「万物之中,但愿至美」,《肖生克的救赎》这句话一直记在内心,不论生活多么不易,心有但愿,生活必定会愈来愈好。java
「 Hope is a good thing , maybe the best of things , and no good thing ever dies . 」git
Flutter 出现已经有一段时间了,搭好环境因为忙其余事就搁置了,刚好此次参与公司 Flutter 项目开发,是时候拾起来了,前两天了解了 Dart 语言,今天恰好看到控件这部分,因而简单写了个“蛛网”控件。github
效果图以下: web
从效果图上能够分析获得,“蛛网” 由简单的线条组成,那须要绘制线条。在 Android 中,能够经过自定义 View ,在 onDraw 方法中调用 canvas.drawLine;或者调用 canvas.drawPath 绘制线条。那么在 Flutter 又该怎样绘制线条?canvas
在 Android 中有 View 提供绘制;一样在 Flutter 中有 CustomPainter 提供绘制,源码中是这么介绍的:app
/// * [Canvas], the class that a custom painter uses to paint.
/// * [CustomPaint], the widget that uses [CustomPainter], and whose sample
/// code shows how to use the above `Sky` class.
/// * [RadialGradient], whose sample code section shows a different take
/// on the sample code above.
abstract class CustomPainter extends Listenable {
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大概意思是:画家用来自定义绘画的类,暂且把它理解成 View 。你能够这么来使用它:dom
class NetView extends CustomPainter{
@override
void paint(Canvas canvas, Size size) {
// TODO: implement paint
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
// TODO: implement shouldRepaint
return null;
}
}
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继承 CustomPainter ,重写 paint 与 shouldRepaint 方法。paint 方法相似 Android 中的 onDraw 方法,但多了一个 Size 参数,来看下 Size 类的定义:ide
const Size(double width, double height) : super(width, height);
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构造参数 width ,height 表示绘制区域的宽高,能够理解成画布大小。Size 须要从外部调用的地方传入,而 Android 须要在 onMeasure 进行测量,Flutter 的方式更加灵活。函数
shouldRepaint 从方法名就能够知道,用于控制重绘,为了提升效率,通常能够这么写:this
@override
bool shouldRepaint(CustomPainter oldDelegate) {
// TODO: implement shouldRepaint
return oldDelegate != this;
}
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那么咱们就能够在 paint(Canvas canvas, Size size) 方法中绘制咱们想要的形状。
蛛网由底部的网状路径以及顶部的不规则覆盖物组成。那能够分红两部分,第一部分绘制底部网状;第二部分绘制顶部覆盖物。
观察底部网状路径由多个正多边形组成(边长递增),那么能够拆分先绘制一个正多边形。
经过 Size 能够拿到整个控件区域的大小,那么正多边形的中点坐标就很容易获取到:
mCenterX = size.width / 2;
mCenterY = size.height / 2;
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为了方便,这里能够把正多边形当作圆内切,想到圆,就应该想到圆的半径,一样根据控件大小获取半径:
radius = mCenterX / mEdgeSize
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最后须要获取到圆内切正多边形的顶点,简单的数学公式:
double x = mCenterX + radius * cos(degToRad(angle * j));
double y = mCenterY + radius * sin(degToRad(angle * j));
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比较尴尬的是,Flutter 中并无 Math.toRadians 函数,那只能本身撸一个,就像这样:
num degToRad(num deg) => deg * (pi / 180.0);
num radToDeg(num rad) => rad * (180.0 / pi);
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绘制多个正多边形,只须要改变 radius 的值:
// mEdgeSize 表示多边形的边数 i + 1
radius = mCenterX / mEdgeSize * (i + 1);
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到此,底部的网状路径绘制差很少,顶部的覆盖物相似,随机改变 radius 的长度:
double value = (random.nextInt(10) + 1) / 10;
double x = mCenterX + radiusMaxLimit * cos(degToRad(angle * i)) * value;
double y = mCenterY + radiusMaxLimit * sin(degToRad(angle * i)) * value;
