【起航计划 031】2015 起航计划 Android APIDemo的魔鬼步伐 30 App->Preferences->Advanced preferences 自定义preference OnP

前篇文章Android ApiDemo示例解析(31):App->Preferences->Launching preferences 中用到了Advanced preferences 中定义的AdvancedPreferences。android

本篇具体介绍AdvancedPreferences, 这个例子称为Advanced ,是由于它涉及到了自定义Preference, 并在一个工做线程中刷新某个Preference的值。api

Preference 为显示在PreferenceActivity (通常以列表显示)在某个偏好的基类。有点相似于显示在Activity中的某个View。Preference 实际存取的是对应在Shared Preferences中一项,而Preference定义的key也就是用来访问Shared Preferences的key值。ide

和View同样能够自定义View,在Android中也能够自定义Preference,用来显示管理应用自定义的程序偏好。本例 MyPreference 自定义一个Preference 用来存储用户点击该Preference的次数,类型为整数,初始值定义为100。它在advanced_preferences.xml 对应的定义以下:函数

    <com.example.android.apis.preference.MyPreference
            android:key="my_preference"
            android:title="@string/title_my_preference"
            android:summary="@string/summary_my_preference"
            android:defaultValue="100" />

Preference 定义了不少属性,好比Default Value, dependency, enabled, icon ,key 等等都有对应的方法来操做。而且提供了两个Listener:PreferenceChangeListener, PreferenceClickListener ,容许应用程序响应Preference值变化事件,或是用户点击Preference事件。post

这里按照MyPreference 代码顺序说明一下如何自定义一个Preference。this

1.  派生于 Preference基类。spa

public class MyPreference extends Preference

 

 2. 和自定义View相似能够为自定义Preference 自定义Layout。 MyPreference 使用R.layout.preference_widget_mypreference  ,定义很简单只有一个TextView ,其id为mypreference_widget。 通常在构造函数中使用setWidgetLayoutResource为Preference派生类设置Layout资源。线程

    // This is the constructor called by the inflater
    public MyPreference(Context context, AttributeSet attrs) {
        super(context, attrs);

        setWidgetLayoutResource(R.layout.preference_widget_mypreference);
    }

 

3.  若有须要为自定义的Layout中的View 设置属性,能够在onBindView(View view)中完成。下面代码为TextView设置值为mClickCounter。rest

    @Override
    protected void onBindView(View view) {
        super.onBindView(view);

        // Set our custom views inside the layout
        final TextView myTextView = (TextView) view.findViewById(R.id.mypreference_widget);
        if (myTextView != null) {
            myTextView.setText(String.valueOf(mClickCounter));
        }
    }

 

4. 若是为该自定义Preference 在XML定义了初值,好比 MyPreference的初值android:defaultValue=”100″,咱们想在代码中使用这个初值来初始化变量 mClickCounter 。mClickCounter 类型为整数,这个变量就是用来保存用户的按键次数的。code

    @Override
    protected Object onGetDefaultValue(TypedArray a, int index) {
        // This preference type's value type is Integer, so we read the default
        // value from the attributes as an Integer.
        return a.getInteger(index, 0);
    }

    @Override
    protected void onSetInitialValue(boolean restoreValue, Object defaultValue) {
        if (restoreValue) {
            // Restore state
            mClickCounter = getPersistedInt(mClickCounter);
        } else {
            // Set state
            int value = (Integer) defaultValue;
            mClickCounter = value;
            persistInt(value);
        }
    }

 

5 重载 onSaveInstanceState,onRestoreInstanceState ,这两个方法是用来临时保存或是恢复一些变量值。在Preference 调用persistInt,persistBoolean, persistString等以前,preference 对应的值尚未被保存在或是更新在Shared preferences 中,若是这时用户旋转屏幕,则形成Activity从新建立,咱们须要在屏幕旋转时用户选择项会保留,可使用 onSaveInstanceState,onRestoreInstanceState来保持一些临时数据。

    @Override
    protected Parcelable onSaveInstanceState() {
        /*
         * Suppose a client uses this preference type without persisting. We
         * must save the instance state so it is able to, for example, survive
         * orientation changes.
         */

        final Parcelable superState = super.onSaveInstanceState();
        if (isPersistent()) {
            // No need to save instance state since it's persistent
            return superState;
        }

