#####我先解释下,listView随着滑动的复用逻辑!算法
首先:拦截先不用说;下面的文章会进行说明,直接说listView重写的onTouchEvent()事件!数组
当手指触摸move的时候,缓存
listView 最终会走 trackMotionScroll(int deltaY, int incrementalDeltaY)这一方法; incrementalDeltaY就是两次移动的y轴坐标差值! 对 incrementalDeltaY进行判断 若是 incrementalDeltaY <0 则是下滑, 不然则是上滑!这个方法将进行判断,bash
#####加进scrapView中,app
不管是上滑仍是下滑都会把移出屏幕的view(不是彻底移除,当前view移除屏幕就算)都会加入scrapView中 而且detachViewsFromParent(start, count);对加入缓存的view detach掉FromParent!ide
而下面则继续:布局
####listView中的全部view进行平移 offsetChildrenTopAndBottom(incrementalDeltaY); 对listView中的全部view进行平移post
而后当某一view完全滑出屏幕的时候 也就是这个判断 if (spaceAbove < absIncrementalDeltaY || spaceBelow < absIncrementalDeltaY) { fillGap(down); } 进行view的添加; 而这面就进行了复用的逻辑; fillGap(down);这个方法里面都处理好了!性能
####当你要展现最下面的view的时候,会拿你最上面刚刚彻底移除屏幕的view,动画
####当你要展现最上面的view的时候,会拿你最下面刚刚彻底移除屏幕的view,
这样就完美的用到了复用,并且刚刚移除屏幕的view,瞬间就会被用到! 这就是简单的复用逻辑,从scrapView拿出view以后会被置为null的(原集合)!
final View scrap = scrapViews.remove(size - 1);
clearScrapForRebind(scrap);
return scrap
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参考此篇文章:blog.csdn.net/guolin_blog…
RecycleBin机制 其实仍是RecycleBin这个对象
private RecyclerListener mRecyclerListener;
/**
* The position of the first view stored in mActiveViews.
*/
private int mFirstActivePosition;
/**
* Views that were on screen at the start of layout. This array is populated at the start of
* layout, and at the end of layout all view in mActiveViews are moved to mScrapViews.
* Views in mActiveViews represent a contiguous range of Views, with position of the first
* view store in mFirstActivePosition.
*/
//布局开始时屏幕显示的view,这个数组会在布局开始时填充,布局结束后全部view被移至mScrapViews。(也包括是当前屏幕所展现的活跃view)
private View[] mActiveViews = new View[0];
/**
* Unsorted views that can be used by the adapter as a convert view.
*/
//ListView中全部的废弃缓存。这是一个数组,每一种布局类型的view都有一个本身的arraylist缓存
private ArrayList<View>[] mScrapViews;
//listView中不一样item布局的布局总数
private int mViewTypeCount;
//跟mScrapViews的区别是,mScrapViews是个队列数组,ArrayList<View>[]类型,数组长度为mViewTypeCount,而默认ViewTypeCount = 1的状况下mCurrentScrap=mScrapViews[0]。
private ArrayList<View> mCurrentScrap;
// 被跳过的,不能复用的view集合。view type小于0或者处理transient状态的view不能被复用
private ArrayList<View> mSkippedScrap;
//处于transient状态的view集合,处于transient状态的view不能被复用,如view的动画正在播放,
// transient是瞬时、短暂的意思
private SparseArray<View> mTransientStateViews;
//若是adapter的hasStableIds方法返回true,处于过分状态的view保存到这里。
//由于须要保存view的position,并且处于过分状态的view通常不多,
//知道是保存转换状态view的集合就行,itemId做为key(其实就是view的position)
private LongSparseArray<view> mTransientStateViewsById
public void setViewTypeCount(int viewTypeCount) {
........
}
public void markChildrenDirty() {
if (mViewTypeCount == 1) {
.......
} else {
......
}
if (mTransientStateViews != null) {
......
}
if (mTransientStateViewsById != null) {
.....
}
}
public boolean shouldRecycleViewType(int viewType) {
return viewType >= 0;
}
/**
* Clears the scrap heap.
*/
void clear() {
.......
}
/**
* Fill ActiveViews with all of the children of the AbsListView.
