虽然说VC是Windows下C++开发的首选工具,但有时候写一些小程序,我仍是更倾向于使用一些轻量级的开发工具。好比最近研究Lua嵌入 C++,有时候只是写一些很小的程序,这时候Visual Studio就显得太过臃肿了,因而我选择了EditPlus+MinGW的方法。搞了两个晚上,终于搭建好了环境,在这里总结一下,以备未来查看。
MinGW的安装比较简单了。我偷懒直接下了个自动安装程序,他会本身去下载最新的包,并解压到正确的位置。为了更方便的使用,还须要配置环境变 量,google了一下,还挺多。要是每到一台机器都要这样配置的话,那不是很累。本着计算机能完成的工做毫不本身作的原则,我决定写个js脚本配置环境 变量。最开始采用了修改注册表的方法,可是后来发现这种方式修改环境变量是不能当即生效的。又google了一下,改用WScript的shell对象来 直接修改环境变量。ios
MINGW_PATH = “MinGW的主目录”
C_INCLUDE_PATH = "%MINGW_PATH%//include;%MINGW_PATH%//lib//gcc//mingw32//3.4.5//include ";
CPLUS_INCLUDE_PATH = "%MINGW_PATH%//include//c++//3.4.5;%MINGW_PATH%//include//c++//3.4.5//mingw32;%MINGW_PATH%
//include//c++//3.4.5//backward;%C_INCLUDE_PATH% ";
LIBRARY_PATH = "%MINGW_PATH%//lib;%MINGW_PATH%//lib//gcc//mingw32//3.4.5";
PATH = "%MINGW_PATH%//bin;%MINGW_PATH%//libexec//gcc//mingw32//3.4.5;";c++
function GetCurrPath ()
{
fso = new ActiveXObject ("Scripting.FileSystemObject" );
currFolder = fso . GetFolder ("." );
return currFolder . path
}
//取得当前路径
MINGW_PATH = GetCurrPath ();
C_INCLUDE_PATH = "%MINGW_PATH%//include;%MINGW_PATH%//lib//gcc//mingw32//3.4.5//include " ;
CPLUS_INCLUDE_PATH = "%MINGW_PATH%//include//c++//3.4.5;%MINGW_PATH%//include//c++//3.4.5//mingw32;%MINGW_PATH%//include/
/c++//3.4.5//backward;%C_INCLUDE_PATH% " ;
LIBRARY_PATH = "%MINGW_PATH%//lib;%MINGW_PATH%//lib//gcc//mingw32//3.4.5" ;
PATH = "%MINGW_PATH%//bin;%MINGW_PATH%//libexec//gcc//mingw32//3.4.5;" ;
var WshShell = WScript . CreateObject ("WScript.Shell" );
var WshSysEnv = WshShell . Environment ("SYSTEM" );
WshSysEnv ("MINGW_PATH" ) = MINGW_PATH ;
WshSysEnv ("C_INCLUDE_PATH" ) = C_INCLUDE_PATH ;
WshSysEnv ("CPLUS_INCLUDE_PATH" ) = CPLUS_INCLUDE_PATH ;
WshSysEnv ("LIBRARY_PATH" ) = LIBRARY_PATH ;
PATH = PATH + WshSysEnv ("PATH" );
WshSysEnv ("PATH" ) = PATH ;
WScript . Echo ("MinGW环境变量设置完成!" );shell
Lua
│
├─bin
│ bin2c.exe
│ lua.exe
│ lua5.1.dll
│ lua51.dll
│ luac.exe
│ wlua.exe
│
├─include
│ lauxlib.h
│ lua.h
│ lua.hpp
│ luaconf.h
│ lualib.h
│
└─lib
lua5.1.lib
lua51.lib小程序
function GetCurrPath ()
{
fso = new ActiveXObject ("Scripting.FileSystemObject" );
currFolder = fso . GetFolder ("." );
return currFolder . path
}
//取得当前路径
LUA_HOME = GetCurrPath ();
LUA_BIN = "%LUA_HOME%//bin;" ;
LUA_INCLUDE = "%LUA_HOME%//include;" ;
LUA_LIB = "%LUA_HOME%//lib;" ;
var WshShell = WScript . CreateObject ("WScript.Shell" );
var WshSysEnv = WshShell . Environment ("SYSTEM" );
WshSysEnv ("LUA_HOME" ) = LUA_HOME ;
//bin加入path
WshSysEnv ("PATH" ) = LUA_BIN + WshSysEnv ("PATH" );
//include加入MinGW
WshSysEnv ("C_INCLUDE_PATH" ) = LUA_INCLUDE + WshSysEnv ("C_INCLUDE_PATH" );
//lib加入MinGW
WshSysEnv ("LIBRARY_PATH" ) = LUA_LIB + WshSysEnv ("LIBRARY_PATH" );
WScript . Echo ("LUA环境变量设置完成!" );ide
#include <lua.hpp>
#include <iostream>
using namespace std ;
int main ()
{
lua_State * L = lua_open ();
lua_cpcall (L , luaopen_base , 0 );
if (luaL_loadfile (L , "test.lua" ) || lua_pcall (L , 0 , 0 , 0 ))
cout << lua_tostring (L , - 1 )<< endl ;
lua_close (L );
system ("pause" );
return 0 ;
}工具
print (" Hello World!" )开发工具
all : main.exe
#all:rebuild
main.exe
main.exe : main.o
g++ -o $@ $^ -llua5.1
main.o : main.cpp
g++ -c main.cpp
clear :
-del *.exe *.o
rebuild : clear main.exe测试
g++ -c main.cpp
g++ -o main.exe main.o -llua5.1
main.exe
Hello World!
请按任意键继续. . .ui