WiFi通讯是指手机经过WiFi与外部设备创建链接,并与外部设备进行交互、通讯。手机与外部设备的WiFi通讯一般是使用Socket来实现的,在这里先介绍一个第三方Socket库(CocoaAsyncSocket)来实现WiFi通讯。app
CocoaAsyncSocket支持TCP和UDP,其中:AsyncSocket类是支持TCP的;AsyncUdpSocket类是支持UDP的。本文是创建在硬件经过UDP广播包广播自身信息,手机与硬件之间经过TCP链接传输数据。socket
首先,经过手动链接手机WiFi至外部设备,此时能够获取到外部WiFi的一些信息:atom
#import <UIKit/UIKit.h> @interface ViewController : UIViewController typedef void (^udpSocketBlock)(NSDictionary* dic,NSError* err);// block用于硬件返回信息的回调 @property (nonatomic,copy) udpSocketBlock udpSocketBlock; - (void)sendUdpBoardcast:(udpSocketBlock)block; @end
#import "ViewController.h" #import <AsyncSocket.h> #import <AsyncUdpSocket.h> @interface ViewController ()<AsyncSocketDelegate,AsyncUdpSocketDelegate> @property (nonatomic,strong) AsyncUdpSocket *udpSocket; @property (nonatomic,strong) AsyncSocket *socket; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)sendUdpBoardcast:(udpSocketBlock)block{ self.udpSocketBlock = block; if(!_udpSocket)_udpSocket = [[AsyncUdpSocket alloc] initWithDelegate:self]; NSData *data = [NSData data];// 此处data是根据硬件要求传参数 UInt16 port = 34343;// 此处具体指需询问硬件工程师 [self.udpSocket enableBroadcast:YES error:NULL]; [_udpSocket sendData:data toHost:@"255.255.255.255" port:port withTimeout:-1 tag:0];// 由于不知道具体的ip地址,因此host采用受限广播地址 } - (BOOL)onUdpSocket:(AsyncUdpSocket *)sock didReceiveData:(NSData *)data withTag:(long)tag fromHost:(NSString *)host port:(UInt16)port{ // data 接收到的外部设备返回的数据 id result = [self unpackageMessage:data]; // 对数据进行处理,此处调用的 - (id)unpackageMessage:(NSData *)data ;是根据与硬件方面协商的数据格式进行的数据处理 if ([[result valueForJSONKey:@"typeid"] isEqualToString:@"xxxx"]) { self.udpSocketBlock([result valueForJSONKey:@"data"],nil); } // 判断的到的数据是否为咱们须要的数据 return YES; // 发现设备后,则关闭发现通道 return NO; // 不关闭发现通道,一直处于发现状态 } #pragma mark - udpSocket -(void)onUdpSocket:(AsyncUdpSocket *)sock didSendDataWithTag:(long)tag{ }
经过调用该方法,能够获得外部设备返还的WiFi信息:spa
[self sendUdpBoardcast:^(NSDictionary *dic, NSError *err) { // dic为硬件返回的参数 }];
获取硬件参数以后,须要确认手机是否已于硬件链接,直接调用方法code
- (BOOL)isConnected;
若未链接,则需创建手机和硬件之间的socket链接:orm
- (BOOL)connectToHost:(NSString*)hostname onPort:(UInt16)port error:(NSError **)errPtr; // hostname、port均为硬件返回的
CocoaAsyncSocket提供了写入数据和读取数据的方法:ip
// 数据的写入 - (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag; // 数据的读取 - (void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag;
数据写入具体格式须要根据硬件要求来决定,这里提供几种经常使用的数据类型转换方法以供参考:unicode
-(NSData *)converHexStrToData:(NSString *)hexString { NSMutableData *data = [[NSMutableData alloc] init]; unsigned char whole_byte; char byte_chars[3] = {'\0','\0','\0'}; if (hexString.length%2) { //防止丢失半个byte hexString = [@"0" stringByAppendingString:hexString]; } int i; for (i = 0; i < [hexString length]/2; i++) { byte_chars[0] = [hexString characterAtIndex:i * 2]; byte_chars[1] = [hexString characterAtIndex:i * 2 + 1]; whole_byte = strtol(byte_chars, NULL, 16); [data appendBytes:&whole_byte length:1]; } return data; }
-(NSString *) converDataToHexString:(NSData *)data { if (data == nil) { return nil; } NSMutableString* hexString = [NSMutableString string]; const unsigned char *p = [data bytes]; for (int i=0; i < [data length]; i++) { [hexString appendFormat:@"%02x", *p++]; } return hexString; }
-(NSString *)stringFromHexString:(NSString *)hexString { char *myBuffer = (char *)malloc((int)[hexString length] / 2 + 1); bzero(myBuffer, [hexString length] / 2 + 1); for (int i = 0; i < [hexString length] - 1; i += 2) { unsigned int anInt; NSString * hexCharStr = [hexString substringWithRange:NSMakeRange(i, 2)]; NSScanner * scanner = [[NSScanner alloc] initWithString:hexCharStr]; [scanner scanHexInt:&anInt]; myBuffer[i / 2] = (char)anInt; } NSString *unicodeString = [NSString stringWithCString:myBuffer encoding:4]; return unicodeString; }