相信不少同窗跟我同样对目前比较流行的前端库的原理和实现 很感兴趣,好比(react, vue, webpack, redux, react-redux, react-router...等等等), 可是一开始阅读源码的时候不免有些不顺手, 本文以redux的源码解读为例,为你提供一些解读源码的思路,本文为我解读redux源码的全过程,其中也会有一些弯路, 不过仍是分享给你们,毕竟本文倡导重在阅读过程。前端
github上找到redux,clone到本地vue
目前最新版本: 4.0.1
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打开项目, 个人习惯是先瞄一眼package,看一下相关依赖,有没有peerDependencies等 react
想直接撸码的同窗直接跳过这一步,看后面webpack
先用一个你比较熟悉的脚手架快速搭建一个react工程(由于后续会解析react-redux,因此直接用react工程),好比我选择create-react-appgit
create-react-app redux-source-analyse
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把redux中的src更名为redux放在redux-source-analyse项目的src下, 接下来因为做者考虑到阅读react-redux的时候也须要有一个这样的项目,直接把redux官网的todoList项目考到了该项目中,打开项目目录是这样的(其实redux源码不须要使用这个todolist)github
根据常识,最开始咱们固然选择看index.js文件web
嘿嘿,很简单吧, 看下引用,没有外部的包,而后返回了一个对象, 这个对象固然就是咱们引用的redux啦,编程
isCrushed.name !=='isCrushed'用来判断是否压缩过,若是不是production环境且压缩了,给出warning
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先来看看他是怎么用的, 是function, 参数 initState, applyMiddleware可选redux
const store = createStore(rootReducer, initState, applyMiddleware(logger));
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接着,过一下大致都是什么东西api
基本阅读步骤 (... throw new Error('....') ...)-> let xxx -> getState -> subscribe -> dispatch -> replaceReducer -> observable
import $$observable from 'symbol-observable'
import ActionTypes from './utils/actionTypes'
import isPlainObject from './utils/isPlainObject'
// 先看这里, 就是咱们调用的createStore function了
export default function createStore(reducer, preloadedState, enhancer) {
// 若是 preloadedState和enhancer都为function,不支持,throw new Error
// 咱们都知道[initState]为object, [enhancer]为function
if (
(typeof preloadedState === 'function' && typeof enhancer === 'function') ||
(typeof enhancer === 'function' && typeof arguments[3] === 'function')
) {
throw new Error(
'It looks like you are passing several store enhancers to ' +
'createStore(). This is not supported. Instead, compose them ' +
'together to a single function'
)
}
// preloadedState为function enhancer为undefined的时候说明initState没有初始化, 可是有middleware
if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {
enhancer = preloadedState // 把 preloadedState 赋值给 enhancer
preloadedState = undefined // preloadedState赋值undeifined
}
// debugger
// 若是参数enhancer存在
if (typeof enhancer !== 'undefined') {
// 若是enhancer存在,那他必须是个function, 不然throw Error哈
if (typeof enhancer !== 'function') {
throw new Error('Expected the enhancer to be a function.')
}
/** * 传入符合参数类型的参数,就能够执行 enhancer, * 可是这个return深深的吸引了我, 由于说明有applyMiddleware的时候后面的都不用看了 ??? 固然不可能 * 但是applyMiddleware实际上是必用项,因此猜测一下applyMiddleware强化store以后会enhancer赋值undefined,再次调用createStore * 上下打个debugger看一下执行顺序(debugger位置以注释),果真不出所料 * 好了, 假设咱们还不知道applyMiddleware()这个funcrion具体干了什么, * 只知道他作了一些处理而后从新调用了createStore而且enhancer参数为undefined * 先记下,后续在看applyMiddleware, 由于咱们如今要看的是createStore * * */
// debugger
return enhancer(createStore)(reducer, preloadedState)
}
// debugger
// reducer要为function
if (typeof reducer !== 'function') {
throw new Error('Expected the reducer to be a function.')
