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申明:本文的 Envoy 源码分析基于 Envoy1.10.0。node
前面几章分析了 event事件 和 底层网络, 但对建立服务的过程并无串起来,只是分析了底层的网络公共库。此次咱们分析下整个服务的建立过程。git
服务启动的总入口 main
函数,会先建立 MainCommon
。github
int main(int argc, char** argv) { ... ... std::unique_ptr<Envoy::MainCommon> main_common; try { main_common = std::make_unique<Envoy::MainCommon>(argc, argv); ... ... }
MainCommon
在构造函数时,会先解析程序的参数,而后再调用 MainCommonBase
。json
MainCommon::MainCommon(int argc, const char* const* argv) : options_(argc, argv, &MainCommon::hotRestartVersion, spdlog::level::info), base_(options_, real_time_system_, default_test_hooks_,prod_component_factory_, std::make_unique<Runtime::RandomGeneratorImpl>(),platform_impl_.threadFactory(), platform_impl_.fileSystem()) {}
OptionsImpl
使用开源的 tclap 解析库。OptionsImpl
支持不少参数配置,具体的参数配置参考 operation/cli。bootstrap
MainCommonBase
会初始化全局的参数,接着调用服务进行初始化。api
MainCommonBase::MainCommonBase(... ...) : options_(options), component_factory_(component_factory), thread_factory_(thread_factory),file_system_(file_system) { //全局的或第三方库预先初始化 Thread::ThreadFactorySingleton::set(&thread_factory_); ares_library_init(ARES_LIB_INIT_ALL); Event::Libevent::Global::initialize(); RELEASE_ASSERT(Envoy::Server::validateProtoDescriptors(), ""); Http::Http2::initializeNghttp2Logging(); ... ... //初始化服务 server_ = std::make_unique<Server::InstanceImpl>( options_, time_system, local_address, test_hooks, *restarter_, *stats_store_, access_log_lock, component_factory, std::move(random_generator), *tls_, thread_factory_, file_system_);
InstanceImpl
主要是初始化 admin
管理服务,各个静态 XDS 的加载以及初始化服务。服务器
InstanceImpl
在核心函数中先加载配置文件,经过参数 -c
配置。网络
void InstanceImpl::initialize(const Options& options, Network::Address::InstanceConstSharedPtr local_address, ComponentFactory& component_factory, TestHooks& hooks) { ... ... //加载Bootstrap InstanceUtil::loadBootstrapConfig(bootstrap_, options, *api_); bootstrap_config_update_time_ = time_source_.systemTime(); ... ... }
配置文件是一个 json 格式,包括如下几项:dom
各个项的具体做用和配置参考Bootstrap
加载完配置项,接着会启动 admin
本地的HTTP服务。
admin
先建立一个 AdminImpl,在构造函数里初始化 URI。
AdminImpl::AdminImpl(const std::string& profile_path, Server::Instance& server) : server_(server), profile_path_(profile_path), ... ... handlers_{ {"/", "Admin home page", MAKE_ADMIN_HANDLER(handlerAdminHome), false, false}, {"/certs", "print certs on machine", MAKE_ADMIN_HANDLER(handlerCerts), false, false}, // 导出 cluster 统计信息 {"/clusters", "upstream cluster status", MAKE_ADMIN_HANDLER(handlerClusters), false, false}, // 导出配置文件 {"/config_dump", "dump current Envoy configs (experimental)", MAKE_ADMIN_HANDLER(handlerConfigDump), false, false}, // 导出链接统计信息 {"/contention", "dump current Envoy mutex contention stats (if enabled)", MAKE_ADMIN_HANDLER(handlerContention), false, false}, ... ... admin_filter_chain_(std::make_shared<AdminFilterChain>()) {}
接着启动一个服务。
admin_->startHttpListener(initial_config.admin().accessLogPath(), options.adminAddressPath(), initial_config.admin().address(), stats_store_.createScope("listener.admin."));
在启动服务函数内部会建立 TcpListenSocket 和 AdminListener。
void AdminImpl::startHttpListener(const std::string& access_log_path, const std::string& address_out_path, Network::Address::InstanceConstSharedPtr address, Stats::ScopePtr&& listener_scope) { ... ... socket_ = std::make_unique<Network::TcpListenSocket>(address, nullptr, true); listener_ = std::make_unique<AdminListener>(*this, std::move(listener_scope)); ... ... }
