最近学了点Java网络编程,多个客户端实现实时通讯。java
项目分为4个类 :消息类、消息类型类、服务器端类、客户端类。编程
消息类中 包括 String的消息内容、消息发送者、消息传达者,和int的消息类型。服务器
package WeiXinItsFather;网络
import java.io.Serializable;socket
public class Message implements Serializable{
private String from;
private String to;
private String info;
private int type;
public String getFrom() {
return from;
}
public void setFrom(String from) {
this.from = from;
}
public String getTo() {
return to;
}
public void setTo(String to) {
this.to = to;
}
public String getInfo() {
return info;
}
public void setInfo(String info) {
this.info = info;
}
public int getType() {
return type;
}
public void setType(int type) {
this.type = type;
}
public Message(String from, String to, String info, int type) {
super();
this.from = from;
this.to = to;
this.info = info;
this.type = type;
}
@Override
public String toString() {
return "Message [from=" + from + ", to=" + to + ", info=" + info + ", type=" + type + "]";
}
public Message() {
}
}
ide
消息类型类 包括 两个静态int的变量,用于区别服务器处理客户端登陆和发送操做函数
package WeiXinItsFather;this
public final class MessageType {
public static final int TYPE_LOGIN = 0x1;
public static final int TYPE_SEND = 0x2;
}
.net
服务器端类经过 容器Vector保存客户端处理的线程,经过ExecutorService 建立线程池,而后建立一个用户进程类UserThread 继承自 Runnable,重载run()函数:经过对象流获取消息对象,而后判断消息类型,如果登陆则经过输出流返回“欢迎你”,如果发送类型则获取消息对象中的消息传达者,而后经过遍历容器中是否有“消息传达者”的客户端线程,有的话就将消息对象经过该线程的输出流发送出去。线程
package WeiXinItsFather;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.lang.reflect.Executable;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Vector;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
public class Server {
public static void main(String[] args) {
Vector<UserThread> vector = new Vector<UserThread>();//保存客户端处理的线程
ExecutorService es = Executors.newFixedThreadPool(5);
try {
ServerSocket server = new ServerSocket(6666);
System.out.println("服务器已启动");
while(true) {
Socket socket = server.accept();
UserThread user = new UserThread(socket, vector);
es.execute(user);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
class UserThread implements Runnable{
private Socket s;
private Vector<UserThread> v;
private String name;
private ObjectInputStream ois;
private ObjectOutputStream oos;
private boolean flag = true;
public UserThread(Socket s, Vector<UserThread> v) {
this.s = s;
this.v = v;
v.add(this);
}
@Override
public void run() {
try {
System.out.println("客户端已链接"+s.getInetAddress().getHostAddress());
ois = new ObjectInputStream(s.getInputStream());
oos = new ObjectOutputStream(s.getOutputStream());
while (flag) {
Message msg = (Message)ois.readObject(); //读取输入流对象
int type = msg.getType(); //获取输入流对象中的类型
switch (type) { //判断输入流的对象类型
case MessageType.TYPE_SEND: //类型是发送信息
String info = msg.getTo(); //获取要送达消息的客户名称
UserThread ut; //建立一个用户线程
/**
* 判断 要送达消息的客户名称 是否存在(是否在vector中)
* 存在的话就把 发送消息的客户的消息内容(ois)写到 要送达消息的“客户通道”(oos)
*/
for (int i = 0; i < v.size(); i++) {
ut = v.get(i);
if(info.equals(ut.name) && ut!=this) {
ut.oos.writeObject(msg);
break;
}
}
break;
case MessageType.TYPE_LOGIN://类型是登陆
name = msg.getFrom();
msg.setInfo("欢迎你:");
oos.writeObject(msg);
break;
}
}
ois.close();
oos.close();
} catch (IOException | ClassNotFoundException e) {
e.printStackTrace();
}
}
}
客户端类:建立线程,经过Socket链接服务器端,建立登陆的消息对象,经过输出流发送到服务器;而后建立一个读输入流的线程ReadInfoThread,重载run()函数,实现获取输入流的消息对象(服务器发送来的);而后建立发送类型的消息对象,经过输出流发送给服务器端。
package WeiXinItsFather;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.util.Scanner;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.*;
public class Client {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
ExecutorService es = Executors.newSingleThreadExecutor();
try {
Socket s = new Socket("localhost",6666);
System.out.println("服务器链接成功");
ObjectOutputStream oos = new ObjectOutputStream(s.getOutputStream());
ObjectInputStream ois = new ObjectInputStream(s.getInputStream());
System.out.println("请输入:");
String name = input.nextLine();
Message msg = new Message(name,null,null,MessageType.TYPE_LOGIN);
oos.writeObject(msg);
msg = (Message)ois.readObject();
System.out.println(msg.getInfo()+msg.getFrom());
es.execute(new ReadInfoThread(ois));
boolean flag = true;
while (flag) {
msg = new Message();
System.out.println("To:");
msg.setTo(input.nextLine());
msg.setFrom(name);
msg.setType(MessageType.TYPE_SEND);
System.out.println("请输入要发送的消息info:");
String info = input.nextLine();
msg.setInfo(info);
oos.writeObject(msg);
}
} catch (IOException | ClassNotFoundException e) {
// TODO: handle exception
}
}
}
class ReadInfoThread implements Runnable{
private ObjectInputStream in;
public ReadInfoThread(ObjectInputStream in) {
this.in = in;
}
private boolean flag = true ;
@Override public void run() { try { while(flag) { Message msg = (Message)in.readObject(); System.out.println("["+msg.getFrom()+"]"+msg.getInfo()); } if(in!=null) { in.close(); } } catch (IOException | ClassNotFoundException e) { // TODO: handle exception } } } 注:在网络通信中,主机与客户端若使用ObjectInputStream与ObjectOutputStream创建对象通信,必须注重声明此两个对象的顺序。 如: 主机端先创建ObjectInputStream后创建ObjectOutputStream,则对应地客户端要先创建ObjectOutputStream后创建ObjectInputStream,不然会形成两方互相等待数据而致使死锁。 缘由是创建ObjectInputStream对象是须要先接收必定的header数据,接收到这些数据以前会处于阻塞状态。