}
// 简单过一下定义的变量
let currentReducer = reducer // 临时reducer
let currentState = preloadedState // 临时init state
let currentListeners = [] // 看名字,是个数组,起名Listeners,想到了什么? 我想到的是监听队列和观察者模式
let nextListeners = currentListeners // 浅拷贝下这个队列
let isDispatching = false // 咱们很容易先假设isDispatching标志是否正在执行dispatch
// 先看下各个函数的名字, 打眼一看getState,dispatch,subscribe都是比较熟悉的api
// subscribe,observable再加上定义的数组,应该确定是监听队列和观察者模式
// 那咱们先看看比较熟悉且暴露出来的api好了先看 -> getState
// 其实这里是保存一份订阅快照
function ensureCanMutateNextListeners() {
// 不要忘了let nextListeners = currentListeners // 浅拷贝下这个队列
// 判断nextListeners和当前的currentListeners是否是一个引用
if (nextListeners === currentListeners) {
// 若是是一个引用的话深拷贝出来一个currentListeners赋值给nextListener
nextListeners = currentListeners.slice()
}
}
// store.getState()获取当前的state
function getState() {
// dispatch中不能够getState, 为何?
// 由于dispatch是用来改变state的,为了确保state的正确性(获取最新的state),全部要判断啦
if (isDispatching) {
throw new Error(
'You may not call store.getState() while the reducer is executing. ' +
'The reducer has already received the state as an argument. ' +
'Pass it down from the top reducer instead of reading it from the store.'
)
}
// 肯定currentState是当前的state 看 -> subscribe
return currentState
}
// store.subscribe方法设置监听函数,一旦触发dispatch,就自动执行这个函数
// listener是一个callback function
function subscribe(listener) {
// 类型判断
if (typeof listener !== 'function') {
throw new Error('Expected the listener to be a function.')
}
// 同理不能够dispatch中
if (isDispatching) {
throw new Error(
'You may not call store.subscribe() while the reducer is executing. ' +
'If you would like to be notified after the store has been updated, subscribe from a ' +
'component and invoke store.getState() in the callback to access the latest state. ' +
'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.'
)
}
// 不肯定这个变量,猜想是订阅标记,先往下看
let isSubscribed = true
// ensureCanMutateNextListeners干啥的,点击去看一下
ensureCanMutateNextListeners()
// push一个function,明显的观察者模式,添加一个订阅函数
nextListeners.push(listener)
// 返回取消的function(unsubscribe)
return function unsubscribe() {
// 还记得let isSubscribed = true吧, 用来标记是否有listerner的
if (!isSubscribed) {
// 没有直接return
return
}
// 同理
if (isDispatching) {
throw new Error(
'You may not unsubscribe from a store listener while the reducer is executing. ' +
'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.'
)
}
// 这里解释了isSubscribed,
isSubscribed = false
// 保存订阅快照
ensureCanMutateNextListeners()
// 找到并删除当前的listener
const index = nextListeners.indexOf(listener)
nextListeners.splice(index, 1)
}
}
// 发送一个action
function dispatch(action) {
// 看下util的isPlainObject
// acticon必须是由Object构造的函数, 不然throw Error
if (!isPlainObject(action)) {
throw new Error(
'Actions must be plain objects. ' +
'Use custom middleware for async actions.'
)
}
// 判断action, 不存在type throw Error
if (typeof action.type === 'undefined') {
throw new Error(
'Actions may not have an undefined "type" property. ' +
'Have you misspelled a constant?'
)
}
// dispatch中不能够有进行的dispatch
if (isDispatching) {
throw new Error('Reducers may not dispatch actions.')
}
try {
// 执行时标记为true
isDispatching = true
// 执行reducer, 来,回忆一下reducer,参数state, action 返回值newState
// 这就是dispatch一个action能够改变全局state的缘由
currentState = currentReducer(currentState, action)
} finally {
// 最终执行, isDispatching标记为false, 即完成状态
isDispatching = false
}
// 监听队列
// 全部的的监听函数赋值给 listeners
const listeners = (currentListeners = nextListeners)
for (let i = 0; i < listeners.length; i++) {
const listener = listeners[i]
// 执行每个监听函数
listener()
}
// 返回传入的action
return action
// 到这里dispatch方法就结束了, 咱们来思考总结一下, 为何要用listeners
// 当dispatch发送一个规范的action时,会更新state
// 可是state改变了以后咱们须要作一些事情, 好比更新ui既数据驱动视图
// (固然通常咱们使用react,react-redux的时候, 他们会帮咱们完成这些事情)
// 因此要提供一个监听模式,固然还要有一个监听函数subscribe, 保证dispatch和subscribe之间的一对多的模式
}
// 这是一个高级的api, 用于替换计算 state的reducer,不知道的同窗面壁去
// 哈哈开玩笑的确实很不经常使用, 官网也没怎么介绍
// redux 热加载机制的时候用到了
function replaceReducer(nextReducer) {
// 既然是替换reducer, 类型要保持一直,不是function的滚远点
if (typeof nextReducer !== 'function') {
throw new Error('Expected the nextReducer to be a function.')
