guest_[1-4]$/, functionA],
[/^guest_5$/, functionA],
[/^guest_.$/, functionC],
])
const clickHandler = (identity, status) {
let action = [...actions].filter((key, value) => {key.test(`${identity}_${status}`)})
action.forEach(([key, value]) => {value.call(this)})
}
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利用数组循环的特性, 符合正则表达式条件的逻辑都会执行. 这样就能够同时执行公共逻辑和单独逻辑
本文核心讲逻辑(Logic)和控制(Control)如何分离, 若是将全部的程序可以很好的分离, 那么代码的可维护性将会大大提升. 代码除了要运行, 可读性也是很重要的!
本文转到: 一个多层 if / else 嵌套的代码重构案例