立刻就要过春节了,大城市里依然是不许燃放烟花这种空气污染的东西的,想念小时候在自家院子里放花的快乐时光,大城市里的小朋友们是体会不到这种快乐了。但做为前端工程师,这难不倒咱们,下面就教你们如何用JS在网页里放烟花。javascript
在 codepen 里搜索 “fireworks” 能够搜到各类使用JS完成的烟花效果。我今天分享的代码,也是参考自其中一个。前端
这分代码经我修改后,已经植入到“我爱掘金”的蝌蚪池塘中,只要发送“新年快乐”,“春节快乐”,就能够在池塘里放烟花了。java
这篇文章看完,保证你在任何平台,用任何语言均可以写出来放烟花的效果canvas
先新建一个和网页可视区大小同样的
canvas
,而且经过监听显示区的resize
事件,来改变canvas
的大小。浏览器
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
function clearCanvas(){
context.fillStyle = '#ffffff';
context.fillRect(0,0,canvas.width, canvas.height);
}
window.addEventListener('resize', resizeCanvas, false);
resizeCanvas();
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烟花都是从一个点爆炸,伴随着不一样的弧度散开,因此咱们先绘制几个小圆点,环绕着一个圆心。有点像
loading
的小圈圈。这其实就是烟花最开始的状态...微信
function mouseDownHandler(e) {
var x = e.clientX;
var y = e.clientY;
drawFireworks(x,y);
}
function drawFireworks(sx,sy) {
var count = 10;//烟花粒子数量
var radius = 10;//烟花环绕半径
for(var i = 0 ;i<count;i++){
var angle = 360/count*i;//烟花粒子角度
var radians = angle * Math.PI / 180;//烟花粒子弧度
var vx = sx+Math.cos(radians) * radius;
var vy = sy+Math.sin(radians) * radius;
var size = 2;
context.beginPath();
context.arc(vx, vy, size, 0, Math.PI*2, false)
context.closePath();
context.fillStyle = "#ff0000";
context.fill();
}
}
document.addEventListener('mousedown', mouseDownHandler, false);
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以上代码的含义你们应该都懂对不对?但如今没有动画,一点也不像烟花。别着急,咱们立刻就让它们动起来。markdown
动起来其实就是不断的去绘制一个值从小变大的圆心半径...能明白吧,不断的绘制有两种方法,setInterval
和requestAnimationFrame
,两种方法均可以。前端工程师
优势:能够比较容易的设定动画的绘制频率。app
var radius = 0;//圆心半径
function fire(x,y){
function tick() {
drawFireworks(x,y);//绘制烟花
radius++;//半径不断变大
}
setInterval(tick,30);//每30毫秒绘制一次
}
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优势:绘制频率跟浏览器画面的绘制同步。dom
var radius = 0;
function fire(x,y){
function tick() {
drawFireworks(x,y);
radius++;
requestAnimationFrame(tick);
}
tick();
}
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是否是已经有点感受了?
