上篇文章介绍了几种hanlder建立方式,其实这种使用方式你们都知道,可是为何能够这么作,可能不少人不知道,至少不清楚,网上不少文章也是处处粘贴,听别说handler把Message发送到MessageQueue里面去,Looper经过死循环,不断从MessageQueue里面获取Message处理消息,由于Mesage.target就是当前hanlder,因此最后转到handleMessage()方法中去处理,整个流程是这样。其实大概都是对的,以前面试的时候,我也都是这么说,也没有面试官深刻问过,此次正好有时间深刻源码系统学习下,毕竟仍是要知其因此然。android
package com.example.test.myapplication;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.widget.Toast;
public class MainActivity extends Activity {
private Handler handler1 = new Handler() {
@Override
public void handleMessage(Message msg) {
if (msg.arg1 == 1) {
Toast.makeText(MainActivity.this, "hanlder1", Toast.LENGTH_SHORT).show();
}
super.handleMessage(msg);
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
new Thread(new Runnable() {
@Override
public void run() {
Message message = handler1.obtainMessage();
message.arg1 = 1;
handler1.sendMessage(message);
}
}).start();
}
}
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这种用法是你们最经常使用的,下面咱们就用这个来做为切入点。面试
1)Looper,MessageQueue建立 应用启动的时候会先调用ActivityThread的main方法,main方法会调用Looper.prepareMainLooper();建立Looper对象,Looper对象的构造方法中会建立MessageQueue对象,源码以下所示:bash
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
AndroidKeyStoreProvider.install();
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
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在第23行能够看到Looper.prepareMainLooper();方法,此方法其实就是UI线程默认为应用建立Looper对象,咱们继续看下prepareMainLooper()方法的源码:app
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
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这里经过调用调用prepare()方法,建立了Looper对象,并且sThreadLocal若是没有Looper,则新建Looper进去,若是存在,则抛出异常,并且从判空能够看出一个线程最多只能建立一个Looper对象,验证了不少人说的一个线程一个Looper对象的说法。 上面提到在Looper的构造方法中,会建立MessageQueue对象,咱们看一下Looper构造方法:less
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
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没有错,Looper建立的同时会建立MessageQueue,因此不少人说一个Looper对应一个MessageQueue就是从这里来的。Looper跟MessageQueue都建立好了,接下来看如何发送Message消息。async
2)handler.sendMessage(message)发送消息到什么地方,内部怎么处理 要想知道发送到哪里,怎么处理,只有一条路,跟到源码中去看:ide
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
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public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
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public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
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前面两个方法就不看了,直接看sendMessageAtTime()方法,sendMessageAtTime()方法中传入两个参数,msg就是咱们handler.sendMessage(message)发送的Message对象,而uptimeMillis参数则表示发送消息的时间,它的值等于自系统开机到当前时间的毫秒数再加上延迟时间,若是你调用的不是sendMessageDelayed()方法,则延迟时间就为0。方法最后调用了enqueueMessage()。函数
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
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上面方法中,会调用queue.enqueueMessage(msg, uptimeMillis),queue其实就是Looper构造函数中初始化的MessageQueue对象,能够看到,handler把消息发送到MessageQueue中了。oop
3)MessageQueue对象 接下来咱们看queue.enqueueMessage(msg, uptimeMillis);的源码:post
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; } 复制代码
这段代码有点意思,其实就是入队操做,以前一直觉得MessageQueue里面有个列表,Message依次保存在里面,其实并非。MessageQueue借助Message对象(next)成员变量,实现单向链表,而且用一个mMessages对象表示当前待处理的消息。 咱们来分析一下上面代码,第二十行,首先Message p = mMessages;把当前待处理的message赋值给p,接下来是一个很长的判断if (p == null || when == 0 || when < p.when),根据判断能够得知,有如下两种状况会执行if里面的语句:1.应用首次调用sendMessage时,当前待处理的消息为null,则p为空,则会执行;2.当前传入msg的when小于当前待处理msg的when,及当前传入的消息要先于当前待处理mMessages获得处理,因此传入的msg赋值为mMessages,而下一个待处理消息才为原先的待处理消息。
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
}
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当执行过多个sendMessage方法时而且消息的时间(when)比当前待处理的消息的时间(when)大,这个时候就会移动链表,根据时间前后,插入到合适的位置,调用以下代码:
