早在一年前想学习下flutter,但当时对于它布局中地狱式的嵌套有点望而生畏,心想为何嵌套这么复杂,就没有xml布局方式吗,用jsx方式也行啊,为何要用dart
而不用javascript
,走开,劳资不学了。
然而,随着今年google io大会flutter新版本发布,大势宣扬。我又开始从头学习flutter了:javascript
恰好公司有新app开发,此次决定用flutter开发了,边开发边学习,既完成了工做又完成了学习(ps:如今公司ios和前端也在学了😂)。前端
用完flutter的感觉是,一旦接受这种嵌套布局后,发现布局也没那么难,hot reload
牛皮,async
真好用,dart
语言真方便,嗯,香啊。java
下面就这次app开发记录相关要点(菜鸟阶段,欢迎指正)ios
为适配各个分辨率的图片资源,一般须要1,2,3倍的图。在flutter项目根目录下建立assets/images目录,在pubspec.yaml
文件中加入图片配置git
flutter:
# ...
assets:
- assets/images/
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而后经过sketch
切出1/2/3倍图片,这里可经过编辑预设
,在词首加入2.0x/
和3.0x/
,这样导出的格式便符合flutter图片资源所需了。 github
这里再建一个image_helper.dart
的工具类,用于产生Image
数据库
class ImageHelper {
static String png(String name) {
return "assets/images/$name.png";
}
static Widget icon(String name, {double width, double height, BoxFit boxFit}) {
return Image.asset(
png(name),
width: width,
height: height,
fit: boxFit,
);
}
}
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在app主界面,tab底部导航是最经常使用的。一般基于Scaffold
的bottomNavigationBar
配和PageView
使用。经过PageController
控制PageView
界面切换,同时使用BottomNavigationBar
的currentIndex
控制tab选中状态。 为了能使监听返回键,使用WillPopScope
实现点两次返回键退出app。json
List pages = <Widget>[HomePage(), MinePage()];
class _TabNavigatorState extends State<TabNavigator> {
DateTime _lastPressed;
int _tabIndex = 0;
var _controller = PageController(initialPage: 0);
BottomNavigationBarItem buildTab(
String name, String normalIcon, String selectedIcon) {
return BottomNavigationBarItem(
icon: ImageHelper.icon(normalIcon, width: 20),
activeIcon: ImageHelper.icon(selectedIcon, width: 20),
title: Text(name));
}
@override
Widget build(BuildContext context) {
return Scaffold(
bottomNavigationBar: BottomNavigationBar(
currentIndex: _tabIndex,
backgroundColor: Colors.white,
onTap: (index) {
setState(() {
_controller.jumpToPage(index);
_tabIndex = index;
});
},
selectedItemColor: Color(0xff333333),
unselectedItemColor: Color(0xff999999),
selectedFontSize: 11,
unselectedFontSize: 11,
type: BottomNavigationBarType.fixed,
items: [
buildTab("Home", "ic_home", "ic_home_s"),
buildTab("Mine", "ic_mine", "ic_mine_s")
]),
body: WillPopScope(
child: PageView.builder(
itemBuilder: (ctx, index) => pages[index],
controller: _controller,
physics: NeverScrollableScrollPhysics(),//禁止PageView左右滑动
),
onWillPop: () async {
if (_lastPressed == null ||
DateTime.now().difference(_lastPressed) >
Duration(seconds: 1)) {
_lastPressed = DateTime.now();
Fluttertoast.showToast(msg: "Press again to exit");
return false;
} else {
return true;
}
}),
);
}
}
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网络框架使用的是dio,不论是哪一种平台,网络请求最终要转成实体model用于ui展现。这里先将dio作一个封装,便于使用。api
网络请求中一般须要添加自定义拦截器来预处理网络请求,每每须要将登陆信息(如user_id等)放在公共参数中,例如;bash
import 'package:dio/dio.dart';
import 'dart:async';
import 'package:shared_preferences/shared_preferences.dart';
class CommonInterceptor extends Interceptor {
@override
Future onRequest(RequestOptions options) async {
options.queryParameters = options.queryParameters ?? {};
options.queryParameters["app_id"] = "1001";
var pref = await SharedPreferences.getInstance();
options.queryParameters["user_id"] = pref.get(Constants.keyLoginUserId);
options.queryParameters["device_id"] = pref.get(Constants.keyDeviceId);
return super.onRequest(options);
}
}
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而后使用dio
封装get
和post
请求,预处理响应response
的code
。假设咱们的响应格式是这样的:
{
code:0,
msg:"获取数据成功",
