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好了,现在你已具备了基础知识和一些先进的概念感。在这一点上,我建议你到涉水个人源代码。该软件包包含两个版本,一个是C ++的,一个是Blitz Basic的。两个版本都大量注释,应该是至关容易执行,相对来说。这里是链接。app
Okay, now you have the basics and a sense of some of the advanced concepts. At this point, I'd suggest wading into my source code. The package contains two versions, one in C++ and one in Blitz Basic. Both versions are heavily commented and should be fairly easy to follow, relatively speaking. Here is the link.less
演示代码:A *探路者(2维)1.9版网站
Sample Code: A* Pathfinder (2D) Version 1.9ui
若是您没有接触到C ++或Blitz Basic,两个小的EXE文件能够在C ++版本中找到。Blitz Basic版本能够通过在Blitz Basic网站下载Blitz Basic 3D(不加Blitz Plus)的免费试用版本上来运行。this
If you do not have access to C++ or Blitz Basic, two small exe files can be found in the C++ version. The Blitz Basic version can be run by downloading the free demo version of Blitz Basic 3D (not Blitz Plus) at the Blitz Basic web site.idea
你也应该考虑通过如下网页阅读。若是你已经阅读本教程,现在他们要容易明白得多。spa
You should also consider reading through the following web pages. They should be much easier to understand now that you have read this tutorial.
Amit的A *页:这是一个由阿米特帕特尔很是普遍引用的页面,但它能够是一个有点混乱,若是你还没有看过这篇文章第一次。很是值得一试。尤为见Amit的本身的想法的话题。
Amit's A* Pages: This is a very widely referenced page by Amit Patel, but it can be a bit confusing if you haven't read this article first. Well worth checking out. See especially Amit's own thoughts on the topic.
智能移动:智能路径查找:本文由布赖恩·斯托特在Gamasutra.com须要注册阅读。注册是免费的,很是值得刚好达到这篇文章,更不用说可用那里的其余资源。由布莱恩用Delphi编写的程序帮助我学习A *,它的背后是个人A *程序的灵感。它也介绍了一些替代A *。
Smart Moves: Intelligent Path Finding: This article by Bryan Stout at Gamasutra.com requires registration to read. The registration is free and well worth it just to reach this article, much less the other resources that are available there. The program written in Delphi by Bryan helped me learn A*, and it is the inspiration behind my A* program. It also describes some alternatives to A*.
地形分析:这是一种先进的,但颇有趣,文章由Dave Pottinger,有专业的Ensemble工做室。这家伙协调帝国时代的发展国王和年龄。不要期望在这里明白了一切,但它是一个有趣的文章,可能会给你一些本身的想法。它包括MIP映射,映射的影响力,还有其它一些高级AI /路径搜索的概念进行了一些讨论。
Terrain Analysis: This is an advanced, but interesting, article by Dave Pottinger, a professional at Ensemble Studios. This guy coordinated the development of Age of Empires and Age of Kings. Don't expect to understand everything here, but it is an interesting article that might give you some ideas of your own. It includes some discussion of mip-mapping, influence mapping, and some other advanced AI/pathfinding concepts.
其余一些网站值得一试:
Some other sites worth checking out:
aiGuru:路径搜索
aiGuru: Pathfinding
游戏AI资源:路径搜索
Game AI Resource: Pathfinding
GameDev.net:路径搜索
GameDev.net: Pathfinding
嗯,就是这样。若是你碰巧编写使用这些概念的程序,我很乐意看到它。我能够在到达
Well, that's it. If you happen to write a program that uses any of these concepts, I'd love to see it. I can be reached at
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在此以前,祝你好运!
Until then, good luck!