如何使用 Python 建立一个 NBA 得分图?

本文意在建立一个得分图,该图同时描绘了从场上不一样位置投篮得分的百分比和投篮次数,这和 Austin Clemen 我的网站上的帖子 http://www.austinclemens.com/shotcharts/ 相似 。html

为了实现这个得分图,笔者参考了 Savvas Tjortjoglou 的帖子 http://savvastjortjoglou.com/nba-shot-sharts.html。这篇帖子很棒,可是他只描述了从不一样位置投篮的次数。而笔者对在不一样位置的投篮次数和进球百分比都很感兴趣,因此还须要进一步的工做,在原有基础上添加些东西,下面是实现过程。python

#import some libraries and tell ipython we want inline figures rather than interactive figures. 
%matplotlib inline
import matplotlib.pyplot as plt, pandas as pd, numpy as np, matplotlib as mpl

首先,咱们须要得到每一个球员的投篮数据。利用 Savvas Tjortjoglou 贴出的代码,笔者从 NBA.com 网站 API 上获取了数据。在此不会贴出这个函数的结果。若是你感兴趣,推荐你去看看 Savvas Tjortjoglou 的博客。数据库

def aqcuire_shootingData(PlayerID,Season):
    import requests
    shot_chart_url = 'http://stats.nba.com/stats/shotchartdetail?CFID=33&CFPARAMS='+Season+'&ContextFilter='\
                    '&ContextMeasure=FGA&DateFrom=&DateTo=&GameID=&GameSegment=&LastNGames=0&LeagueID='\
                    '00&Location=&MeasureType=Base&Month=0&OpponentTeamID=0&Outcome=&PaceAdjust='\
                    'N&PerMode=PerGame&Period=0&PlayerID='+PlayerID+'&PlusMinus=N&Position=&Rank='\
                    'N&RookieYear=&Season='+Season+'&SeasonSegment=&SeasonType=Regular+Season&TeamID='\
                    '0&VsConference=&VsDivision=&mode=Advanced&showDetails=0&showShots=1&showZones=0'
    response = requests.get(shot_chart_url)
    headers = response.json()['resultSets'][0]['headers']
    shots = response.json()['resultSets'][0]['rowSet']
    shot_df = pd.DataFrame(shots, columns=headers)
    return shot_df

接下来,咱们须要绘制一个包含得分图的篮球场图。该篮球场图例必须使用与NBA.com API 相同的坐标系统。例如,3分位置的投篮距篮筐必须为 X 单位,上篮距离篮筐则是 Y 单位。一样,笔者再次使用了 Savvas Tjortjoglou 的代码(哈哈,不然的话,搞明白 NBA.com 网站的坐标系统确定会耗费很多的时间)。json

def draw_court(ax=None, color='black', lw=2, outer_lines=False):
    from matplotlib.patches import Circle, Rectangle, Arc
    if ax is None:
        ax = plt.gca()
    hoop = Circle((0, 0), radius=7.5, linewidth=lw, color=color, fill=False)
    backboard = Rectangle((-30, -7.5), 60, -1, linewidth=lw, color=color)
    outer_box = Rectangle((-80, -47.5), 160, 190, linewidth=lw, color=color,
                          fill=False)
    inner_box = Rectangle((-60, -47.5), 120, 190, linewidth=lw, color=color,
                          fill=False)
    top_free_throw = Arc((0, 142.5), 120, 120, theta1=0, theta2=180,
                         linewidth=lw, color=color, fill=False)
    bottom_free_throw = Arc((0, 142.5), 120, 120, theta1=180, theta2=0,
                            linewidth=lw, color=color, linestyle='dashed')
    restricted = Arc((0, 0), 80, 80, theta1=0, theta2=180, linewidth=lw,
                     color=color)
    corner_three_a = Rectangle((-220, -47.5), 0, 140, linewidth=lw,
                               color=color)
    corner_three_b = Rectangle((220, -47.5), 0, 140, linewidth=lw, color=color)
    three_arc = Arc((0, 0), 475, 475, theta1=22, theta2=158, linewidth=lw,
                    color=color)
    center_outer_arc = Arc((0, 422.5), 120, 120, theta1=180, theta2=0,
                           linewidth=lw, color=color)
    center_inner_arc = Arc((0, 422.5), 40, 40, theta1=180, theta2=0,
                           linewidth=lw, color=color)
    court_elements = [hoop, backboard, outer_box, inner_box, top_free_throw,
                      bottom_free_throw, restricted, corner_three_a,
                      corner_three_b, three_arc, center_outer_arc,
                      center_inner_arc]
    if outer_lines:
        outer_lines = Rectangle((-250, -47.5), 500, 470, linewidth=lw,
                                color=color, fill=False)
        court_elements.append(outer_lines)

    for element in court_elements:
        ax.add_patch(element)

    ax.set_xticklabels([])
    ax.set_yticklabels([])
    ax.set_xticks([])
    ax.set_yticks([])
    return ax