result:[] //或者{}
}
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import 'package:dio/dio.dart';
import 'common_interceptor.dart';
/* * 网络管理 */
class HttpManager {
static HttpManager _instance;
static HttpManager getInstance() {
if (_instance == null) {
_instance = HttpManager();
}
return _instance;
}
Dio dio = Dio();
HttpManager() {
dio.options.baseUrl = "https://api.xxx.com/";
dio.options.connectTimeout = 10000;
dio.options.receiveTimeout = 5000;
dio.interceptors.add(CommonInterceptor());
dio.interceptors.add(LogInterceptor(responseBody: true));
}
static Future<Map<String, dynamic>> get(String path, Map<String, dynamic> map) async {
var response = await getInstance().dio.get(path, queryParameters: map);
return processResponse(response);
}
/* 表单形式 */
static Future<Map<String, dynamic>> post(String path, Map<String, dynamic> map) async {
var response = await getInstance().dio.post(path,
data: map,
options: Options(
contentType: "application/x-www-form-urlencoded",
headers: {"Content-Type": "application/x-www-form-urlencoded"}));
return processResponse(response);
}
static Future<Map<String, dynamic>> processResponse(Response response) async {
if (response.statusCode == 200) {
var data = response.data;
int code = data["code"];
String msg = data["msg"];
if (code == 0) {//请求响应成功
return data;
}
throw Exception(msg);
}
throw Exception("server error");
}
}
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使用dio
能够将最终的请求响应response
转成Map<String, dynamic>
对象,咱们还须要将map
转成相应的model
。假如咱们有一个获取文章列表的接口响应以下:
{
code:0,
msg:"获取数据成功",
result:[
{
article_id:1,
article_title:"标题",
article_link:"https://xxx.xxx"
}
]
}
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就须要一个Article
的model。因为Flutter
下是禁用反射的,咱们只能手动初始化每一个成员变量。 不过咱们能够经过json_serializable将手动初始化的工做交给它。 首先在pubspec.yaml
引入它:
dependencies:
json_annotation: ^2.0.0
dev_dependencies:
json_serializable: ^2.0.0
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咱们建立一个article.dart
的model类:
import 'package:json_annotation/json_annotation.dart';
part 'article.g.dart';
//FieldRename.snake 表示json字段下划线分割类型如:article_id
@JsonSerializable(fieldRename: FieldRename.snake, checked: true)
class Article {
final int articleId;
final String articleTitle;
final String articleLikn;
}
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注意这里引用到了一个article.g.dart
没有产生的文件,咱们经过pub run build_runner build
命令就会生成这个文件
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'article.dart';
// **************************************************************************
// JsonSerializableGenerator
// **************************************************************************
Article _$ArticleFromJson(Map<String, dynamic> json) {
return $checkedNew('Article', json, () {
final val = Article();
$checkedConvert(json, 'article_id', (v) => val.articleId = v as int);
$checkedConvert(
json, 'article_title', (v) => val.articleTitle = v as String);
$checkedConvert(json, 'article_link', (v) => val.articleLink = v as String);
return val;
}, fieldKeyMap: const {
'articleId': 'article_id',
'articleTitle': 'article_title',
'articleLink': 'article_link'
});
}
Map<String, dynamic> _$ArticleToJson(Article instance) => <String, dynamic>{
'article_id': instance.articleId,
'article_title': instance.articleTitle,
'article_link': instance.articleLink
};
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而后在article.dart
里添加工厂方法
class Article{
...