}
// 当前的currentReducer更新为参数nextReducer
currentReducer = nextReducer
// 和INIT的dispath相同,发送一个dispatch初始化state,代表一下是REPLACE
// 本身👀看一下utils方法的ActionTypes, 随性的随机数
dispatch({ type: ActionTypes.REPLACE })
}
// 不知道是干什么的, 先看看哪里用到了, 全局收索一下
// 我TM!只有这一个地方有这个函数,并且没被使用( [$$observable]: observable ), 就问你气不气?
// 固然不气, 做为不思进取的我以为不用看这部分了, 算了,简单的过一下, 恰好也不知道$$observable这个私有属性的做用
// 好了, 全局搜索一下$$observable, 尼玛,对于我这种码农来讲, 貌似又是没用的
// 好吧,咱们看一下做者的注释和代码
function observable() {
const outerSubscribe = subscribe
//
return {
/** * The minimal observable subscription method. * @param {Object} observer Any object that can be used as an observer. * The observer object should have a `next` method. * @returns {subscription} An object with an `unsubscribe` method that can * be used to unsubscribe the observable from the store, and prevent further * emission of values from the observable. */
// 参数明显是object
subscribe(observer) {
if (typeof observer !== 'object' || observer === null) {
throw new TypeError('Expected the observer to be an object.')
}
//获取观察着的状态
function observeState() {
// 若是有next方法,吧回调state
if (observer.next) {
observer.next(getState())
}
}
observeState()
//返回取消订阅的方法
const unsubscribe = outerSubscribe(observeState)
return { unsubscribe }
},
[$$observable]() {
return this // 猜想this应该是store
}
// observable方法简单过一下,不作过多解释,有了解的同窗,欢迎不吝赐教
}
}
// 有没有想过,在使用redux的时候, 初始化的state哪来的
// 固然是本身先dispatch了一下
//reducer 返回其初始状态
//初始化 store 里的 state tree
dispatch({ type: ActionTypes.INIT })
// 这个就是返回的store嘛
return {
dispatch,
subscribe,
getState,
replaceReducer,
[$$observable]: observable
}
}
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先过一下文件最吸引个人是export default function combineReducers,其余几个function好像都是用来抛出一些warning的, 因此先看这个combineReducers function(上面的先不要看👀,直接找combineReducers )
import ActionTypes from './utils/actionTypes'
import warning from './utils/warning'
import isPlainObject from './utils/isPlainObject'
/** * 先过一下文件最吸引个人是export default function combineReducers * 先看这个combineReducers function * */
function getUndefinedStateErrorMessage(key, action) {
const actionType = action && action.type
const actionDescription =
(actionType && `action "${String(actionType)}"`) || 'an action'
return (
`Given ${actionDescription}, reducer "${key}" returned undefined. ` +
`To ignore an action, you must explicitly return the previous state. ` +
`If you want this reducer to hold no value, you can return null instead of undefined.`
)
}
function getUnexpectedStateShapeWarningMessage( inputState, reducers, action, unexpectedKeyCache ) {
const reducerKeys = Object.keys(reducers)
const argumentName =
action && action.type === ActionTypes.INIT
? 'preloadedState argument passed to createStore'
: 'previous state received by the reducer'
if (reducerKeys.length === 0) {
return (
'Store does not have a valid reducer. Make sure the argument passed ' +
'to combineReducers is an object whose values are reducers.'
