持续更新...html
Unity这两年飞速更新,特别是在渲染质量及行性能优化方面日新月异...git
这个给咱们开发者很大的信心,终于能够独立开发AAA级游戏了...github
这里会罗列新技术的相关介绍和文档,持续更新,等待稳定以后出应用教程和视频编程
Packages性能优化
可编程渲染管线(Scriptable Render Pipeline )性能
https://github.com/Unity-Technologies/ScriptableRenderPipeline优化
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@6.5/manual/index.htmlorm
https://docs.unity3d.com/Packages/com.unity.render-pipelines.lightweight@5.2/manual/
https://docs.unity3d.com/Packages/com.unity.shadergraph@6.5/manual/
https://github.com/Unity-Technologies/VisualEffectGraph-Samples
https://blogs.unity3d.com/2019/03/06/visual-effect-graph-samples/
https://docs.unity3d.com/Packages/com.unity.entities@0.0/manual/index.html
https://github.com/Unity-Technologies/EntityComponentSystemSamples
增量式垃圾回收Incremental Garbage Collection
Player Settings->Other settings->Use incremental GC (Experimental)