若是要实例化的类只有一个构造函数, 则使用方法很简单使用方法以下:ide
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using (IUnityContainer container =
new
UnityContainer())
{
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection(
"unity"
);
section.Configure(container);
//...
ILogger logger = container.Resolve<ILogger>(
"DatabaseLogger"
);
return
logger;
}
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其中配置文件为函数
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<?xml version=
"1.0"
encoding=
"utf-8"
?>
<configuration>
<configSections>
<section name=
"unity"
type=
"Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration"
/>
</configSections>
<unity>
<containers>
<container>
<types>
<type type=
"Bery.ILogger, UnityStudy"
mapTo=
"Bery.DatabaseLogger, UnityStudy"
name=
"DatabaseLogger"
>
</type>
</types>
</container>
</containers>
</unity>
</configuration>
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若是DatabaseLogger类中的有两个构造函数, 代码以下this
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public DatabaseLogger()
{
}
public DatabaseLogger(string name)
{
}
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则Unity自动使用参数最多的构造函数进行建立对象, 会抛出如下异常:spa
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Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the dependency failed, type =
"Bery.ILogger"
, name =
"DatabaseLogger"
.
Exception occurred
while
:
while
resolving.
Exception is: InvalidOperationException - The type String cannot be constructed. You must configure the container to supply
this
value.
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若是您想让它使用无参的构造函数建立, 则要使用[InjectionConstructor]特性进行修饰无参的构造函数,code
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[InjectionConstructor]
public DatabaseLogger()
{
}
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若您想使用带参数的构造函数建立对象, 除了在构造函数上使用[InjectionConstructor]外, 还要在建立时传递参数,代码以下xml
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using (IUnityContainer container =
new
UnityContainer())
{
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection(
"unity"
);
section.Configure(container);
ILogger logger = container.Resolve<ILogger>(
"DatabaseLogger"
,
new
ParameterOverrides{
{
"name"
,
"logName"
}
});
return
logger;
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