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要让代码控制IK,须要先在Animator中打开IK passide
而后,和IK相关的代码须要放到相应的函数中去:函数
void OnAnimatorIK() { Debug.Log("OnAnimatorIK"); }
而若是是StateMachineBehaviour,IK操控的代码是在:测试
public override void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateIK(animator, stateInfo, layerIndex); Debug.Log("OnStateIK"); }
测试脚本:spa
using UnityEngine; using System.Collections; public class IKTest : MonoBehaviour { public Animator animator; public Transform ikTarget; void OnAnimatorIK() { animator.SetIKPosition(AvatarIKGoal.LeftFoot, ikTarget.position); animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot, 1); } }