因为须要在服务端和客户端持续通讯,因而在网上找了很久的socket通讯工具。刚开始想直接用.net自带的socket通讯,后来担忧不够稳定健壮,毕竟本身不专业。找来找去以为supersocket还能够,可是说实话,他们的帮助文档写的真是太烂了,使用也不够简单易懂,折腾了一阵大体明白如何使用。服务器
1,在nuget上引用supersocket.clientengine和supersocket.protobasesocket
2,定义一个filter的类,protobase提供了5种预约义的方式,这里采用第二种,即定义数据头和尾的方式:async
TerminatorReceiveFilter
BeginEndMarkReceiveFilter
FixedHeaderReceiveFilter
FixedSizeReceiveFilter
CountSpliterReceiveFilter
class MyBeginEndMarkReceiveFilter : BeginEndMarkReceiveFilter<StringPackageInfo> { public MyBeginEndMarkReceiveFilter(string begin,string end) : base(Encoding.UTF8.GetBytes(begin), Encoding.UTF8.GetBytes(end)) { this.begin = begin; this.end = end; } string begin; string end; public override StringPackageInfo ResolvePackage(IBufferStream bufferStream) { //获取接收到的完整数据,包括头和尾 var body = bufferStream.ReadString((int)bufferStream.Length, Encoding.ASCII); //掐头去尾,只返回中间的数据 body = body.Remove(body.Length - end.Length, end.Length); body = body.Remove(0, begin.Length); return new StringPackageInfo("", body, new string[] { }); } }
3,封装一个简单的类。初始化类的时候设置好ip,端口,数据头和尾,而后设置要发送的数据属性data,而后调用startcomm方法开始每秒发送一次请求数据到服务器,订阅接收数据的事件newReceived。若是有须要能够随时更换data的内容,或者调用stopcomm中止发送数据 ide
class socketClient { SuperSocket.ClientEngine.EasyClient client; /// <summary> /// 定义服务端的ip地址和端口,以及接收数据的头和尾,只有在头和尾之间的数据才算有效数据 /// </summary> /// <param name="ip">ip地址</param> /// <param name="port">服务端口</param> /// <param name="startFilter">数据头</param> /// <param name="endFilter">数据尾</param> public socketClient(string ip, int port, string startFilter, string endFilter) { this.ip = ip; this.port = port; if (!string.IsNullOrEmpty(startFilter)) this.startFilter = startFilter; if (!string.IsNullOrEmpty(endFilter)) this.endFilter = endFilter; client = new SuperSocket.ClientEngine.EasyClient(); client.Initialize(new MyBeginEndMarkReceiveFilter(this.startFilter,this.endFilter), onReceived); } string ip; int port; string startFilter = "!!!"; string endFilter = "###"; bool cycleSend = false; /// <summary> /// 要发送到服务端的数据 /// </summary> public string data { get; set; } = "hello,this is super client\r\n"; public void startComm() {//开始循环发送数据 cycleSend = true; System.Threading.Thread _thread = new System.Threading.Thread(sendData); _thread.IsBackground = true; _thread.Start(); } public void sendData() {//采用线程间隔一秒发送数据,防止界面卡死 while (cycleSend) { if (!client.IsConnected) { connectToServer(ip, port); } if (client.IsConnected) { client.Send(Encoding.ASCII.GetBytes("hello,this is super client\r\n")); } System.Threading.Thread.Sleep(1000); } } public void stopComm() {//中止循环发送数据 cycleSend = false; } public async void connectToServer(string ip, int port) {//链接到服务端 var connected = await client.ConnectAsync(new IPEndPoint(IPAddress.Parse(ip), port)); if (connected) { //发送链接信息 client.Send(Encoding.ASCII.GetBytes("build connection")); } } public System.EventHandler newReceived; private void onReceived(StringPackageInfo stringPackageInfo) {//当读取到数据,触发一个事件,方便外部接收数据 if (newReceived != null) { newReceived(stringPackageInfo.Body, new EventArgs()); } } }