以前作过一些关于android播放器的开发工做,当时懵懂无知,只知道一个ffmpeg,而后就费劲巴拉的用ndk把ffmpeg编译了,而后又本身封装了个库调用,那个过程能够看看这篇文章,而后我这里也有一个编译好的库,能够拿来用。html
好了,历史就说到这里,下面开始说一些今天的正题了,MediaPlayer类。android
MediaPlayer不单单可以播放本地文件,还可以播放一些网络流。git
不过,对于网络流的支持仍是比较有限的,远不如ffmpeg的支持好。
HTTP/HTTPS live streaming draft protocol:github
Note: HTTPS is not supported before Android 3.1.
见官方给出的附录api
设置权限网络
<uses-permission android:name="android.permission.INTERNET" /> 网络权限
布局文件app
<?xml version="1.0" encoding="utf-8"?> <android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match_parent" tools:context="com.example.hankun.myapplication.MainActivity"> <SurfaceView android:id="@+id/big_screen" android:layout_width="200dp" android:layout_height="200dp" android:layout_marginTop="8dp" app:layout_constraintTop_toBottomOf="@+id/btn_play" android:layout_marginLeft="8dp" app:layout_constraintLeft_toLeftOf="@+id/btn_play" /> </android.support.constraint.ConstraintLayout>
代码部分ide
public class MainActivity extends AppCompatActivity { private String stream_url = "http://127.0.0.1:8080/live/livestream.m3u8"; private SurfaceHolder sh; private SurfaceView sfv; private MediaPlayer player; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); sfv = (SurfaceView)findViewById(R.id.big_screen); player = new MediaPlayer(); try { player.setDataSource(this, Uri.parse(stream_url)); sh =sfv.getHolder(); sh.addCallback(new MyCallBack()); player.prepare(); player.setOnPreparedListener(new MediaPlayer.OnPreparedListener() { @Override public void onPrepared(MediaPlayer mp) { player.start(); player.setLooping(true); } }); } catch (Exception e) { e.printStackTrace(); } } private class MyCallBack implements SurfaceHolder.Callback { @Override public void surfaceCreated(SurfaceHolder holder) { player.setDisplay(holder); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { } } }
代码说明:函数
MediaPlayer 的基本使用工具
播放一个网络流的基本流程以下:
String url = "http://........"; // your URL here MediaPlayer mediaPlayer = new MediaPlayer(); mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); mediaPlayer.setDataSource(url); mediaPlayer.prepare(); // might take long! (for buffering, etc) mediaPlayer.start();
可是这种设置只可以播放音频,由于没有给MediaPlayer绑定view去显示图像。
添加视频播放,主要是知足MediaPlayer.SetDisplay(SurfaceHolder sh)
Tips:
- 用于生成hls流的工具,可使用开源工具SRS。
- 使用android模拟器不可以显示视频,须要使用真机,也是让人挺不开心呢。
像上文中提到的MediaPlayer的最简单用法,封装的十分严密,基本上不知道发生了啥。尤为是当咱们想要拿到视频的某一幅画面的时候,就变得更加困难。所以咱们就须要使用TextureView这个控件了。废话很少说,直接贴代码
布局文件
<?xml version="1.0" encoding="utf-8"?> <android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match_parent" tools:context="com.example.hankun.myapplication.MainActivity"> <TextureView android:id="@+id/text_screen" android:layout_width="380dp" android:layout_height="204dp" android:layout_weight="1" tools:layout_editor_absoluteY="0dp" tools:layout_editor_absoluteX="0dp" /> <Button android:layout_width="200dp" android:layout_height="50dp" tools:layout_editor_absoluteX="0dp" android:id="@+id/button" android:layout_marginTop="8dp" app:layout_constraintTop_toBottomOf="@+id/text_screen" /> <ImageView android:id="@+id/image_screen" android:layout_width="380dp" android:layout_height="250dp" app:layout_constraintRight_toRightOf="parent" android:layout_marginTop="8dp" app:layout_constraintTop_toBottomOf="@+id/button" android:layout_marginRight="0dp" /> </android.support.constraint.ConstraintLayout>
代码部分
public class MainActivity extends AppCompatActivity { private MediaPlayer player; private TextureView ttv; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); player = new MediaPlayer(); player.setVolume(0, 0); ttv = (TextureView) findViewById(R.id.text_screen); ttv.setVisibility(0); ttv.setSurfaceTextureListener(new TextureListen()); try { String stream_url = "http://192.168.199.245:8080/live/livestream.m3u8"; player.setDataSource(this, Uri.parse(stream_url)); player.prepare(); player.setOnPreparedListener(new MediaPlayer.OnPreparedListener() { @Override public void onPrepared(MediaPlayer mp) { player.start(); player.setLooping(true); } }); } catch (Exception e) { e.printStackTrace(); } Button btn_image = (Button)findViewById(R.id.button); btn_image.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { ImageView img = (ImageView) findViewById(R.id.image_screen); img.setImageBitmap(ttv.getBitmap()); } }); } private class TextureListen implements TextureView.SurfaceTextureListener { @Override public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int i, int i1) { try { player.setSurface(new Surface(surfaceTexture)); } catch (Exception e) { e.printStackTrace();; } } @Override public void onSurfaceTextureSizeChanged(SurfaceTexture surfaceTexture, int i, int i1) { } @Override public boolean onSurfaceTextureDestroyed(SurfaceTexture surfaceTexture) { return false; } @Override public void onSurfaceTextureUpdated(SurfaceTexture surfaceTexture) { } } }
在使用TextureView的时候,再也不调用MediaPlayer 的setDisplay
函数,而是调用了setSurface
函数。由于SurfaceTexture那里涉及到了不少OpenGL ES的东西,还没来得及看,就先略过不说了。
Tips: 在不可以理OpenGL ES的时候,咱们还想获取到一个视频中的画面,那么不妨使用这种形式:将TextureView置于最底层并使用控件遮住。而后开启独立线程去刷新(就是代码中按钮的操做),这样就能获取到Bitmap,而后进行操做。虽然会浪费一些性能,可是最起码可用。
我还没研究,待续吧