http://tech.glowing.com/cn/practice-in-uiscrollview/html
http://www.cnblogs.com/JimmyBright/p/4324042.html
http://www.jianshu.com/p/9c1be359fd1bswift
关键点是:ScrollView PageEnable 翻页大小是ScrollView的bounds来的大小,在这个基础上须要一些 hacking 实现 bleeding 和 padding(即页与页之间有 padding,在当前页能够看到先后页的部份内容)app
import UIKit class ViewController: UIViewController, UIScrollViewDelegate { private var contentScroll: UIScrollView! private let scrollHeight: CGFloat = 400 private let appWidth: CGFloat = UIScreen.main.bounds.width private let appHeight: CGFloat = UIScreen.main.bounds.height private let padding: CGFloat = 10 private let totalCount: Int = 9 private var selectedIndex: Int = 0 // 设置ScrollView frame 起始点和终点左边位于超出屏幕的左右两侧, // 从屏幕边缘到超出屏幕的终点之间的空隙,即是每两个view之间的间隔 // PageEnable 按ScrollView 的frame宽度进行翻页,每次滚动frame的宽度, // add view 时,展现内容区域要设置在屏幕范围以内,空隙则有屏幕外的间隔造成 // 既有一下关系: // 1. ScrollView.frame.width = 左侧间隙 + 屏幕的宽度 + 右侧间隙 // 2. 首页的frame.origin.x 在左侧屏幕外面,是负值,保证首个元素和屏幕对齐 // 3. 除第一个元素外,其他元素的左侧frame.origin.x 和前一个元素右侧终点x坐标重合,保证只有一个间隙, // 因为间隙是重合的,因此元素view宽度打满屏幕还好,若是不是打满屏幕的话点击事件处理是个麻烦事情 override func viewDidLoad() { super.viewDidLoad() self.contentScroll = UIScrollView() self.contentScroll.delegate = self // 间隙的颜色 self.contentScroll.backgroundColor = UIColor.lightGray self.contentScroll.isPagingEnabled = true // 计算总的view的宽度 let totalFrameSize = (appWidth + (2*padding)) * CGFloat(totalCount) self.contentScroll.contentSize = CGSize(width: totalFrameSize, height: 0) self.contentScroll.frame = CGRect(x: -padding, y: (appHeight-scrollHeight)*0.5, width: appWidth + 2*padding, height: scrollHeight) self.view.addSubview(self.contentScroll) for index in 0...(totalCount - 1) { let btn = UIButton() btn.setTitle(String(index), for: .normal) btn.backgroundColor = UIColor.brown // 获取scroll view 的大小 let bounds = self.contentScroll.bounds // 设定展现内容的view的frame宽度为:屏幕宽度 var pageFrame: CGRect = bounds pageFrame.size.width = pageFrame.size.width - (2*padding) // 设定展现内容的view的frame的origin位置在屏幕x坐标系的左侧起始点 pageFrame.origin.x = (bounds.size.width*CGFloat(index)) + padding btn.frame = pageFrame self.contentScroll.addSubview(btn) } } func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) { } }
这种方法就是在 didEndDragging 且无减速动画,或在减速动画完成时,snap 到一个整数页。核心算法是经过当前 contentOffset 计算最近的整数页及其对应的 contentOffset,经过动画 snap 到该页。这个方法实现的效果都有个通病,就是最后的 snap 会在 decelerate 结束之后才发生,总感受很突兀。ide
- (CGPoint)nearestTargetOffsetForOffset:(CGPoint)offset { CGFloat pageSize = BUBBLE_DIAMETER + BUBBLE_PADDING; NSInteger page = roundf(offset.x / pageSize); CGFloat targetX = pageSize * page; return CGPointMake(targetX, offset.y); } - (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset { CGPoint targetOffset = [self nearestTargetOffsetForOffset:*targetContentOffset]; targetContentOffset->x = targetOffset.x; targetContentOffset->y = targetOffset.y; }
public func scrollViewWillEndDragging(_ scrollView: UIScrollView ,withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>){ let pageWidth = Float(appWidth + itemSpacing) let targetXContentOffset = Float(targetContentOffset.pointee.x) var newPage = Float(currentPageIndex) // I use this way calculate newPage: newPage = roundf(targetXContentOffset / pageWidth); // 如下方式在最后一页,左滑到最后一页时,左滑出现边角,而后在往右侧滑动,页面会直接跳动到倒数第二页, // 是因为在这里使用velocity.x判断向左右翻页并不科学 //if velocity.x == 0 { //newPage = floor( (targetXContentOffset - Float(pageWidth) / 2) / Float(pageWidth)) // + 1.0 //} else { // newPage = Float(velocity.x > 0 ? newPage + 1 : newPage - 1) // if newPage < 0 { // newPage = 0 // } // if (newPage > contentWidth / pageWidth) { // newPage = ceil(contentWidth / pageWidth) - 1.0 // } //} // 滑动距离过短时,没有动画效果,解决方法: targetContentOffset.pointee = CGPoint(x:scrollView.contentOffset.x, y: scrollView.contentOffset.y) let pageWidth = Float(appWidth + itemSpacing) let targetXContentOffset = Float(targetContentOffset.pointee.x) // let contentWidth = Float(collectionView!.contentSize.width) var newPage = Float(currentPageIndex) newPage = roundf(targetXContentOffset / pageWidth); let targetOffsetX = CGFloat(newPage * pageWidth) let newPosition = CGPoint (x: targetOffsetX, y: targetContentOffset.pointee.y) // 动画间隔一下避免冲突 DispatchUtils.dispatchAfterGap { scrollView.setContentOffset(newPosition, animated: true) } }
collectionView.decelerationRate = UIScrollViewDecelerationRateFastspa