初始化 TcpListenSocket 时会在内部建立一个 socket 后再进行 bind。
using TcpListenSocket = NetworkListenSocket<NetworkSocketTrait<Address::SocketType::Stream>>; template <typename T> class NetworkListenSocket : public ListenSocketImpl { public: NetworkListenSocket(const Address::InstanceConstSharedPtr& address, const Network::Socket::OptionsSharedPtr& options, bool bind_to_port) // socket 建立 : ListenSocketImpl(address->socket(T::type), address) { RELEASE_ASSERT(io_handle_->fd() != -1, ""); setPrebindSocketOptions(); setupSocket(options, bind_to_port); } void ListenSocketImpl::setupSocket(const Network::Socket::OptionsSharedPtr& options, bool bind_to_port) { setListenSocketOptions(options); //准备进行绑定 if (bind_to_port) { doBind(); } } void ListenSocketImpl::doBind() { //绑定 const Api::SysCallIntResult result = local_address_->bind(io_handle_->fd()); ... ... }
AdminListener 构造函数内只是参数的初始化。
AdminListener(AdminImpl& parent, Stats::ScopePtr&& listener_scope) : parent_(parent), name_("admin"), scope_(std::move(listener_scope)), stats_(Http::ConnectionManagerImpl::generateListenerStats("http.admin.", *scope_)) {}
作完 socket ,bind 后面就是进行 listen 处理。将 AdminListener 经过 handler 加入监听队列。handler 是在 InstanceImpl
的构造函数内初始化的。
InstanceImpl::InstanceImpl(... ...) : handler_(new ConnectionHandlerImpl(ENVOY_LOGGER(), *dispatcher_)), ... ...{ } void InstanceImpl::initialize(... ...) { ... ... //将 AdminListener 加入 ConnectionHandler if (initial_config.admin().address()) { admin_->addListenerToHandler(handler_.get()); } ... ... } void AdminImpl::addListenerToHandler(Network::ConnectionHandler* handler) { // 这里的 listener_ 就是上面生成的 AdminListener if (listener_) { handler->addListener(*listener_); } }
在 addListener 内会新建一个 ActiveListener 内部类,先置为 disable 状态。
void ConnectionHandlerImpl::addListener(Network::ListenerConfig& config) { ActiveListenerPtr l(new ActiveListener(*this, config)); if (disable_listeners_) { l->listener_->disable(); } listeners_.emplace_back(config.socket().localAddress(), std::move(l)); }
在 ActiveListener 构造函数内建立 listen,里面dispatcher 会建立回调。等有新链接到来时,会回调 onAccept.
ConnectionHandlerImpl::ActiveListener::ActiveListener(ConnectionHandlerImpl& parent,Network::ListenerConfig& config) : ActiveListener( parent, // 建立listen parent.dispatcher_.createListener(config.socket(), *this, config.bindToPort(), config.handOffRestoredDestinationConnections()), config) {} Network::ListenerPtr DispatcherImpl::createListener(Network::Socket& socket, Network::ListenerCallbacks& cb, bool bind_to_port, bool hand_off_restored_destination_connections) { ASSERT(isThreadSafe()); return Network::ListenerPtr{new Network::ListenerImpl(*this, socket, cb, bind_to_port, hand_off_restored_destination_connections)}; } void ListenerImpl::setupServerSocket(Event::DispatcherImpl& dispatcher, Socket& socket) { listener_.reset( //建立 evconnlistener_new ,有链接回调listenCallback evconnlistener_new(&dispatcher.base(), listenCallback, this, 0, -1, socket.ioHandle().fd())); ... ... } void ListenerImpl::listenCallback(evconnlistener*, evutil_socket_t fd, sockaddr* remote_addr,int remote_addr_len, void* arg) { ... ... //回调ActiveListener的onAccept listener->cb_.onAccept( std::make_unique<AcceptedSocketImpl>(std::move(io_handle), local_address, remote_address), listener->hand_off_restored_destination_connections_); }