*
* @param childCount The minimum number of views mActiveViews should hold
* @param firstActivePosition The position of the first view that will be stored in
* mActiveViews
*/
void fillActiveViews(int childCount, int firstActivePosition) {
if (mActiveViews.length < childCount) {
mActiveViews = new View[childCount];
}
mFirstActivePosition = firstActivePosition;
//noinspection MismatchedReadAndWriteOfArray
final View[] activeViews = mActiveViews;
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
AbsListView.LayoutParams lp = (AbsListView.LayoutParams) child.getLayoutParams();
// Don't put header or footer views into the scrap heap if (lp != null && lp.viewType != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) { // Note: We do place AdapterView.ITEM_VIEW_TYPE_IGNORE in active views. // However, we will NOT place them into scrap views. activeViews[i] = child; // Remember the position so that setupChild() doesn't reset state.
lp.scrappedFromPosition = firstActivePosition + i;
}
}
}
/**
* Get the view corresponding to the specified position. The view will be removed from
* mActiveViews if it is found.
*
* @param position The position to look up in mActiveViews
* @return The view if it is found, null otherwise
*/
View getActiveView(int position) {
int index = position - mFirstActivePosition;
final View[] activeViews = mActiveViews;
if (index >=0 && index < activeViews.length) {
final View match = activeViews[index];
activeViews[index] = null;
return match;
}
return null;
}
View getTransientStateView(int position) {
.......
return null;
}
/**
* Dumps and fully detaches any currently saved views with transient
* state.
*/
void clearTransientStateViews() {
.......
}
/**
* @return A view from the ScrapViews collection. These are unordered.
*/
View getScrapView(int position) {
final int whichScrap = mAdapter.getItemViewType(position);
if (whichScrap < 0) {
return null;
}
if (mViewTypeCount == 1) {
return retrieveFromScrap(mCurrentScrap, position);
} else if (whichScrap < mScrapViews.length) {
return retrieveFromScrap(mScrapViews[whichScrap], position);
}
return null;
}
/**
* Puts a view into the list of scrap views.
* <p>
* If the list data hasn't changed or the adapter has stable IDs, views * with transient state will be preserved for later retrieval. * * @param scrap The view to add * @param position The view's position within its parent
*/
void addScrapView(View scrap, int position) {
final AbsListView.LayoutParams lp = (AbsListView.LayoutParams) scrap.getLayoutParams();
if (lp == null) {
// Can't recycle, but we don't know anything about the view.
// Ignore it completely.
return;
}
lp.scrappedFromPosition = position;
// Remove but don't scrap header or footer views, or views that // should otherwise not be recycled. final int viewType = lp.viewType; if (!shouldRecycleViewType(viewType)) { // Can't recycle. If it's not a header or footer, which have // special handling and should be ignored, then skip the scrap // heap and we'll fully detach the view later.
if (viewType != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
getSkippedScrap().add(scrap);
}
return;
}
scrap.dispatchStartTemporaryDetach();
notifyViewAccessibilityStateChangedIfNeeded(
AccessibilityEvent.CONTENT_CHANGE_TYPE_SUBTREE);
// Don't scrap views that have transient state. final boolean scrapHasTransientState = scrap.hasTransientState(); if (scrapHasTransientState) { if (mAdapter != null && mAdapterHasStableIds) { // If the adapter has stable IDs, we can reuse the view for // the same data. if (mTransientStateViewsById == null) { mTransientStateViewsById = new LongSparseArray<>(); } mTransientStateViewsById.put(lp.itemId, scrap); } else if (!mDataChanged) { // If the data hasn't changed, we can reuse the views at
// their old positions.
if (mTransientStateViews == null) {
mTransientStateViews = new SparseArray<>();
}
mTransientStateViews.put(position, scrap);
} else {
// Otherwise, we'll have to remove the view and start over. clearScrapForRebind(scrap); getSkippedScrap().add(scrap); } } else { clearScrapForRebind(scrap); if (mViewTypeCount == 1) { mCurrentScrap.add(scrap); } else { mScrapViews[viewType].add(scrap); } if (mRecyclerListener != null) { mRecyclerListener.onMovedToScrapHeap(scrap); } } } private ArrayList<View> getSkippedScrap() { if (mSkippedScrap == null) { mSkippedScrap = new ArrayList<>(); } return mSkippedScrap; } /** * Finish the removal of any views that skipped the scrap heap. */ void removeSkippedScrap() { ....... } /** * Move all views remaining in mActiveViews to mScrapViews. */ void scrapActiveViews() { final View[] activeViews = mActiveViews; final boolean hasListener = mRecyclerListener != null; final boolean multipleScraps = mViewTypeCount > 1; ArrayList<View> scrapViews = mCurrentScrap; final int count = activeViews.length; for (int i = count - 1; i >= 0; i--) { final View victim = activeViews[i]; if (victim != null) { final AbsListView.LayoutParams lp = (AbsListView.LayoutParams) victim.getLayoutParams(); final int whichScrap = lp.viewType; activeViews[i] = null; if (victim.hasTransientState()) { // Store views with transient state for later use. victim.dispatchStartTemporaryDetach(); if (mAdapter != null && mAdapterHasStableIds) { if (mTransientStateViewsById == null) { mTransientStateViewsById = new LongSparseArray<View>(); } long id = mAdapter.getItemId(mFirstActivePosition + i); mTransientStateViewsById.put(id, victim); } else if (!mDataChanged) { if (mTransientStateViews == null) { mTransientStateViews = new SparseArray<View>(); } mTransientStateViews.put(mFirstActivePosition + i, victim); } else if (whichScrap != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) { // The data has changed, we can't keep this view.