)
}
if (!isPlainObject(inputState)) {
return (
`The ${argumentName} has unexpected type of "` +
{}.toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] +
`". Expected argument to be an object with the following ` +
`keys: "${reducerKeys.join('", "')}"`
)
}
const unexpectedKeys = Object.keys(inputState).filter(
key => !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key]
)
unexpectedKeys.forEach(key => {
unexpectedKeyCache[key] = true
})
if (action && action.type === ActionTypes.REPLACE) return
if (unexpectedKeys.length > 0) {
return (
`Unexpected ${unexpectedKeys.length > 1 ? 'keys' : 'key'} ` +
`"${unexpectedKeys.join('", "')}" found in ${argumentName}. ` +
`Expected to find one of the known reducer keys instead: ` +
`"${reducerKeys.join('", "')}". Unexpected keys will be ignored.`
)
}
}
function assertReducerShape(reducers) {
Object.keys(reducers).forEach(key => {
const reducer = reducers[key]
// reducer返回值
const initialState = reducer(undefined, { type: ActionTypes.INIT })
// undefined throw Error
if (typeof initialState === 'undefined') {
throw new Error(
`Reducer "${key}" returned undefined during initialization. ` +
`If the state passed to the reducer is undefined, you must ` +
`explicitly return the initial state. The initial state may ` +
`not be undefined. If you don't want to set a value for this reducer, ` +
`you can use null instead of undefined.`
)
}
// 很明显assertReducerShape是用于reducer的规范
// 回到combineReducers
if (
typeof reducer(undefined, {
type: ActionTypes.PROBE_UNKNOWN_ACTION()
}) === 'undefined'
) {
throw new Error(
`Reducer "${key}" returned undefined when probed with a random type. ` +
`Don't try to handle ${ ActionTypes.INIT } or other actions in "redux/*" ` +
`namespace. They are considered private. Instead, you must return the ` +
`current state for any unknown actions, unless it is undefined, ` +
`in which case you must return the initial state, regardless of the ` +
`action type. The initial state may not be undefined, but can be null.`
)
}
})
}
// 用于合并reducer 通常是这样combineReducers({a,b,c})
export default function combineReducers(reducers) {
// reducers中key的数组
const reducerKeys = Object.keys(reducers)
// 最终的reducer
const finalReducers = {}
for (let i = 0; i < reducerKeys.length; i++) {
// 接受当前的key
const key = reducerKeys[i]
// 若是不是生产环境, 当前的reducer是undefined会给出warning
if (process.env.NODE_ENV !== 'production') {
if (typeof reducers[key] === 'undefined') {
warning(`No reducer provided for key "${key}"`)
}
}
// reducer要是一个function
if (typeof reducers[key] === 'function') {
// 赋值给finalReducers
finalReducers[key] = reducers[key]
}
// 循环结束, 目的为了给finalReducers赋值, 过虑了不符合规范的reudcer
}
// 符合规范的reducer的key数组
const finalReducerKeys = Object.keys(finalReducers)
// 意想不到的key, 先往下看看
let unexpectedKeyCache
if (process.env.NODE_ENV !== 'production') {
// production环境为{}
unexpectedKeyCache = {}
}
let shapeAssertionError
try {
// 看这个function
assertReducerShape(finalReducers)
} catch (e) {
shapeAssertionError = e
}
// 返回function, 即为createstore中的reducer参数既currentreducer
// 天然有state和action两个参数, 能够回createstore文件看看currentReducer(currentState, action)
return function combination(state = {}, action) {
// reducer不规范报错
if (shapeAssertionError) {
throw shapeAssertionError
}
// 比较细致的❌信息,顺便看了一下getUndefinedStateErrorMessage,都是用于提示warning和error的, 不过多解释了
if (process.env.NODE_ENV !== 'production') {
const warningMessage = getUnexpectedStateShapeWarningMessage(
state,
finalReducers,
action,
unexpectedKeyCache
)
