接触到自定义View以后,常常会遇到Canvas与Paint, 从使用上不难理解Paint, 可是对于Canvas和Bitmap以及Drawable之间的关系不是很清楚. 今天看了下代码, 尝试去区分一下.java
The Canvas class holds the "draw" calls. To draw something, you need
4 basic components: A Bitmap to hold the pixels, a Canvas to host
the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
Path, text, Bitmap), and a paint (to describe the colors and styles for the
drawing).
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这个是Canvas类中写的, 若是咱们要绘制什么的话, 须要:canvas
从这里咱们就能够知道, 绘制调用是传到Canvas里, 可是绘制的位置是绘制在一个Bitmap上.缓存
那么Bitmap是啥呢?bash
位图, 其实能够理解为int[] buffer
, 也就是说这里有个缓存, 用来保存每一个像素的信息ide
而Canvas类中有个Bitmap对象:工具
public class Canvas extends BaseCanvas {
...
// may be null
private Bitmap mBitmap;
public Canvas(@NonNull Bitmap bitmap) {
...
mBitmap = bitmap;
...
}
public void setBitmap(@Nullable Bitmap bitmap) {
...
mBitmap = bitmap;
}
}
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所以实际绘制是绘制在Canvas所持有的Bitmap上spa
Drawable是一个抽象, 描述全部可绘制的对象, 平时不多直接使用Drawable, 一般是使用drawable资源的方式获取Drawable对象.code
资源类型 | 文件后缀 | Drawable类型 |
---|---|---|
Bitmap File | .png .jpg .gif | BitmapDrawable |
Nine-Patch File | .9.png | NinePatchDrawable |
Shape Drawable | .xml | ShapeDrawable |
State List | .xml | StateListDrawable |
public class View implements Drawable.Callback, KeyEvent.Callback, AccessibilityEventSource {
...
private Drawable mBackground; // 背景
...
public void setBackground(Drawable background) {
setBackgroundDrawable(background);
}
@Deprecated
public void setBackgroundDrawable(Drawable background) {
...
mBackground = background;
...
}
public void draw(Canvas canvas) {
...
// Step 1, draw the background, if needed
if (!dirtyOpaque) {
drawBackground(canvas);
}
...
}
private void drawBackground(Canvas canvas) {
final Drawable background = mBackground;
...
background.draw(canvas);
...
}
@Override
protected void onDraw(Canvas canvas) {
}
}
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若有问题, 欢迎指出, 谢谢wcomponent