onAccept 对 Listern 过滤后,建立新链接。
void ConnectionHandlerImpl::ActiveListener::onAccept() { ... ... active_socket->continueFilterChain(true); ... ... } void ConnectionHandlerImpl::ActiveSocket::continueFilterChain(bool success) { ... ... listener_.newConnection(std::move(socket_)); ... ... } void ConnectionHandlerImpl::ActiveListener::onNewConnection() { ... ... if (new_connection->state() != Network::Connection::State::Closed) { ActiveConnectionPtr active_connection( new ActiveConnection(*this, std::move(new_connection), parent_.dispatcher_.timeSource())); active_connection->moveIntoList(std::move(active_connection), connections_); parent_.num_connections_++; } ... ... }
这样,新链接就创建起来。
初始化 Bootstrap 的 XDS 时,先初始化 static sercret,先初始化 cluster,接着初始化 listeners。
void MainImpl::initialize(... ...) { //初始化secrets const auto& secrets = bootstrap.static_resources().secrets(); for (ssize_t i = 0; i < secrets.size(); i++) { ENVOY_LOG(debug, "static secret #{}: {}", i, secrets[i].name()); server.secretManager().addStaticSecret(secrets[i]); } //初始化 cluster bootstrap.static_resources().clusters().size()); cluster_manager_ = cluster_manager_factory.clusterManagerFromProto(bootstrap); // 初始化listeners const auto& listeners = bootstrap.static_resources().listeners(); for (ssize_t i = 0; i < listeners.size(); i++) { ENVOY_LOG(debug, "listener #{}:", i); server.listenerManager().addOrUpdateListener(listeners[i], "", false); }
初始化 cluster 会分两阶段初始化。先初始化非 EDS 部分,再初始化 EDS 部分。分两个阶段的初始化是由于在 v2 配置中每一个 EDS 集群单独设置订阅。此订阅是 API 源时 群集将依赖于非 EDS 群集,所以必须首先初始化非 EDS 群集。cluster 的类型有 5个类型:
enum DiscoveryType { // Refer to the :ref:`static discovery STATIC = 0; // Refer to the :ref:`strict DNS discovery STRICT_DNS = 1; // Refer to the :ref:`logical DNS discovery LOGICAL_DNS = 2; // Refer to the :ref:`service discovery EDS = 3; // Refer to the :ref:`original destination discovery ORIGINAL_DST = 4; }
cluster 初始化顺序:
非 EDS 部分 -> ADS -> EDS -> CDS
ClusterManagerImpl::ClusterManagerImpl(... ...) { ... ... for (const auto& cluster : bootstrap.static_resources().clusters()) { // 第一次初始化非 EDS 部分 if (cluster.type() != envoy::api::v2::Cluster::EDS) { loadCluster(cluster, "", false, active_clusters_); } } // 初始化 ADS if (bootstrap.dynamic_resources().has_ads_config()) { ads_mux_ = std::make_unique<Config::GrpcMuxImpl>( local_info, Config::Utility::factoryForGrpcApiConfigSource( *async_client_manager_, bootstrap.dynamic_resources().ads_config(), stats) ->create(), main_thread_dispatcher, *Protobuf::DescriptorPool::generated_pool()->FindMethodByName( "envoy.service.discovery.v2.AggregatedDiscoveryService.StreamAggregatedResources"), random_, stats_, Envoy::Config::Utility::parseRateLimitSettings(bootstrap.dynamic_resources().ads_config())); } else { ads_mux_ = std::make_unique<Config::NullGrpcMuxImpl>(); } for (const auto& cluster : bootstrap.static_resources().clusters()) { // 初始化 EDS if (cluster.type() == envoy::api::v2::Cluster::EDS) { loadCluster(cluster, "", false, active_clusters_); } } ... ... //初始化 CDS if (bootstrap.dynamic_resources().has_cds_config()) { cds_api_ = factory_.createCds(bootstrap.dynamic_resources().cds_config(), *this); init_helper_.setCds(cds_api_.get()); } else { init_helper_.setCds(nullptr); } }
上面都初始化完成后,再初始化 lds,最后再初始化 hds。