if (warningMessage) {
warning(warningMessage)
}
}
let hasChanged = false
const nextState = {}
for (let i = 0; i < finalReducerKeys.length; i++) {
// 获取finalReducerKeys的key和value(function)
const key = finalReducerKeys[i]
const reducer = finalReducers[key]
// 当前key的state值
const previousStateForKey = state[key]
// 执行reducer, 返回当前state
const nextStateForKey = reducer(previousStateForKey, action)
// 不存在返回值报错
if (typeof nextStateForKey === 'undefined') {
const errorMessage = getUndefinedStateErrorMessage(key, action)
throw new Error(errorMessage)
}
// 新的state放在nextState对应的key里
nextState[key] = nextStateForKey
// 判断新的state是否是同一引用, 以检验reducer是否是纯函数
hasChanged = hasChanged || nextStateForKey !== previousStateForKey
}
// 改变了返回nextState
return hasChanged ? nextState : state
}
/* * 新版本的redux这部分改变了实现方法 * 老版本的redux使用的reduce函数实现的 * 简单例子以下 * function combineReducers(reducers) { * return (state = {}, action) => { * return Object.keys(reducers).reduce((currentState, key) => { * currentState[key] = reducers[key](state[key], action); * return currentState; * }, {}) * }; * } * * */
}
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想必有点同窗还不知道这个api,我先看看bindActionCreators做用, 熟悉的同窗直接看实现
/** * * @export * @param {*} actionCreators 一个 action creator,或者一个 value 是 action creator 的对象。 * @param {*} dispatch 一个由 Store 实例提供的 dispatch 函数。 * @returns 一个与原对象相似的对象,只不过这个对象的 value 都是会直接 dispatch 原 action creator 返回的结果的函数。 * 若是传入一个单独的函数做为 actionCreators,那么返回的结果也是一个单独的函数。 * * 场景: 唯一会使用到 bindActionCreators 的场景是当你须要把 action creator 往下传到一个组件上, * 却不想让这个组件觉察到 Redux 的存在,并且不但愿把 dispatch 或 Redux store 传给它。 * / 复制代码
function bindActionCreator(actionCreator, dispatch) {
// 闭包
return function() {
// 执行后返回结果为传入的actionCreator直接调用arguments
return dispatch(actionCreator.apply(this, arguments))
}
}
// 先看这里 🔥🔥🔥
export default function bindActionCreators(actionCreators, dispatch) {
// actionCreators为function
if (typeof actionCreators === 'function') {
return bindActionCreator(actionCreators, dispatch)
}
// 不是object throw Error
if (typeof actionCreators !== 'object' || actionCreators === null) {
throw new Error(
`bindActionCreators expected an object or a function, instead received ${ actionCreators === null ? 'null' : typeof actionCreators }. ` +
`Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?`
)
}
// object 转为数组
const keys = Object.keys(actionCreators)
// 定义return 的props
const boundActionCreators = {}
for (let i = 0; i < keys.length; i++) {
// actionCreators的key 一般为actionCreators function的name(方法名)
const key = keys[i]
// function => actionCreators工厂方法自己
const actionCreator = actionCreators[key]
if (typeof actionCreator === 'function') {
// 参数为{actions:function xxx}是返回相同的类型
boundActionCreators[key] = bindActionCreator(actionCreator, dispatch)
}
}
// return 的props
return boundActionCreators
}
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等等, 先解释一下compose, 函数编程中的方法
Composes functions from right to left.
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组合函数,将函数串联起来从右到左执行 这里的import compose from './compose'可能就是从函数编程移过来的
涨这样:
compose(funcA, funcB, funcC) === compose(funcA(funcB(funcC())))
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import compose from './compose'
/*** * * middleware既中间件,简单说在redux中做为扩展 dispatch 的惟一标准的方式。 * 不熟悉的同窗自行去api了解一下, 大体结构是这样的 * middleware = (store) => (next) =>(action) =>{ [return next(action)]} * 为了方便debugger咱们先本身写一个简单的logger middleware,看->src/index.js */
// applyMiddleware用来添加中间件,在修改数据的时候redux经过改造dispatch来实现中间件.