我想创造一个不一样位置的投篮百分比数组,所以决定利用 matplot 的 Hexbin 函数 http://matplotlib.org/api/pyplot_api.html 将投篮位置均匀地分组到六边形中。该函数会对每一个六边形中每个位置的投篮次数进行计数。api

六边形是均匀的分布在 XY 网格中。「gridsize」变量控制六边形的数目。「extent」变量控制第一个和最后一个六边形的绘制位置(通常来讲第一个六边形的位置基于第一个投篮的位置)。数组

计算命中率则须要对每一个六边形中投篮的次数和投篮得分次数进行计数,所以笔者对同一位置的投篮和得分数分别运行 hexbin 函数。而后,只需用每一个位置的进球数除以投篮数。服务器

def find_shootingPcts(shot_df, gridNum):
    x = shot_df.LOC_X[shot_df['LOC_Y']<425.1] #i want to make sure to only include shots I can draw
    y = shot_df.LOC_Y[shot_df['LOC_Y']<425.1]

    x_made = shot_df.LOC_X[(shot_df['SHOT_MADE_FLAG']==1) & (shot_df['LOC_Y']<425.1)]
    y_made = shot_df.LOC_Y[(shot_df['SHOT_MADE_FLAG']==1) & (shot_df['LOC_Y']<425.1)]

    #compute number of shots made and taken from each hexbin location
    hb_shot = plt.hexbin(x, y, gridsize=gridNum, extent=(-250,250,425,-50));
    plt.close() #don't want to show this figure!
    hb_made = plt.hexbin(x_made, y_made, gridsize=gridNum, extent=(-250,250,425,-50),cmap=plt.cm.Reds);
    plt.close()

    #compute shooting percentage
    ShootingPctLocs = hb_made.get_array() / hb_shot.get_array()
    ShootingPctLocs[np.isnan(ShootingPctLocs)] = 0 #makes 0/0s=0
    return (ShootingPctLocs, hb_shot)

笔者很是喜欢 Savvas Tjortjoglou 在他的得分图中加入了球员头像的作法,所以也顺道用了他的这部分代码。球员照片会出如今得分图的右下角。app

def acquire_playerPic(PlayerID, zoom, offset=(250,400)):
    from matplotlib import  offsetbox as osb
    import urllib
    pic = urllib.urlretrieve("http://stats.nba.com/media/players/230x185/"+PlayerID+".png",PlayerID+".png")
    player_pic = plt.imread(pic[0])
    img = osb.OffsetImage(player_pic, zoom)
    #img.set_offset(offset)
    img = osb.AnnotationBbox(img, offset,xycoords='data',pad=0.0, box_alignment=(1,0), frameon=False)
    return img

笔者想用连续的颜色图来描述投篮进球百分比,红圈越多表明着更高的进球百分比。虽然「红」颜色图示效果不错,可是它会将0%的投篮进球百分比显示为白色http://matplotlib.org/users/colormaps.html,而这样显示就会不明显,因此笔者用淡粉红色表明0%的命中率,所以对红颜色图作了下面的修改。函数

#cmap = plt.cm.Reds
#cdict = cmap._segmentdata
cdict = {
    'blue': [(0.0, 0.6313725709915161, 0.6313725709915161), (0.25, 0.4470588266849518, 0.4470588266849518), (0.5, 0.29019609093666077, 0.29019609093666077), (0.75, 0.11372549086809158, 0.11372549086809158), (1.0, 0.05098039284348488, 0.05098039284348488)],
    'green': [(0.0, 0.7333333492279053, 0.7333333492279053), (0.25, 0.572549045085907, 0.572549045085907), (0.5, 0.4156862795352936, 0.4156862795352936), (0.75, 0.0941176488995552, 0.0941176488995552), (1.0, 0.0, 0.0)],
    'red': [(0.0, 0.9882352948188782, 0.9882352948188782), (0.25, 0.9882352948188782, 0.9882352948188782), (0.5, 0.9843137264251709, 0.9843137264251709), (0.75, 0.7960784435272217, 0.7960784435272217), (1.0, 0.40392157435417175, 0.40392157435417175)]
}

mymap = mpl.colors.LinearSegmentedColormap('my_colormap', cdict, 1024)

好了,如今须要作的就是将它们合并到一起。下面所示的较大函数会利用上文描述的函数来建立一个描述投篮命中率的得分图,百分比由红圈表示(红色越深 = 更高的命中率),投篮次数则由圆圈的大小决定(圆圈越大 = 投篮次数越多)。须要注意的是,圆圈在交叠以前都能增大。一旦圆圈开始交叠,就没法继续增大。oop

