Unity2019新技术探索

持续更新...html

Unity这两年飞速更新,特别是在渲染质量及行性能优化方面日新月异...git

这个给咱们开发者很大的信心,终于能够独立开发AAA级游戏了...github

这里会罗列新技术的相关介绍和文档,持续更新,等待稳定以后出应用教程和视频编程

Packages性能优化

1.SRP

可编程渲染管线(Scriptable Render Pipeline )性能

https://github.com/Unity-Technologies/ScriptableRenderPipeline优化

1.1HDRP

https://blogs.unity3d.com/ru/2018/03/16/the-high-definition-render-pipeline-focused-on-visual-quality/3d

https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@6.5/manual/index.htmlorm

1.2LWRP

https://blogs.unity3d.com/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/视频

https://docs.unity3d.com/Packages/com.unity.render-pipelines.lightweight@5.2/manual/

2.Shder Graph

https://docs.unity3d.com/Packages/com.unity.shadergraph@6.5/manual/

3.VisualEffectGraph

https://github.com/Unity-Technologies/VisualEffectGraph-Samples

https://blogs.unity3d.com/2019/03/06/visual-effect-graph-samples/

 

4.ECS

https://docs.unity3d.com/Packages/com.unity.entities@0.0/manual/index.html

https://github.com/Unity-Technologies/EntityComponentSystemSamples

经典案例:

FPSSample

MegaCity_GDC2019工程下载地址

介绍

 

Book of the Dead

Unity2019官方介绍:

Unity 2019.1正式版功能介绍(1)

Unity 2019.1正式版功能介绍(2)

Unity 2019.1正式版功能介绍(3)

Unity 2019.1正式版功能介绍(4)

其余实用功能:

增量式垃圾回收Incremental Garbage Collection

Player Settings->Other settings->Use incremental GC (Experimental)