//点操做~~~~~~~~~~~~~~~~~~~~~~~~~ //经过坐标生成点 IPoint point = new PointClass(); point.PutCoords(100, 200); //获取点坐标 double x = point.X; double y = point.Y; //线操做~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //经过点集生成线 IPolyline polyline = new PolylineClass(); //思路是经过点集接口IPointCollection添加线的点,建立线和面一样可用此方法 IPointCollection pointColl = polyline as IPointCollection; point = new PointClass(); point.PutCoords(100, 200); pointColl.AddPoint(point); point = new PointClass(); point.PutCoords(300, 100); pointColl.AddPoint(point); //经过点集生成线 完成~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //获取线的起点和终点 IPoint pointStart = polyline.FromPoint; IPoint pointEnd = polyline.ToPoint; //获取线的长度 double length = polyline.Length; //获取线的矩形范围(envelop),面的获取方式也同样 //线和面都有envelope,不过点的envelop没有意义 IEnvelope envelope = polyline.Envelope; //获取线是不是闭合的线 bool isClosed = polyline.IsClosed; //把线的方向反转,就是起点和终点,点的顺序反转 polyline.ReverseOrientation(); //获取线的全部点,对于面一样可用此方法 for (int i = 0; i < pointColl.PointCount; i++) { IPoint point1 = pointColl.Point[i]; } //面操做~~~~~~~~~~~~~~~~~~~~~~~~~~~ IPolygon polygon = new PolygonClass(); //经过点集生成线:与线同样 //注意:生成面时点集要求第一个点作坐标和最后一个点的坐标同样,也可理解为同一个点添加了两次,不然会出错 //获取面的周长 length = polygon.Length; IArea area = polygon as IArea; //获取面的面积 double area1 = area.Area; //获取面的全部点,跟线获取的方法同样 //几何通用操做~~~~~~~~~~~~~~~~~~~~~~~~~~~ //点线面均可以as到IGeometry,全部几何对象的类型均可以,所以全部几何类型接口都继承了IGeometry IGeometry geometry = polygon as IGeometry; //获取几何类型,能够区分出点,线,面等 //若是有种状况获取到的几何对象的类型是IGeometry,那能够经过这个判断是什么几何类型,而后在as到对应的接口再作下一步操做 esriGeometryType geometryType = geometry.GeometryType; //获取是否空几何对象 //空几何对象和null不一样,例如点对象但是没有点坐标,线对象没有一个点等等 //空几何对象其中一种状况是,从feature获取到的几何对象,多是空的,由于一条要素确定有一个对应的几何对象,但是编辑时又能够不录入几何对象(而只是录入属性字段值) bool isEmpty = geometry.IsEmpty; //矩形范围(Envelope)操做~~~~~~~~~~~~~~~~~~~~~~~~~~~ IEnvelope envelope2 = polygon.Envelope; //获取矩形的坐标,矩形用最小点(左下角的点)和最大点(右上角的点)两个点就足够表示 double xmin = envelope2.XMin; double ymin = envelope2.YMin; double xmax = envelope2.XMax; double ymax = envelope2.YMax; //获取矩形的宽和高 double height = envelope2.Height; double width = envelope2.Width; //经过坐标建立矩形 envelope2 = new EnvelopeClass(); envelope2.PutCoords(100, 200, 300, 400); //扩大和缩小 //有两种状况,根据参数3设置,false=按长度,true=按比例 //下例是水平扩大10(米),垂直扩大20(米) envelope2.Expand(10, 20, false); //下例是水平设为原来的0.8倍(能够理解为缩小了20%),垂直设为原来的1.1倍(能够理解为放大了10%) envelope2.Expand(0.8, 1.1, true); //移动 //把矩形中心点移到某个点(实际是整个矩形移动) envelope2.CenterAt(point); //矩形转面 //逻辑上矩形也是面,但在ae对象中IEnvelop和IPolygon不能互转,下面是edm的转换方法 polygon = GeometryHelper.EnvelopeToPolygon(envelope);
下面是其中用到的方法的代码code
public static IPolygon EnvelopeToPolygon(IEnvelope envelope) { IPointCollection pointColl = new PolygonClass(); IPoint point = new PointClass(); point.PutCoords(envelope.XMin, envelope.YMin); pointColl.AddPoint(point); point = new PointClass(); point.PutCoords(envelope.XMax, envelope.YMin); pointColl.AddPoint(point); point = new PointClass(); point.PutCoords(envelope.XMax, envelope.YMax); pointColl.AddPoint(point); point = new PointClass(); point.PutCoords(envelope.XMin, envelope.YMax); pointColl.AddPoint(point); point = new PointClass(); point.PutCoords(envelope.XMin, envelope.YMin); pointColl.AddPoint(point); return pointColl as IPolygon; }