// 来吧,揭开applyMiddleware的神秘面纱
export default function applyMiddleware(...middlewares) {
// 返回一个名为createStore的function
// 不知道你仍是否记得createStore.js开头的这段代码
/* if (typeof enhancer !== 'undefined') { if (typeof enhancer !== 'function') { throw new Error('Expected the enhancer to be a function.') } return enhancer(createStore)(reducer, preloadedState) } 嗯哼?对上了吧, 有applyMiddleware的时候直接先执行这里, 没绕过来的同窗debugger一下 * */
// 直接return createStore function
// 这里咱们看下执行顺序, 咱们写一点伪代码,每个变量是代码中debugger的位置
/** * createStore.js * d1 = createStore(reducer, initstate, enhancer){ ... debugger if (typeof enhancer !== 'undefined')} * * d2 = if (typeof enhancer !== 'undefined') { if (typeof enhancer !== 'function') { throw new Error('Expected the enhancer to be a function.') } debugger return enhancer(createStore)(reducer, preloadedState) } * d3 = if (typeof enhancer !== 'undefined') {} debugger * * d4 = ... debugger const middlewareAPI = { // copy getState getState: store.getState, dispatch: (...args) => dispatch(...args) } d5 = ... debugger const store = createStore(...args)... * * 执行顺序 * 建立store的首先是调用createStore(...applyMiddleware()) 大体发生了这样的流程 * createStore(...applyMiddleware()) -> applyMiddleware() -> return function -> d1 -> d2 * 接下来 * return enhancer(createStore)(reducer, preloadedState) -> d5 -> createStore(...args)再次调用createStore -> d1 * 接下来走d3下面的store初始化 -> dispatch(init) -> d4 -> 组合middleware,合并new dispatch -> 返回加强的store */
return createStore => (...args) => {
// 保存createStore(reducer, initstate) || createStore(reducer), 赋值给store
// debugger
const store = createStore(...args)
// 定义了一个dispatch, 调用会 throw new Error(dispatching虽然构造middleware但不容许其余middleware应用 )
let dispatch = () => {
throw new Error(
`Dispatching while constructing your middleware is not allowed. ` +
`Other middleware would not be applied to this dispatch.`
)
}
// debugger
// 定义middlewareAPI, 中间件中的store eg -> logger(store)
const middlewareAPI = {
// add getState
getState: store.getState,
// 添加dispatch并包装一个function, 参数为(reducer, [initstate])
// 向下看一看middlewareAPI做为参数被回调回去,不难理解, 告诉dispath不能再middleware插件中构造
dispatch: (...args) => dispatch(...args)
}
// 调用每个这样形式的middleware = store => next => action =>{},
// 组成一个这样[f(next)=>acticon=>next(action)...]的array,赋值给chain
const chain = middlewares.map(middleware => middleware(middlewareAPI))
// debugger
// compose看 -> compose.js文件
// compose(...chain)会造成一个调用链, next指代下一个函数的注册, 这就是中间件的返回值要是next(action)的缘由
// 若是执行到了最后next就是原生的store.dispatch方法
dispatch = compose(...chain)(store.dispatch)
// 返回加强的store
return {
...store,
dispatch
}
}
}
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最后的最后咱们去compose.js作一道题
// 其实这个颇有意思,是函数编程中的方法
// 咱们来作一到题
// 实现这个样一个function -> compose(funcA, funcB, funcC) 形象为 compose(funcA(funcB(funcC()))))
// 返回值为一个(...args)=>(funcA(funcB(funcC(...args)))))
/** * * 你可能会这样写, 或者是for循环 * * function Compose(...funcs){ if (funcs.length === 0) { return args => args; } if (funcs.length === 1) { return funcs[0] } const arr = funcs; let firstFun = arr[0]; let len = arr.length; let i = 1; while(i !== len) { firstFun = firstFun(arr[i]); i++; } return firstFun; } * * */
// 好啦, 咱们看看优秀的答案吧 👇
export default function compose(...funcs) {
if (funcs.length === 0) {
return arg => arg
}
if (funcs.length === 1) {
return funcs[0]
}
// 是否是很巧妙
// 其实compose是redux做者从函数式编程中移过来的, 有兴趣的同窗去了解一下
// 插个话, 由于compose的执行顺序缘由, 因此有的middleware插件会要求要放在最后面
return funcs.reduce((a, b) => (...args) => a(b(...args)))
}
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笔者以为redux源码并无很难,主要的精华是他的实现思想,咱们在来看看redux的三大原则
1.整个应用的state存储在store中,有且只存在一个store。
2.store里面的state是只读的,惟一改变state的方法就是派发(dispatch)一个动做(action)。
3.纯函数(reducer)修改state,每次返回一个新的state,不能直接修改原对象。
以及咱们可不能够本身写一个简单的redux
第一次写博客, 竟然这么累😫, 之后会坚持更新分享, O(∩_∩)O谢谢各位看官老爷, 欢迎交流,分享,指导。
附上github地址