在这个函数中,计算了每一个位置的投篮进球百分比和投篮次数。而后画出在该位置投篮的次数(圆圈大小)和进球百分比(圆圈颜色深浅)。

def shooting_plot(shot_df, plot_size=(12,8),gridNum=30):
    from matplotlib.patches import Circle
    x = shot_df.LOC_X[shot_df['LOC_Y']<425.1]
    y = shot_df.LOC_Y[shot_df['LOC_Y']<425.1]

    #compute shooting percentage and # of shots
    (ShootingPctLocs, shotNumber) = find_shootingPcts(shot_df, gridNum)

    #draw figure and court
    fig = plt.figure(figsize=plot_size)#(12,7)
    cmap = mymap #my modified colormap
    ax = plt.axes([0.1, 0.1, 0.8, 0.8]) #where to place the plot within the figure
    draw_court(outer_lines=False)
    plt.xlim(-250,250)
    plt.ylim(400, -25)

    #draw player image
    zoom = np.float(plot_size[0])/(12.0*2) #how much to zoom the player's pic. I have this hackily dependent on figure size
    img = acquire_playerPic(PlayerID, zoom)
    ax.add_artist(img)

    #draw circles
    for i, shots in enumerate(ShootingPctLocs):
        restricted = Circle(shotNumber.get_offsets()[i], radius=shotNumber.get_array()[i],
                            color=cmap(shots),alpha=0.8, fill=True)
        if restricted.radius > 240/gridNum: restricted.radius=240/gridNum
        ax.add_patch(restricted)

    #draw color bar
    ax2 = fig.add_axes([0.92, 0.1, 0.02, 0.8])
    cb = mpl.colorbar.ColorbarBase(ax2,cmap=cmap, orientation='vertical')
    cb.set_label('Shooting %')
    cb.set_ticks([0.0, 0.25, 0.5, 0.75, 1.0])
    cb.set_ticklabels(['0%','25%', '50%','75%', '100%'])

    plt.show()
    return ax

好了,大功告成!由于笔者是森林狼队的粉丝,在下面用几分钟跑出了森林狼队前六甲的得分图。

PlayerID = '203952' #andrew wiggins
shot_df = aqcuire_shootingData(PlayerID,'2015-16')
ax = shooting_plot(shot_df, plot_size=(12,8));

如何使用 Python 建立一个 NBA 得分图?

PlayerID = '1626157' #karl anthony towns
shot_df = aqcuire_shootingData(PlayerID,'2015-16')
ax = shooting_plot(shot_df, plot_size=(12,8));

PlayerID = '203897' #zach lavine
shot_df = aqcuire_shootingData(PlayerID,'2015-16')
ax = shooting_plot(shot_df, plot_size=(12,8));

PlayerID = '203476' #gorgui deing
shot_df = aqcuire_shootingData(PlayerID,'2015-16')
ax = shooting_plot(shot_df, plot_size=(12,8));

如何使用 Python 建立一个 NBA 得分图?

PlayerID = '2755' #kevin martin
shot_df = aqcuire_shootingData(PlayerID,'2015-16')
ax = shooting_plot(shot_df, plot_size=(12,8));

如何使用 Python 建立一个 NBA 得分图?

PlayerID = '201937' #ricky rubio
shot_df = aqcuire_shootingData(PlayerID,'2015-16')
ax = shooting_plot(shot_df, plot_size=(12,8));

如何使用 Python 建立一个 NBA 得分图?

使用 hexbin 函数也是有隐患的,第一它并无解释因为三分线而致使的非线性特性(一些 hexbin 函数同时包括了2分和3分的投篮)。它很好的限定了一些窗口来进行3分投篮,但若是没有这个位置的硬编码就没有办法作到这一点。此外 hexbin 方法的一个优势与是能够很容易地改变窗口的数量,但不肯定是否能够一样灵活的处理2分投篮和3分投篮。

另一个隐患在于此图将全部投篮都一视同仁,这至关不公平。在禁区投篮命中40%和三分线后的投篮命中40%但是大不相同。Austin Clemens 的解决办法是将命中率与联赛平均分关联。也许过几天笔者也会实现与之相似的功能。

原文 Creating NBA Shot Charts 做者 Dan Vatterott ,本文由 OneAPM 工程师编译整理。

OneAPM 可以帮你查看 Python 应用程序的方方面面,不只可以监控终端的用户体验,还能监控服务器性能,同时还支持追踪数据库、第三方 API 和 Web 服务器的各类问题。想阅读更多技术文章,请访问 OneAPM 官方技术博客
本文转自 OneAPM 官方博客

相关文章
相关标签/搜索