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接着看看代码如何写。
起一个接地气的名字,可以让你眼前一亮,就叫 SpiderView
先来看看 SpiderView 类的成员变量:
Paint mPaint;
// 覆盖物画笔
Paint mCoverPaint;
// 文本画笔
Paint mTextPaint;
Path mPath;
// 绘制边数默认为6
int mEdgeSize = 6;
final double CIRCLE_ANGLE = 360;
// 整个绘制区域的中点坐标
double mCenterX = 0;
double mCenterY = 0;
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画笔,路劲初始化:
SpiderView(this.mEdgeSize) {
// 初始化画笔
mPaint = new Paint();
mPaint.color = randomRGB();
// 设置抗锯齿
mPaint.isAntiAlias = true;
// 样式为描边
mPaint.style = PaintingStyle.stroke;
mPath = new Path();
mCoverPaint = new Paint();
mCoverPaint.isAntiAlias = true;
mCoverPaint.style = PaintingStyle.fill;
mCoverPaint.color = randomARGB();
mTextPaint = new Paint();
mTextPaint.isAntiAlias = true;
mTextPaint.style = PaintingStyle.fill;
mTextPaint.color = Colors.blue;
}
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paint 方法:
@override
void paint(Canvas canvas, Size size) {
// TODO: implement paint
mCenterX = size.width / 2;
mCenterY = size.height / 2;
// 图层 防止刷新属性结构
canvas.save();
drawSpiderEdge(canvas);
drawCover(canvas);
drawText(canvas);
canvas.restore();
}
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绘制底部网状路劲,代码相对简单,有疑问请留言:
/** * 绘制边线 */
void drawSpiderEdge(Canvas canvas) {
double angle = CIRCLE_ANGLE / mEdgeSize;
double radius = 0;
double radiusMaxLimit = mCenterX > mCenterY ? mCenterX : mCenterY;
for (int i = 0; i < mEdgeSize; i++) {
mPath.reset();
radius = radiusMaxLimit / mEdgeSize * (i + 1);
for (int j = 0; j < mEdgeSize + 1; j++) {
// 移动
if (j == 0) {
mPath.moveTo(mCenterX + radius, mCenterY);
} else {
double x = mCenterX + radius * cos(degToRad(angle * j));
double y = mCenterY + radius * sin(degToRad(angle * j));
mPath.lineTo(x, y);
}
}
mPath.close();
canvas.drawPath(mPath, mPaint);
}
drawSpiderAxis(canvas, radiusMaxLimit, angle);
}
/** * 绘制轴线 */
void drawSpiderAxis(Canvas canvas, double radius, double angle) {
for (int i = 0; i < mEdgeSize; i++) {
mPath.reset();
mPath.moveTo(mCenterX, mCenterX);
double x = mCenterX + radius * cos(degToRad(angle * i));
double y = mCenterY + radius * sin(degToRad(angle * i));
mPath.lineTo(x, y);
canvas.drawPath(mPath, mPaint);
}
}
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绘制顶部覆盖物:
/** * 绘制覆盖区域 */
void drawCover(Canvas canvas) {
mPath.reset();
Random random = new Random();
double angle = CIRCLE_ANGLE / mEdgeSize;
double radiusMaxLimit = min(mCenterY, mCenterY);
for (int i = 0; i < mEdgeSize; i++) {
double value = (random.nextInt(10) + 1) / 10;
double x = mCenterX + radiusMaxLimit * cos(degToRad(angle * i)) * value;
double y = mCenterY + radiusMaxLimit * sin(degToRad(angle * i)) * value;
if (i == 0) {
mPath.moveTo(x, mCenterY);
} else {
mPath.lineTo(x, y);
}
}
mPath.close();
canvas.drawPath(mPath, mCoverPaint);
}
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Flutter 初学,但愿对你们有所帮助,若是你有更好的方案,请留言哟。
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