以前用PointLight作了一个番茄钟,效果还不错,具体可见这篇文章:html
后来试玩了Win2D,此次就用Win2D实现文字的镂空效果,配合PointLight作一个内敛不张扬的番茄钟。github
实现镂空文字的核心思想是使用CanvasGeometry.CreateText从TextLayout获取一个Geometry,而后使用DrawGeometry将它画到DrawingSurface。这篇文章介绍了具体的实现步骤。canvas
Win2D Gallery提供了大量Win2D的Sample,此次就参考了其中的文字镂空效果例子,地址和运行效果以下:windows
Sample的代码量虽多,其实核心并不复杂,下面讲讲须要用到的API:session
由于要用到Win2D,因此首先要引用Win2D.uwp nuget包。由于个人目标不是输出到CanvasControl上,而是想要输出到一个SpriteVisual上,因此使用CanvasDevice:app
var canvasDevice = CanvasDevice.GetSharedDevice();
复制代码
而后建立一个Compositor,并将这个Compositor和CanvasDevice关联起来,这里须要使用 CanvasComposition 建立 GraphicsDevice:函数
var compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
var graphicsDevice = CanvasComposition.CreateCompositionGraphicsDevice(compositor, canvasDevice);
复制代码
而后使用CompositionGraphicsDevice.CreateDrawingSurface建立一个CompositionDrawingSurface对象,它是用来绘画内容的表面:动画
var drawingSurface = graphicsDevice.CreateDrawingSurface(e.NewSize, DirectXPixelFormat.B8G8R8A8UIntNormalized, DirectXAlphaMode.Premultiplied);
复制代码
使用Compositor.CreateSurfaceBrush建立一个CompositionSurfaceBrush
,它的做用是使用像素绘制SpriteVisual,简单来讲它就是一张位图,而后输出到SpriteVisual上:
var maskSurfaceBrush = compositor.CreateSurfaceBrush(drawingSurface);
spriteTextVisual.Brush = maskSurfaceBrush;
复制代码
有了CompositionDrawingSurface就能够随心所欲了,将这个DrawingSurface做为参数,调用CanvasComposition.CreateDrawingSession建立DrawingSession,DrawingSession提供了多个函数,能够自由地在DrawingSurface上画文字、形状、图片甚至SVG。
using (var session = CanvasComposition.CreateDrawingSession(drawingSurface))
{
}
复制代码
要再DrawingSurface上写字,须要CanvasTextLayout,而CanvasTextLayout中的文字大小、格式等则由CanvasTextFormat定义:
using (var textFormat = new CanvasTextFormat()
{
FontSize = (float)FontSize,
Direction = CanvasTextDirection.LeftToRightThenTopToBottom,
VerticalAlignment = CanvasVerticalAlignment.Center,
HorizontalAlignment = CanvasHorizontalAlignment.Center,
})
{
using (var textLayout = new CanvasTextLayout(session, Text, textFormat, width, height))
{
Color fontColor = FontColor;
session.DrawTextLayout(textLayout, 0, 0, fontColor);
}
}
复制代码
由于个人目标是镂空的文字,因此不能直接使用DrawTextLayout。这里须要使用CanvasGeometry.CreateText从TextLayout获取一个Geometry,而后使用DrawGeometry将它画到DrawingSurface。CanvasStrokeStyle是可选的,它控制边框的虚线。
using (var textGeometry = CanvasGeometry.CreateText(textLayout))
{
var dashedStroke = new CanvasStrokeStyle()
{
DashStyle = DashStyle
};
session.DrawGeometry(textGeometry, OutlineColor, (float)StrokeWidth, dashedStroke);
}
复制代码
将上面的代码总结一下,封装为一个OutlineTextControl 控件,它提供了Text、OutlineColor、FontColor等属性,在控件SizeChanged时,或者各个属性改变时调用DrawText
从新在CompositionDrawingSurface上绘制文字。代码大体以下:
public class OutlineTextControl : Control
{
private CompositionDrawingSurface _drawingSurface;
public OutlineTextControl() {
var compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;
var graphicsDevice = CanvasComposition.CreateCompositionGraphicsDevice(compositor, CanvasDevice.GetSharedDevice());
var spriteTextVisual = compositor.CreateSpriteVisual();
ElementCompositionPreview.SetElementChildVisual(this, spriteTextVisual);
SizeChanged += (s, e) =>
{
_drawingSurface = graphicsDevice.CreateDrawingSurface(e.NewSize, DirectXPixelFormat.B8G8R8A8UIntNormalized, DirectXAlphaMode.Premultiplied);
DrawText();
var maskSurfaceBrush = compositor.CreateSurfaceBrush(_drawingSurface);
spriteTextVisual.Brush = maskSurfaceBrush;
spriteTextVisual.Size = e.NewSize.ToVector2();
};
RegisterPropertyChangedCallback(FontSizeProperty, new DependencyPropertyChangedCallback((s, e) =>
{
DrawText();
}));
}
private void DrawText() {
if (ActualHeight == 0 || ActualWidth == 0 || string.IsNullOrWhiteSpace(Text) || _drawingSurface == null)
return;
var width = (float)ActualWidth;
var height = (float)ActualHeight;
using (var session = CanvasComposition.CreateDrawingSession(_drawingSurface))
{
session.Clear(Colors.Transparent);
using (var textFormat = new CanvasTextFormat()
{
FontSize = (float)FontSize,
Direction = CanvasTextDirection.LeftToRightThenTopToBottom,
VerticalAlignment = CanvasVerticalAlignment.Center,
HorizontalAlignment = CanvasHorizontalAlignment.Center,
})
{
using (var textLayout = new CanvasTextLayout(session, Text, textFormat, width, height))
{
if (ShowNonOutlineText)
{
session.DrawTextLayout(textLayout, 0, 0, FontColor);
}
using (var textGeometry = CanvasGeometry.CreateText(textLayout))
{
var dashedStroke = new CanvasStrokeStyle()
{
DashStyle = DashStyle
};
session.DrawGeometry(textGeometry, OutlineColor, (float)StrokeWidth, dashedStroke);
}
}
}
}
}
//SOME CODE AND PROPERTIES
}
复制代码
文章开头的那个番茄钟源码能够在这里查看:
OnePomodoro_OutlineTextView.xaml at master
也能够安装个人番茄钟应用试玩一下,安装地址:
CompositionGraphicsDevice Class (Windows.UI.Composition) - Windows UWP applications _ Microsoft Docs
CompositionDrawingSurface Class (Windows.UI.Composition) - Windows UWP applications _ Microsoft Docs
CompositionGraphicsDevice Class (Windows.UI.Composition) - Windows UWP applications _ Microsoft Docs
CompositionSurfaceBrush Class (Windows.UI.Composition) - Windows UWP applications _ Microsoft Docs