刚开始时,当想要本身绘制一些自定义组件的时候,会覆盖onDraw方法,而后,在里面利用canvas绘制一些本身想要的图形,而最近遇到一个问题,就是onDraw函数不起做用了。而后,搜了半天资料,才知道onDraw并非万能的。android
首先,大概介绍一下Android draw的大概流程,下面截取的是Android关于View中draw方法的一部分:git
?github
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public
void
draw(Canvas canvas) {
final
boolean
dirtyOpaque = (privateFlags & DIRTY_MASK) == DIRTY_OPAQUE &&
(mAttachInfo ==
null
|| !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~DIRTY_MASK) | DRAWN;
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
// Step 1, draw the background, if needed
int
saveCount;
if
(!dirtyOpaque) {
final
Drawable background = mBGDrawable;
if
(background !=
null
) {
... ...
// draw background
}
}
// skip step 2 & 5 if possible (common case)
final
int
viewFlags = mViewFlags;
boolean
horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) !=
0
;
boolean
verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) !=
0
;
if
(!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if
(!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
// Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas);
// we're done...
return
;
}
...
}
|
能够看到,View先是绘制background,而后是本身的content,而后是dispatchDraw。绘制本身的content天然是去调用onDraw,而判断的依据就是dirtyOpaque。而在View的构造方法中,会调用一个方法:computeOpaqueFlags,这个方法的说明以下:canvas
?性能优化
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protected
void
computeOpaqueFlags() {
// Opaque if:
// - Has a background
// - Background is opaque
// - Doesn't have scrollbars or scrollbars are inside overlay
... ...
|
能够看出, 判断一个View是否为Opaque的几个条件。显然,对于ViewGroup(如LinearLayout…),他们是没有background的,天然,当执行draw方法的时候,不会触发本身的onDraw。app
那么,为何要这么作呢?这主要是考虑的性能优化,由于ViewGroup通常是用来当作容器用的,不须要承担显示的任务,因此,咱们本身最好也不要这样作。若是非得想要调用本身的onDraw方法,有两个办法:一是给ViewGroup设置一个背景色,另外一个办法就是设置setWillNotDraw为false。ide
实际中,咱们若是想本身实现一个定制化的UI,当面对的是ViewGroup的时候,首先想到的是覆盖dispatchDraw这个方法。函数
原文地址:http://lishoubo.github.io/2012/08/14/android-ondraw-and-dispatchdraw/ 性能