// 初始化lds if (bootstrap_.dynamic_resources().has_lds_config()) { listener_manager_->createLdsApi(bootstrap_.dynamic_resources().lds_config()); } //初始化hds if (bootstrap_.has_hds_config()) { const auto& hds_config = bootstrap_.hds_config(); async_client_manager_ = std::make_unique<Grpc::AsyncClientManagerImpl>( *config_.clusterManager(), thread_local_, time_source_, *api_); ... ... }
ListenerManager 的初始化只是事先建立 worker。
ListenerManagerImpl::ListenerManagerImpl(... ...) { ... ... // 建立worker子线程 for (uint32_t i = 0; i < server.options().concurrency(); i++) { workers_.emplace_back(worker_factory.createWorker(server.overloadManager())); } } WorkerPtr ProdWorkerFactory::createWorker(OverloadManager& overload_manager) { // 新建子线程,每一个线种一个dispatchr Event::DispatcherPtr dispatcher(api_.allocateDispatcher()); return WorkerPtr{new WorkerImpl( tls_, hooks_, std::move(dispatcher), Network::ConnectionHandlerPtr{new ConnectionHandlerImpl(ENVOY_LOGGER(), *dispatcher)}, overload_manager, api_)}; } WorkerImpl::WorkerImpl(... ...) : tls_(tls), hooks_(hooks), dispatcher_(std::move(dispatcher)), handler_(std::move(handler)), api_(api) { tls_.registerThread(*dispatcher_, false); overload_manager.registerForAction( OverloadActionNames::get().StopAcceptingConnections, *dispatcher_, [this](OverloadActionState state) { stopAcceptingConnectionsCb(state); }); }
main 函数调用 main_common
int main(int argc, char** argv) { ... ... return main_common->run() ? EXIT_SUCCESS : EXIT_FAILURE; }
main_common 进一步调用 InstanceImpl
bool MainCommonBase::run() { switch (options_.mode()) { case Server::Mode::Serve: server_->run(); return true; ... ... }
InstanceImpl 启用 loop 循环。
void InstanceImpl::run() { auto run_helper = RunHelper(*this, options_, *dispatcher_, clusterManager(), access_log_manager_, init_manager_, overloadManager(), [this] { startWorkers(); }); auto watchdog = guard_dog_->createWatchDog(api_->threadFactory().currentThreadId()); watchdog->startWatchdog(*dispatcher_); dispatcher_->post([this] { notifyCallbacksForStage(Stage::Startup); }); dispatcher_->run(Event::Dispatcher::RunType::Block); ENVOY_LOG(info, "main dispatch loop exited"); guard_dog_->stopWatching(watchdog); watchdog.reset(); terminate(); }
本地 HTTP 管理服务的启动流程上面已经分析过,如今讨论本地服务的启动流程(XDS 下发的暂不讨论)。
在 cluster 初始化的时候,加入 listener。
void MainImpl::initialize(... ...) { ... ... // 初始化listeners const auto& listeners = bootstrap.static_resources().listeners(); for (ssize_t i = 0; i < listeners.size(); i++) { ENVOY_LOG(debug, "listener #{}:", i); server.listenerManager().addOrUpdateListener(listeners[i], "", false); } }
addOrUpdateListener 建立 ListenerImpl,ListenerImpl 作 bind 操做。
// 建立ListenerImpl ListenerImplPtr new_listener( new ListenerImpl(config, version_info, *this, name, modifiable, workers_started_, hash)); ListenerImpl& new_listener_ref = *new_listener; ... ... //bind 地址将 socket 关联ListenerImpl new_listener->setSocket(draining_listener_socket ? draining_listener_socket : factory_.createListenSocket(new_listener->address(), new_listener->socketType(), new_listener->listenSocketOptions(), new_listener->bindToPort())); Network::SocketSharedPtr ProdListenerComponentFactory::createListenSocket(... ...) { ... ... // 调用 UdsListenSocket 作 bind() 操做。 if (io_handle->isOpen()) { return std::make_shared<Network::UdsListenSocket>(std::move(io_handle), address); } return std::make_shared<Network::UdsListenSocket>(address); } // 最终调用系统bind()操做 void ListenSocketImpl::doBind() { const Api::SysCallIntResult result = local_address_->bind(io_handle_->fd()); ... ... }