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
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不停的循环,根据when,及发送时间来前后排序,先发送的排在最前面,用message.next来指定下一个Message对象,这样MessageQueue经过时间把多个Message组成一个单向链表。
4)Looper对象,取当前待处理Message。 有进就有出,如何从MessageQueue中获取当前Message进行处理呢,这就要看Looper.loop()方法了。这里能够明白为何子线程中初始化Handler最后为何要显示调用Looper.loop()方法了吧,其实至关于启动获取Message方法的循环,主线程中会默认调用。
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } } 复制代码
能够看到,第13行依然是一个死循环,不断执行的queue.next()方法,next()方法其实就是作消息出队列操做。获取当前待处理的mMessages对象,而后让下一条消息成为mMessages,其实跟链表操做同样,没有难度。loop()方法的第27行,Message获取到后,则调用msg.target.dispatchMessage(msg)方法,msg是Message对象,target是什么呢?看下Message源码,target实际上是发送该Message的Handler对象。 调用Message message = handler1.obtainMessage();的时候,会进行赋值:
public static Message obtain(Handler h) {
Message m = obtain();
m.target = h;
return m;
}
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接下来固然就要看一看Handler中dispatchMessage()方法的源码了,以下所示:
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
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通常状况下,按照咱们上面的调用方式,msg.callback,mCallback 都为空,则会直接调用handleMessage(msg)方法,这样终于转到咱们的handleMessage方法中来了,在里面去作更新UI的操做。固然有人会问,何时msg.callback,mCallback不为空呢? msg.callback不为空,其实只要看看源码里面,哪些方法能够赋值就能够了:
public static Message obtain(Handler h, Runnable callback) {
Message m = obtain();
m.target = h;
m.callback = callback;
return m;
}
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下面是个人调用方法:
package com.example.test.myapplication;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
public class MainActivity extends Activity {
private Handler handler1 = new Handler();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
new Thread(new Runnable() {
@Override
public void run() {
Message message = Message.obtain(handler1, new Runnable() {
@Override
public void run() {
System.out.println("handler2 Thread========="+Thread.currentThread().getName());
}
});
message.arg1 = 1;
handler1.sendMessage(message);
}
}).start();
}
}
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从打印信息能够看到,run方法里面其实也是主线程,这种方式其实不少,下面一一介绍。
上面这个callback的调用方式你们有没有很熟悉呢,其实有几种是你们平时常用的:
1.Handler的post()方法 2.View的post()方法 3.Activity的runOnUiThread()方法 这些均可以在子线程中转到主线程,从而去更新UI,至于为何能够呢,相信不少人不知道。 1)Handler的post()源码
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
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万变不离其宗,其实仍是调用sendMessageDelayed方法,并且Runnable还被封装成了Message,后面入链表,出链表过程跟前面讲的都同样。
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
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只是最后的时候,msg.callback != null,他会调用handleCallback(msg);
private static void handleCallback(Message message) {
message.callback.run();
}
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这样,run方法被调用,是否是很简单。
2)View的post()源码 View类中,post方法:
public boolean post(Runnable action) {
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
return attachInfo.mHandler.post(action);
}
// Assume that post will succeed later
ViewRootImpl.getRunQueue().post(action);
return true;
}
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居然仍是mHandler.post(action),原理同上了。
3)Activity的runOnUiThread()源码
public final void runOnUiThread(Runnable action) {
if (Thread.currentThread() != mUiThread) {
mHandler.post(action);
} else {
action.run();
}
}
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若是当前的线程不等于UI线程,仍然执行mHandler.post(action)方法,若是就在主线程,固然直接接口回调,调用run方法就能够了。
因此无论何种子线程转到主线程去刷新UI,背后原理其实都是同样的,搞清楚了一个,都清楚了。但愿看到这篇文章后,面试官再问子线程更新主线程的问题的时候,你能够是下面的表情:
若有错误欢迎指出来,一块儿学习。