截图是游戏中很是常见的一个功能,在cocos中能够经过摄像机和 RenderTexture 能够快速实现一个截图功能,具体API可参考:https://docs.cocos.com/creator/manual/zh/render/camera.html?h=%E6%88%AA%E5%9B%BE,其中官方也提供了比较完整的例子。javascript
实际上不用官网提供的全屏截图的例子,通常在网页中咱们也能将页面截图保存,好比经过htmltocanvas,cocos开发的小游戏在网页中打开实际就是一个canvas,前端是能够经过将canvas保存为图片的,这里就不细说了。html
咱们仍是来看下如何把屏幕中某一区域的内容生成图片并保存到本地。前端
一、建立RenderTexturejava
//新建一个 RenderTexture,而且设置 camera 的 targetTexture 为新建的 RenderTexture,这样 camera 的内容将会渲染到新建的 RenderTexture 中。
let texture = new cc.RenderTexture(); let gl = cc.game._renderContext;
//若是截图中不含mask组件能够不加第三个参数,不过建议加上 texture.initWithSize(this.node.width, this.node.height, gl.STENCIL_INDEX8);//这里的宽高直接决定了截图的宽高,若是是全屏截图就是cc.visibleRect.width, cc.visibleRect.height,该处能够设置为截图目标区域的宽高
this.camera = this.node.addComponent(cc.Camera); this.camera.targetTexture = texture; this.texture = texture;
二、绘制canvasnode
createSprite() { let width = this.texture.width; let height = this.texture.height;
//截图的本质是建立一个canvas,而后经过canvas生成图片材质 if (!this._canvas) { this._canvas = document.createElement('canvas'); this._canvas.width = width; this._canvas.height = height; } else { this.clearCanvas(); } let ctx = this._canvas.getContext('2d'); this.camera.render();//相机绘制,将屏幕上的内容更新到renderTexture中 let data = this.texture.readPixels();//读取renderTexture中的数据 let rowBytes = width * 4; for (let row = 0; row < height; row++) { let srow = height - 1 - row; let imageData = ctx.createImageData(width, 1); let start = srow * width * 4; for (let i = 0; i < rowBytes; i++) { imageData.data[i] = data[start + i]; } ctx.putImageData(imageData, 0, row); } return this._canvas; },
上述代码中用到了canvas 的createImageData() 和putImageData()方法,createImageData() 方法建立新的空白 ImageData 对象,putImageData() 方法将图像数据(从指定的 ImageData 对象)放回画布上。chrome
三、获取图片canvas
initImage(img) { // return the type and dataUrl var dataURL = this._canvas.toDataURL("image/png"); var img = document.createElement("img"); img.src = dataURL; return img; },
生成canvas就能够经过canvas.toDataURL()方法将canvas转换为图片网络
四、生成截图效果,将上一步生成的图片当作材质挂载到新建的nodeapp
showSprite(img) { let y = this.getTargetArea().y; let x = this.getTargetArea().x; let rect = new cc.Rect(x, y, 770, 800) let texture = new cc.Texture2D(); texture.initWithElement(img); let spriteFrame = new cc.SpriteFrame(); spriteFrame.setTexture(texture); spriteFrame.setRect(rect) let node = new cc.Node(); let sprite = node.addComponent(cc.Sprite); sprite.spriteFrame = spriteFrame; node.zIndex = cc.macro.MAX_ZINDEX; node.parent = cc.director.getScene(); // set position let width = cc.winSize.width; let height = cc.winSize.height; node.x = width / 2; node.y = height / 2; node.on(cc.Node.EventType.TOUCH_START, () => { node.parent = null; node.destroy(); }); this.captureAction(node, width, height); },
五、截图动画(相似手机截图,截图后有个缩略图动画)动画
captureAction(capture, width, height) { let scaleAction = cc.scaleTo(1, 0.3); let targetPos = cc.v2(width - width / 6, height / 4); let moveAction = cc.moveTo(1, targetPos); let spawn = cc.spawn(scaleAction, moveAction); let finished = cc.callFunc(() => { capture.destroy(); }) let action = cc.sequence(spawn, finished); capture.runAction(action); },
六、下载图片到本地,动态生成a标签,模拟点击后移除
downloadImg() { this.createSprite(); var img = this.initImage(); this.showSprite(img) var dataURL = this._canvas.toDataURL("image/png") var a = document.createElement("a") a.href = dataURL; a.download = "image"; document.body.appendChild(a); a.click(); document.body.removeChild(a); },