但真实的烟花确定不会这么听话,规规矩矩的保持弧度和速度,因此咱们要加入一些随机因子。
var rid;
function fire(x,y){
createFireworks(x,y);
function tick() {
drawFireworks();
rid=requestAnimationFrame(tick);
}
cancelAnimationFrame(rid);
tick();
}
var particles=[];
function createFireworks(sx,sy){
particles=[];
var hue = Math.floor(Math.random()*51)+150;
var hueVariance = 30;
var count = 100;
for(var i = 0 ;i<count;i++){
var p = {};
var angle = Math.floor(Math.random()*360);
p.radians = angle * Math.PI / 180;
p.radius = 0;
p.sx = sx;
p.sy = sy;
p.speed = (Math.random()*5)+.4;
p.size = Math.floor(Math.random()*3)+1;
p.hue = Math.floor(Math.random()*((hue+hueVariance)-(hue-hueVariance)))+(hue-hueVariance);
p.brightness = Math.floor(Math.random()*31)+50;
p.alpha = (Math.floor(Math.random()*61)+40)/100;
particles.push(p);
}
}
function drawFireworks() {
clearCanvas();
for(var i = 0 ;i<particles.length;i++){
var p = particles[i];
p.vx = p.sx+Math.cos(p.radians) * p.radius;
p.vy = p.sy+Math.sin(p.radians) * p.radius;
p.radius += 1+p.speed;
context.beginPath();
context.arc(p.vx, p.vy, p.size, 0, Math.PI*2, false);
context.closePath();
context.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+100+')';
context.fill();
}
}
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很绚丽的对不对?如今咱们再给它加入一点烟雾拖尾的效果~
function tick() {
//tips:注意新加入的这4行代码
context.globalCompositeOperation = 'destination-out';
context.fillStyle = 'rgba(0,0,0,'+10/100+')';
context.fillRect(0,0,canvas.width,canvas.height);
context.globalCompositeOperation = 'lighter';
//tipsend
drawFireworks();
rid=requestAnimationFrame(tick);
}
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为了更写实,咱们继续升级
如今加入一些重力的影响,让烟花粒子的移动速度愈来愈慢而且慢慢下落消失
var vx = Math.cos(p.radians) * p.radius;
var vy = Math.sin(p.radians) * p.radius + 0.4;
p.x += vx;
p.y += vy;
p.radius *= 1 - p.speed/100;
p.alpha -= 0.005;
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如今这个烟花看起来是否是就颇有烟花的感受了,固然各类参数你还能够更细致的加入一些变量。好比绘制一个炮竹,从炮竹处向天空发射。最后才是烟花...这些就交给你们本身去实现吧。
在Chrome里新建一个书签,复制如下代码,粘贴到网址一栏,而后保存。
javascript:!(function() {var cdom = document.createElement("canvas");cdom.id = "myCanvas";cdom.style.position="fixed";cdom.style.left = "0";cdom.style.top = "0";cdom.style.zIndex=-1;document.body.appendChild(cdom);var canvas = document.getElementById('myCanvas');var context = canvas.getContext('2d');function resizeCanvas() {canvas.width = window.innerWidth;canvas.height = window.innerHeight;}window.addEventListener('resize', resizeCanvas, false);resizeCanvas();clearCanvas();function clearCanvas(){context.fillStyle = '#000000';context.fillRect(0,0,canvas.width, canvas.height);}function mouseDownHandler(e) {var x = e.clientX;var y = e.clientY;fire(x,y);}var rid;function fire(x,y){createFireworks(x,y);function tick() {context.globalCompositeOperation = 'destination-out'; context.fillStyle = 'rgba(0,0,0,'+10/100+')'; context.fillRect(0,0,canvas.width,canvas.height); context.globalCompositeOperation = 'lighter';drawFireworks();rid=requestAnimationFrame(tick);}cancelAnimationFrame(rid);tick();}var particles=[];function createFireworks(sx,sy){particles=[];var hue = Math.floor(Math.random()*51)+150;var hueVariance = 30;var count = 100;for(var i = 0 ;i<count;i++){var p = {};var angle = Math.floor(Math.random()*360);p.radians = angle * Math.PI / 180;p.x = sx;p.y = sy;p.speed = (Math.random()*5)+.4;p.radius = p.speed;p.size = Math.floor(Math.random()*3)+1;p.hue = Math.floor(Math.random()*((hue+hueVariance)-(hue-hueVariance)))+(hue-hueVariance);p.brightness = Math.floor(Math.random()*31)+50;p.alpha = (Math.floor(Math.random()*61)+40)/100;particles.push(p);}}function drawFireworks() {clearCanvas();for(var i = 0 ;i<particles.length;i++){var p = particles[i];var vx = Math.cos(p.radians) * p.radius;var vy = Math.sin(p.radians) * p.radius + 0.4;p.x += vx;p.y += vy;p.radius *= 1 - p.speed/100;p.alpha -= 0.005;context.beginPath();context.arc(p.x, p.y, p.size, 0, Math.PI*2, false);context.closePath();context.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')';context.fill();}}document.addEventListener('mousedown', mouseDownHandler, false);})();
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” 关注并回复 “fireworks
” 获取源码连接
一个玩转各类大前端技术的老程序猿
近期文章(感谢掘友的鼓励与支持🌹🌹🌹)