1、使用场景:json
有两个类都继承了同一个抽象类:ide
/// <summary> /// 沙盒基类 /// </summary> abstract class SandBoxGanmeBase { /// <summary> /// 名称 /// </summary> public string Name { get; set; } /// <summary> /// 版本 /// </summary> public string Version { get; set; } /// <summary> /// 能够驾驶 /// </summary> public bool CanDrive { get { return true; } } } /// <summary> /// GTA /// </summary> class GTA5 : SandBoxGanmeBase { public bool HasHotCoffe { get; set; } } /// <summary> /// Cyberpunk2077 /// </summary> class Cyberpunk2077 : SandBoxGanmeBase { public bool CanModifyDingDing { get { return true; } } }
把信息保存入json:spa
string sJsonFile = AppDomain.CurrentDomain.BaseDirectory + "games.json"; IList<SandBoxGanmeBase> games = new List<SandBoxGanmeBase>(); games.Add(new GTA5() { Name = "GTA5", Version = "1.53", HasHotCoffe = true }); games.Add(new Cyberpunk2077() { Name = "Cyberpunk2077", Version = "1.06" }); string sJson = JsonConvert.SerializeObject(games, Formatting.Indented); if (!File.Exists(sJsonFile)) File.Create(sJsonFile).Close(); using (TextWriter chsTw = new StreamWriter(sJsonFile)) { chsTw.WriteLine(sJson);
chsTw.Flush();
}
games.json 内容:3d
通常的,使用以下代码读取 games.json:code
string sJsonFile = AppDomain.CurrentDomain.BaseDirectory + "games.json"; string sJson = string.Empty; using (StreamReader sr = new StreamReader(sJsonFile)) sJson = sr.ReadToEnd(); IList<SandBoxGanmeBase> games = JsonConvert.DeserializeObject<IList<SandBoxGanmeBase>>(sJson);
会 catch ex 报错:orm
由于,抽象类在 Newton.Json 反序列化时,没法肯定继承抽象类的实例,所以,咱们必需要告诉 Newton.Json:你须要使用哪一个类来进行反序列化,所以,JsonConverter 应运而生。对象
2、自定义 JsonConverterblog
class MyJsonConverter : JsonConverter { public override bool CanConvert(Type objectType) { return typeof(SandBoxGanmeBase).IsAssignableFrom(objectType); } public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { try { var jsonObject = JObject.Load(reader); object target = null; JToken gameName; if (jsonObject.TryGetValue("Name", out gameName)) { switch (gameName.ToString()) { case "GTA5": target = new GTA5(); break; case "Cyberpunk2077": target = new Cyberpunk2077(); break; } } serializer.Populate(jsonObject.CreateReader(), target); return target; } catch (Exception ex) { throw new Exception("解析异常:" + ex.Message); } } public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { } }
修改读取 games.json 代码为:继承
string sJsonFile = AppDomain.CurrentDomain.BaseDirectory + "games.json"; string sJson = string.Empty; using (StreamReader sr = new StreamReader(sJsonFile)) sJson = sr.ReadToEnd(); IList<SandBoxGanmeBase> games = JsonConvert.DeserializeObject<IList<SandBoxGanmeBase>>(sJson, new MyJsonConverter());
反序列化正常:字符串
3、拓展----用特性方式使用 JsonConverter
一、反序列化
SandBoxGanmeBase 增长特性,修改成:
/// <summary> /// 沙盒基类 /// </summary> [JsonConverter(typeof(MyJsonConverter))] abstract class SandBoxGanmeBase { ... }
读取 games.json 方法还原为:
... IList<SandBoxGanmeBase> games = JsonConvert.DeserializeObject<IList<SandBoxGanmeBase>>(sJson);
二、序列化
仅为 SandBoxGanmeBase 增长了特性,再进行序列化时,序列化的 Json 字符串为空,修改 MyJsonConverter,增长 CanWrite 属性:
class MyJsonConverter : JsonConverter { ...
public override bool CanWrite { get { return false; } } ...
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { } }
这样,在序列化对象时,就使用 Newton.Json 默认的 WriteJson 而不是使用 MyJsonConvert 中重写的 WriteJson。
这应该是2020年最后一篇博客记录了,2021年,一如既往,不要在小问题上重复犯错!