removeDetachedView(victim, false);
}
} else if (!shouldRecycleViewType(whichScrap)) {
// Discard non-recyclable views except headers/footers.
if (whichScrap != ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
removeDetachedView(victim, false);
}
} else {
// Store everything else on the appropriate scrap heap.
if (multipleScraps) {
scrapViews = mScrapViews[whichScrap];
}
lp.scrappedFromPosition = mFirstActivePosition + i;
removeDetachedView(victim, false);
scrapViews.add(victim);
if (hasListener) {
mRecyclerListener.onMovedToScrapHeap(victim);
}
}
}
}
pruneScrapViews();
}
/**
* At the end of a layout pass, all temp detached views should either be re-attached or
* completely detached. This method ensures that any remaining view in the scrap list is
* fully detached.
*/
void fullyDetachScrapViews() {
.......
}
/**
* Makes sure that the size of mScrapViews does not exceed the size of
* mActiveViews, which can happen if an adapter does not recycle its
* views. Removes cached transient state views that no longer have
* transient state.
*/
private void pruneScrapViews() {
.......
}
/**
* Updates the cache color hint of all known views.
*
* @param color The new cache color hint.
*/
void setCacheColorHint(int color) {
.......
// Just in case this is called during a layout pass
final View[] activeViews = mActiveViews;
final int count = activeViews.length;
for (int i = 0; i < count; ++i) {
final View victim = activeViews[i];
if (victim != null) {
victim.setDrawingCacheBackgroundColor(color);
}
}
}
private View retrieveFromScrap(ArrayList<View> scrapViews, int position) {
final int size = scrapViews.size();
if (size > 0) {
// See if we still have a view for this position or ID.
// Traverse backwards to find the most recently used scrap view
for (int i = size - 1; i >= 0; i--) {
final View view = scrapViews.get(i);
final AbsListView.LayoutParams params =
(AbsListView.LayoutParams) view.getLayoutParams();
if (mAdapterHasStableIds) {
final long id = mAdapter.getItemId(position);
if (id == params.itemId) {
return scrapViews.remove(i);
}
} else if (params.scrappedFromPosition == position) {
final View scrap = scrapViews.remove(i);
clearScrapForRebind(scrap);
return scrap;
}
}
final View scrap = scrapViews.remove(size - 1);
clearScrapForRebind(scrap);
return scrap;
} else {
return null;
}
}
}
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void fillActiveViews(int childCount, int firstActivePosition)
}
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这个方法接收两个参数,第一个参数表示要存储的view的数量,第二个参数表示ListView中第一个可见元素的position值。RecycleBin当中使用mActiveViews这个数组来存储View,调用这个方法后就会根据传入的参数来将ListView中的指定元素存储到mActiveViews数组当中。
View getActiveView(int position) {
}
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这个方法和fillActiveViews()是对应的,用于从mActiveViews数组当中获取数据。该方法接收一个position参数,表示元素在ListView当中的位置,方法内部会自动将position值转换成mActiveViews数组对应的下标值。须要注意的是,mActiveViews当中所存储的View,一旦被获取了以后就会从mActiveViews当中移除,下次获取一样位置的View将会返回null,也就是说mActiveViews不能被重复利用。
void addScrapView(View scrap, int position) {
}
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用于将一个废弃的View进行缓存,该方法接收一个View参数,当有某个View肯定要废弃掉的时候(好比滚动出了屏幕),就应该调用这个方法来对View进行缓存,RecycleBin当中使用mScrapViews和mCurrentScrap这两个List来存储废弃View。
View getScrapView(int position) {
}
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用于从废弃缓存中取出一个View,这些废弃缓存中的View是没有顺序可言的,所以getScrapView()方法中的算法也很是简单,就是直接从mCurrentScrap当中获取尾部的一个scrap view进行返回。
public void setViewTypeCount(int viewTypeCount) {
if (viewTypeCount < 1) {
throw new IllegalArgumentException("Can't have a viewTypeCount < 1");
}
//noinspection unchecked
ArrayList<View>[] scrapViews = new ArrayList[viewTypeCount];
for (int i = 0; i < viewTypeCount; i++) {
scrapViews[i] = new ArrayList<View>();
}
mViewTypeCount = viewTypeCount;
mCurrentScrap = scrapViews[0];
mScrapViews = scrapViews;
}
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咱们都知道Adapter当中能够重写一个getViewTypeCount()来表示ListView中有几种类型的数据项,而setViewTypeCount()方法的做用就是为每种类型的数据项都单独启用一个RecycleBin缓存机制。实际上,getViewTypeCount()方法一般状况下使用的并非不少,因此咱们只要知道RecycleBin当中有这样一个功能就好了。
##那么下面咱们看是怎么复用view的 ####滑动加载更多数据 因为滑动部分的机制是属于通用型的,即ListView和GridView都会使用一样的机制,所以这部分代码就确定是写在AbsListView当中的了。那么监听触控事件是在onTouchEvent()方法当中进行的,咱们就来看一下AbsListView中的这个方法:
public boolean onTouchEvent(MotionEvent ev) {
if (!isEnabled()) {
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them. return isClickable() || isLongClickable(); } if (mPositionScroller != null) { mPositionScroller.stop(); } if (mIsDetaching || !isAttachedToWindow()) { // Something isn't right.
