1、GetMessage()函数说明 编程
要从消息队列中取出消息,咱们须要调用GetMessage()函数,该函数的原型声明以下: 网络
BOOL GetMessage( socket
LPMSG lpMsg, // address of structure with message 函数
HWND hWnd, // handle of window ui
UINT wMsgFilterMin, // first message spa
UINT wMsgFilterMax // last message 线程
); 指针
参数lpMsg指向一个消息(MSG)结构体,GetMessage从线程的消息队列中取出的消息信息将保存在该结构体对象中。 对象
参数hWnd指定接收属于哪个窗口的消息。一般咱们将其设置为NULL,用于接收属于调用线程的全部窗口的窗口消息。 接口
参数wMsgFilterMin指定要获取的消息的最小值,一般设置为0。
参数wMsgFilterMax指定要获取的消息的最大值。若是wMsgFilterMin和wMsgFilter Max都设置为0,则接收全部消息。
GetMessage函数接收到除WM_QUIT外的消息均返回非零值。对于WM_QUIT消息,该函数返回零。若是出现了错误,该函数返回-1,例如,当参数hWnd是无效的窗口句柄或lpMsg是无效的指针时。
2、WSAAsyncSelect()函数
Windows消息机制编写socket客户端程序的方法。使用Windows消息机制编写socket程序主要有如下的好处:一是咱们能够将大部分的recv操做以及close操做放到消息处理函数里面,以利于代码的维护;二是当有数据可读的时候,本地程序会接到相应的消息,咱们能够在这时候读取数据。
WSAAsyncSelect(?)是Winsock提供的一个适合于Windows编程使用的函数,它容许在一个套接口上当发生特定的网络事件时,给Windows网络应用程序(窗口或对话框)发送一个消息(事件通知)。
这是一种winsock下的网络模型
例如: int iErrorCode=WSAAsyncSelect(mySocket.m_clientSocket,m_hWnd,WM_CLIENT_READ,FD_READ | FD_CLOSE);
这样一句代码,它告诉系统,如今我这个mySocket.m_clientSocket,只关注FD_READ | FD_CLOSE两个网络事件,一旦有这两个事件,我就会投递一个WM_CLIENT_READ的消息,这是一个自定义的消息
而后再到消息循环中对这个消息进行响应就行了
3、使用方法
使用方法1:
#pragma once
#include <winsock.h>
#include <tchar.h>
#define PORT 5150
#define MSGSIZE 1024
#define WM_SOCKET WM_USER+0
#pragma comment(lib, "ws2_32.lib")
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = _T("AsyncSelect Model");
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ; //能够0
wndclass.lpfnWndProc = WndProc ; //事件处理
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass(&wndclass)) //注册窗体类
{
MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ;
return 0 ;
}
hwnd = CreateWindow (szAppName, // window class name
TEXT ("AsyncSelect Model"), // window caption
WS_OVERLAPPEDWINDOW, // window style
CW_USEDEFAULT, // initial x position
CW_USEDEFAULT, // initial y position
CW_USEDEFAULT, // initial x size
CW_USEDEFAULT, // initial y size
NULL, // parent window handle
NULL, // window menu handle
hInstance, // program instance handle
NULL) ; // creation parameters
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0) != 0)
{
TranslateMessage(&msg) ;
DispatchMessage(&msg) ;
}
return msg.wParam;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
WSADATA wsd;
static SOCKET sListen;
SOCKET sClient;
SOCKADDR_IN local, client;
int ret, iAddrSize = sizeof(client);
char szMessage[MSGSIZE];
switch (message)
{
case WM_CREATE:
// Initialize Windows Socket library
WSAStartup(0x0202, &wsd);
// Create listening socket
sListen = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
// Bind
local.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
local.sin_family = AF_INET;
local.sin_port = htons(PORT);
bind(sListen, (struct sockaddr *)&local, sizeof(local));
// Listen
listen(sListen, 3);
// Associate listening socket with FD_ACCEPT event
WSAAsyncSelect(sListen, hwnd, WM_SOCKET, FD_ACCEPT);
return 0;
case WM_DESTROY:
closesocket(sListen);
WSACleanup();
PostQuitMessage(0);
return 0;
case WM_SOCKET:
if (WSAGETSELECTERROR(lParam))
{
closesocket(wParam);
break;
}
switch (WSAGETSELECTEVENT(lParam))
{
case FD_ACCEPT:
// Accept a connection from client
sClient = accept(wParam, (struct sockaddr *)&client, &iAddrSize);
// Associate client socket with FD_READ and FD_CLOSE event
WSAAsyncSelect(sClient, hwnd, WM_SOCKET, FD_READ | FD_CLOSE);
break;
case FD_READ:
ret = recv(wParam, szMessage, MSGSIZE, 0);
if (ret == 0 || ret == SOCKET_ERROR && WSAGetLastError() == WSAECONNRESET)
{
closesocket(wParam);
}
else
{
szMessage[ret] = '\0';
send(wParam, szMessage, strlen(szMessage), 0);
}
break;
case FD_CLOSE:
closesocket(wParam);
break;
}
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
使用方法2:
WNDCLASSEX theWndClass;
theWndClass.cbSize = sizeof(theWndClass);
theWndClass.style = 0;
theWndClass.lpfnWndProc = &select_wndproc;
theWndClass.cbClsExtra = 0;
theWndClass.cbWndExtra = 0;
theWndClass.hInstance = NULL;
theWndClass.hIcon = NULL;
theWndClass.hCursor = NULL;
theWndClass.hbrBackground = NULL;
theWndClass.lpszMenuName = NULL;
theWndClass.lpszClassName = "ServerWindow";
theWndClass.hIconSm = NULL;
ATOM theWndAtom = ::RegisterClassEx(&theWndClass); //注册一个窗口类
Assert(theWndAtom != NULL);
if (theWndAtom == NULL)
::exit(-1);
sMsgWindow = ::CreateWindow( "ServerWindow", // Window class name
"ServerWindow",
WS_POPUP,
0, // x pos
0, // y pos
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
NULL,
NULL);
Assert(sMsgWindow != NULL);
if (sMsgWindow == NULL)
::exit(-1);
}
MSG theMessage;
//函数GetMessage 是 从调用线程的消息队列里取得一个消息并将其放于指定的结构
UInt32 theErr = ::GetMessage(&theMessage, sMsgWindow, 0, 0); //阻塞 一直等待消息到来才返回
if (theErr > 0)
{
UInt32 theSelectErr = WSAGETSELECTERROR(theMessage.lParam);
UInt32 theEvent = WSAGETSELECTEVENT(theMessage.lParam);
req->er_handle = theMessage.wParam;
req->er_eventbits = EV_RE;
req->er_data = (void*)(theMessage.message);
(void)::WSAAsyncSelect(req->er_handle, sMsgWindow, 0, 0);
return 0; } else { //; } }