完整代码以下:
cc.Class({ extends: cc.Component, properties: { _canvas: null, targetNode: cc.Node }, onLoad() { this.init(); }, init() { let texture = new cc.RenderTexture(); let gl = cc.game._renderContext; texture.initWithSize(this.node.width, this.node.height, gl.STENCIL_INDEX8); this.camera = this.node.addComponent(cc.Camera); this.camera.targetTexture = texture; this.texture = texture; }, // create the img element initImage(img) { // return the type and dataUrl var dataURL = this._canvas.toDataURL("image/png"); var img = document.createElement("img"); img.src = dataURL; return img; }, // create the canvas and context, filpY the image Data createSprite() { let width = this.texture.width; let height = this.texture.height; if (!this._canvas) { this._canvas = document.createElement('canvas'); this._canvas.width = width; this._canvas.height = height; } else { this.clearCanvas(); } let ctx = this._canvas.getContext('2d'); this.camera.render(); let data = this.texture.readPixels(); // write the render data let rowBytes = width * 4; for (let row = 0; row < height; row++) { let srow = height - 1 - row; let imageData = ctx.createImageData(width, 1); let start = srow * width * 4; for (let i = 0; i < rowBytes; i++) { imageData.data[i] = data[start + i]; } ctx.putImageData(imageData, 0, row); } return this._canvas; }, getTargetArea() { let targetPos = this.targetNode.convertToWorldSpaceAR(cc.v2(0, 0)) let y = cc.winSize.height - targetPos.y - this.targetNode.height / 2; let x = cc.winSize.width - targetPos.x - this.targetNode.width / 2; return { x, y } }, downloadImg() { this.createSprite(); var img = this.initImage(); this.showSprite(img) var dataURL = this._canvas.toDataURL("image/png") var a = document.createElement("a") a.href = dataURL; a.download = "image"; document.body.appendChild(a); a.click(); document.body.removeChild(a); }, // show on the canvas showSprite(img) { let y = this.getTargetArea().y; let x = this.getTargetArea().x; let rect = new cc.Rect(x, y, 770, 800) let texture = new cc.Texture2D(); texture.initWithElement(img); let spriteFrame = new cc.SpriteFrame(); spriteFrame.setTexture(texture); spriteFrame.setRect(rect) let node = new cc.Node(); let sprite = node.addComponent(cc.Sprite); sprite.spriteFrame = spriteFrame; node.zIndex = cc.macro.MAX_ZINDEX; node.parent = cc.director.getScene(); // set position let width = cc.winSize.width; let height = cc.winSize.height; node.x = width / 2; node.y = height / 2; node.on(cc.Node.EventType.TOUCH_START, () => { node.parent = null; node.destroy(); }); this.captureAction(node, width, height); }, // sprite action captureAction(capture, width, height) { let scaleAction = cc.scaleTo(1, 0.3); let targetPos = cc.v2(width - width / 6, height / 4); let moveAction = cc.moveTo(1, targetPos); let spawn = cc.spawn(scaleAction, moveAction); let finished = cc.callFunc(() => { capture.destroy(); }) let action = cc.sequence(spawn, finished); capture.runAction(action); }, clearCanvas() { let ctx = this._canvas.getContext('2d'); ctx.clearRect(0, 0, this._canvas.width, this._canvas.height); } });
原文出处:https://www.cnblogs.com/hutuzhu/p/11234136.html