factory Article.fromJson(Map<String, dynamic> json) => _$ArticleFromJson(json);
}
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建立好model
类后,就能够建一个具体的api请求类ApiRepository
,经过async
库,能够将网络请求最终封装成一个Future
对象,实际调用时,咱们能够将异步回调形式的请求转成同步的形式,这有点和kotlin
的协程相似:
import 'dart:async';
import '../http/http_manager.dart';
import '../model/article.dart';
class ApiRepository {
static Future<List<Article>> articleList() async {
var data = await HttpManager.get("articleList", {"page": 1});
return data["result"].map((Map<String, dynamic> json) {
return Article.fromJson(json);
});
}
}
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封装好网络请求后,就能够在具体的组件中使用了。假设有一个_ArticlePageState
:
import 'package:flutter/material.dart';
import '../model/article.dart';
import '../repository/api_repository.dart';
class ArticlePage extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return _ArticlePageState();
}
}
class _ArticlePageState extends State<ArticlePage> {
List<Article> _list = [];
@override
void initState() {
super.initState();
_loadData();
}
void _loadData() async {//若是须要展现进度条,就必须try/catch捕获请求异常。
showLoading();
try {
var list = await ApiRepository.articleList();
setState(() {
_list = list;
});
} catch (e) {}
hideLoading();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: ListView.builder(
itemCount: _list.length,
itemBuilder: (ctx, index) {
return Text(_list[index].articleTitle);
})),
);
}
}
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数据库操做经过sqflite,简单封装处理事例了文章Article
的插入操做。
import 'package:sqflite/sqflite.dart';
import 'package:path/path.dart';
import 'dart:async';
import '../model/article.dart';
class DBManager {
static const int _VSERION = 1;
static const String _DB_NAME = "database.db";
static Database _db;
static const String TABLE_NAME = "t_article";
static const String createTableSql = ''' create table $TABLE_NAME( article_id int, article_title text, article_link text, user_id int, primary key(article_id,user_id) ); ''';
static init() async {
String dbPath = await getDatabasesPath();
String path = join(dbPath, _DB_NAME);
_db = await openDatabase(path, version: _VSERION, onCreate: _onCreate);
}
static _onCreate(Database db, int newVersion) async {
await db.execute(createTableSql);
}
static Future<int> insertArticle(Article item, int userId) async {
var map = item.toMap();
map["user_id"] = userId;
return _db.insert("$TABLE_NAME", map);
}
}
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为了兼容底层,须要经过MethodChannel
进行Flutter
和Native(Android/iOS)
通讯
这里举例flutter端打开系统相册意图,并取得最终的相册路径回调给flutter端。 咱们在Android中的MainActivity
中onCreate
方法处理通讯逻辑
eventChannel = MethodChannel(flutterView, "event")
eventChannel?.setMethodCallHandler { methodCall, result ->
when (methodCall.method) {\
"openPicture" -> PictureUtil.openPicture(this) {
result.success(it)
}
}
}
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由于是经过result.success
将结果回调给Flutter
端,因此封装了打开相册的工具类。
object PictureUtil {
fun openPicture(activity: Activity, callback: (String?) -> Unit) {
val f = getFragment(activity)
f.callback = callback
val intentToPickPic = Intent(Intent.ACTION_PICK, null)
intentToPickPic.setDataAndType(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, "image/*")
f.startActivityForResult(intentToPickPic, 200)
}
private fun getFragment(activity: Activity): PictureFragment {
var fragment = activity.fragmentManager.findFragmentByTag("picture")
if (fragment is PictureFragment) {
} else {
fragment = PictureFragment()
activity.fragmentManager.apply {
beginTransaction().add(fragment, "picture").commitAllowingStateLoss()
executePendingTransactions()
}
}
return fragment
}
}
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而后在PictureFragment
中加入callback
,而且处理onActivityResult
逻辑
class PictureFragment : Fragment() {
var callback: ((String?) -> Unit)? = null
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
super.onActivityResult(requestCode, resultCode, data)
if (requestCode == 200) {
if (data != null) {
callback?.invoke(FileUtil.getFilePathByUri(activity, data!!.data))
}
}
}
}
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这里FileUtil.getFilePathByUri
是经过data
获取相册路径逻辑就不贴代码了,网上不少能够搜索一下。 而后在flutter端使用
void _openPicture() async {
var result = await MethodChannel("event").invokeMethod("openPicture");
images.add(result as String);
setState(() {});
}
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将刚刚MainActivity
中的eventChannel
声明成类变量,就能够在其余地方使用它了。好比推送通知,若是须要调用Flutter
端的埋点接口方法。
class MainActivity : FlutterActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
GeneratedPluginRegistrant.registerWith(this)
eventChannel = MethodChannel(flutterView, "event")
eventChannel?.setMethodCallHandler { methodCall, result ->
...
}
}
checkNotify(intent)
initPush()
}
companion object {
var eventChannel: MethodChannel? = null
}
}
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在Firebase消息通知中调用Flutter
方法
class FirebaseMsgService : FirebaseMessagingService() {
override fun onMessageReceived(msg: RemoteMessage?) {
super.onMessageReceived(msg)
"onMessageReceived:$msg".logE()
if (msg != null){
showNotify(msg)
MainActivity.eventChannel?.invokeMethod("saveEvent", 1)
}
}
}
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而后在Flutter
层咱们添加回调
class NativeEvent {
static const platform = const MethodChannel("event");
static void init() {
platform.setMethodCallHandler(platformCallHandler);
}
static Future<dynamic> platformCallHandler(MethodCall call) async {
switch (call.method) {
case "saveEvent":
print("saveEvent.....");
await ApiRepository.saveEvent(call.arguments);
return "";
break;
}
}
}
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