        // Save the instance state
        final SavedState myState = new SavedState(superState);
        myState.clickCounter = mClickCounter;
        return myState;
    }

    @Override
    protected void onRestoreInstanceState(Parcelable state) {
        if (!state.getClass().equals(SavedState.class)) {
            // Didn't save state for us in onSaveInstanceState
            super.onRestoreInstanceState(state);
            return;
        }

        // Restore the instance state
        SavedState myState = (SavedState) state;
        super.onRestoreInstanceState(myState.getSuperState());
        mClickCounter = myState.clickCounter;
        notifyChanged();
    }

 

其中SavedState为BaseSavedState的子类,这里不详细介绍了,而BaseSavedState实现了Parcelable接口,借用Windows平台上的Serialable,其功能和其它平台上序列化功能相似。

6. MyPreference响应Click事件,并将按键次数存入Shared Preferences 中。

    @Override
    protected void onClick() {
        int newValue = mClickCounter + 1;
        // Give the client a chance to ignore this change if they deem it
        // invalid
        if (!callChangeListener(newValue)) {
            // They don't want the value to be set
            return;
        }

        // Increment counter
        mClickCounter = newValue;

        // Save to persistent storage (this method will make sure this
        // preference should be persistent, along with other useful checks)
        persistInt(mClickCounter);

        // Data has changed, notify so UI can be refreshed!
        notifyChanged();
    }

 

Preference使用persistBoolean, persistFloat ,persistInt, persistLong ,persisitString 向Shared Preferences中存储数据,由于mClickCounter为整数,因此使用persistInt。 notifyChanged用于通知UI有数据变化。callChangeListener 将会调用注册过的Preference.OnPreferenceChangeListener 以通知Preference有变化。

再来看看AdvancedPreferences,代码不是很长,以下:

public class AdvancedPreferences extends PreferenceActivity implements OnSharedPreferenceChangeListener {
    public static final String KEY_MY_PREFERENCE = "my_preference";
    public static final String KEY_ADVANCED_CHECKBOX_PREFERENCE = "advanced_checkbox_preference";

    private CheckBoxPreference mCheckBoxPreference;
    private Handler mHandler = new Handler();

    /**
     * This is a simple example of controlling a preference from code.
     */
    private Runnable mForceCheckBoxRunnable = new Runnable() {
        public void run() {
            if (mCheckBoxPreference != null) {
                mCheckBoxPreference.setChecked(!mCheckBoxPreference.isChecked());
            }

            // Force toggle again in a second
            mHandler.postDelayed(this, 1000);
        }
    };

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // Load the XML preferences file
        addPreferencesFromResource(R.xml.advanced_preferences);

        // Get a reference to the checkbox preference
        mCheckBoxPreference = (CheckBoxPreference)getPreferenceScreen().findPreference(
                KEY_ADVANCED_CHECKBOX_PREFERENCE);
    }

    @Override
    protected void onResume() {
        super.onResume();

        // Start the force toggle
 mForceCheckBoxRunnable.run(); // Set up a listener whenever a key changes
        getPreferenceScreen().getSharedPreferences().registerOnSharedPreferenceChangeListener(this);
    }

    @Override
    protected void onPause() {
        super.onPause();

        // Unregister the listener whenever a key changes
        getPreferenceScreen().getSharedPreferences().unregisterOnSharedPreferenceChangeListener(this);

        mHandler.removeCallbacks(mForceCheckBoxRunnable);
    }

    public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) {
        // Let's do something when my counter preference value changes
        if (key.equals(KEY_MY_PREFERENCE)) {
            Toast.makeText(this, "Thanks! You increased my count to "
                    + sharedPreferences.getInt(key, 0), Toast.LENGTH_SHORT).show();
        }
    }

}

 

它实现了OnSharedPreferenceChangeListener,所以能够用来监听MyPreference的变化。

Handler ,因为程序中须要从工做线程中更新Preference的值,而Preference为UI,不能够从工做线程中直接更新UI,Handler容许工做线 程来更新UI,后续有详细介绍。本例每隔1秒将Haunted preference 值变化一次(选中->不选->选中->不选 ..)

registerOnSharedPreferenceChangeListener,unregisterOnSharedPreferenceChangeListener 用来为SharedPreferences 注册一个总的Preference 变化事件处理代码。本例中MyPreference变化时在屏幕上显示当前按键的次数:

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