Unity3D 物体跟随鼠标旋转

float speed=1000f;orm

void Update ()
{form

if (Input.GetMouseButton (0)) {
transform.Rotate (0,-Input.GetAxis ("Mouse X") * Time.deltaTime * speed,0);
}transform

}date

 

让UI上面的3D模型根据鼠标拖动绕Y轴旋转。float

 

后面发现一个问题:两个物体同时放到UI界面的时候,会同时跟着鼠标转动。后面添加了OnMouseDown()来解决这个问题;im

public float speed = 1000f;
private bool isTouch = false;call

// Update is called once per frame
void Update ()
{界面

if (Input.GetMouseButton (0) && isTouch) {

transform.Rotate (0, -Input.GetAxis ("Mouse X") * Time.deltaTime * speed, 0);
}
if (Input.GetMouseButtonUp (0)) {
isTouch = false;
}void

}模型

public void OnMouseDown ()
{
isTouch = true;

}

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