在 InstanceImpl 启动时,调用 RunHelper。RunHelper 则启动 startWorkers。startWorker 将初始化获得的 listeners 加入到 work 中。
void ListenerManagerImpl::startWorkers(GuardDog& guard_dog) { workers_started_ = true; for (const auto& worker : workers_) { ASSERT(warming_listeners_.empty()); for (const auto& listener : active_listeners_) { addListenerToWorker(*worker, *listener); } worker->start(guard_dog); } }
work 将 linsteners 关联到 connectioHandler。
void ListenerManagerImpl::addListenerToWorker(Worker& worker, ListenerImpl& listener) { worker.addListener(listener, [this, &listener](bool success) -> void { ... ... } void WorkerImpl::addListener(Network::ListenerConfig& listener, AddListenerCompletion completion) { dispatcher_->post([this, &listener, completion]() -> void { try { // 关联到connectioHandler。 handler_->addListener(listener); hooks_.onWorkerListenerAdded(); completion(true); } catch (const Network::CreateListenerException& e) { completion(false); } }); }
connectioHandler 在 work 初始化时建立。
ListenerManagerImpl::ListenerManagerImpl(Instance& server, ListenerComponentFactory& listener_factory, WorkerFactory& worker_factory) : server_(server), factory_(listener_factory), stats_(generateStats(server.stats())), config_tracker_entry_(server.admin().getConfigTracker().add( "listeners", [this] { return dumpListenerConfigs(); })) { for (uint32_t i = 0; i < server.options().concurrency(); i++) { // 初始化worker workers_.emplace_back(worker_factory.createWorker(server.overloadManager())); } } WorkerPtr ProdWorkerFactory::createWorker(OverloadManager& overload_manager) { Event::DispatcherPtr dispatcher(api_.allocateDispatcher()); return WorkerPtr{new WorkerImpl( tls_, hooks_, std::move(dispatcher), //建立connectioHandler Network::ConnectionHandlerPtr{new ConnectionHandlerImpl(ENVOY_LOGGER(), *dispatcher)}, overload_manager, api_)}; }
将 linsteners 关联到 connectioHandler 后,后面的 listen(),accept() 和建立链接过程和 admin
的 HTTP 启动流程是同样的。
整个服务的启动流程基本就完成了,后面有新加服务的启动流程和上面的服务启动流程同样,调用 addOrUpdateListener。在 addOrUpdateListener 内判断服务是否已启动,若是已启动调用 ManagerImpl 等待初始化。
void ListenerImpl::initialize() { last_updated_ = timeSource().systemTime(); if (workers_started_) { //ManagerImpl dynamic_init_manager_.initialize(*init_watcher_); } } void ManagerImpl::initialize(const Watcher& watcher) { ... ... for (const auto& target_handle : target_handles_) { // 等待 target_handle 初始化完成。 if (!target_handle->initialize(watcher_)) { onTargetReady(); } } }
初始化完成后,调用函数指针。函数指针在初始化WatcherImpl传入。
void ManagerImpl::onTargetReady() { if (--count_ == 0) { // 初始化完成 ready(); } } void ManagerImpl::ready() { state_ = State::Initialized; watcher_handle_->ready(); } bool WatcherHandleImpl::ready() const { //调用函数指针 (*locked_fn)(); } ListenerImpl::ListenerImpl(... ...) : ... ... // 初始化watch init_watcher_(std::make_unique<Init::WatcherImpl>( "ListenerImpl", [this] { parent_.onListenerWarmed(*this); })){}
在 onListenerWarmed 内将 listener 加入 work。后面流程和 服务启动流程同样,再也不分析。
void ListenerManagerImpl::onListenerWarmed(ListenerImpl& listener) { for (const auto& worker : workers_) { addListenerToWorker(*worker, listener); }
整个服务的初始化和启动流程就完成了。服务的启动有3个类型 : 本地 HTTP 服务管理服务、本地配置文件的服务和xDS下发的服务。本章节只分析了服务的启动流程,链接成功的后继处理,之后分析。