// Since we rely on being attached to get data set change notifications,
// don't risk doing anything where we might try to resync and find things // in a bogus state. return false; } startNestedScroll(SCROLL_AXIS_VERTICAL); if (mFastScroll != null && mFastScroll.onTouchEvent(ev)) { return true; } initVelocityTrackerIfNotExists(); final MotionEvent vtev = MotionEvent.obtain(ev); final int actionMasked = ev.getActionMasked(); if (actionMasked == MotionEvent.ACTION_DOWN) { mNestedYOffset = 0; } vtev.offsetLocation(0, mNestedYOffset); switch (actionMasked) { case MotionEvent.ACTION_DOWN: { onTouchDown(ev); break; } case MotionEvent.ACTION_MOVE: { onTouchMove(ev, vtev); break; } case MotionEvent.ACTION_UP: { onTouchUp(ev); break; } case MotionEvent.ACTION_CANCEL: { onTouchCancel(); break; } case MotionEvent.ACTION_POINTER_UP: { onSecondaryPointerUp(ev); final int x = mMotionX; final int y = mMotionY; final int motionPosition = pointToPosition(x, y); if (motionPosition >= 0) { // Remember where the motion event started final View child = getChildAt(motionPosition - mFirstPosition); mMotionViewOriginalTop = child.getTop(); mMotionPosition = motionPosition; } mLastY = y; break; } case MotionEvent.ACTION_POINTER_DOWN: { // New pointers take over dragging duties final int index = ev.getActionIndex(); final int id = ev.getPointerId(index); final int x = (int) ev.getX(index); final int y = (int) ev.getY(index); mMotionCorrection = 0; mActivePointerId = id; mMotionX = x; mMotionY = y; final int motionPosition = pointToPosition(x, y); if (motionPosition >= 0) { // Remember where the motion event started final View child = getChildAt(motionPosition - mFirstPosition); mMotionViewOriginalTop = child.getTop(); mMotionPosition = motionPosition; } mLastY = y; break; } } if (mVelocityTracker != null) { mVelocityTracker.addMovement(vtev); } vtev.recycle(); return true; } private void onTouchDown(MotionEvent ev) { mHasPerformedLongPress = false; mActivePointerId = ev.getPointerId(0); hideSelector(); if (mTouchMode == TOUCH_MODE_OVERFLING) { // Stopped the fling. It is a scroll. mFlingRunnable.endFling(); if (mPositionScroller != null) { mPositionScroller.stop(); } mTouchMode = TOUCH_MODE_OVERSCROLL; mMotionX = (int) ev.getX(); mMotionY = (int) ev.getY(); mLastY = mMotionY; mMotionCorrection = 0; mDirection = 0; } else { final int x = (int) ev.getX(); final int y = (int) ev.getY(); int motionPosition = pointToPosition(x, y); if (!mDataChanged) { if (mTouchMode == TOUCH_MODE_FLING) { // Stopped a fling. It is a scroll. createScrollingCache(); mTouchMode = TOUCH_MODE_SCROLL; mMotionCorrection = 0; motionPosition = findMotionRow(y); mFlingRunnable.flywheelTouch(); } else if ((motionPosition >= 0) && getAdapter().isEnabled(motionPosition)) { // User clicked on an actual view (and was not stopping a // fling). It might be a click or a scroll. Assume it is a // click until proven otherwise. mTouchMode = TOUCH_MODE_DOWN; // FIXME Debounce if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } mPendingCheckForTap.x = ev.getX(); mPendingCheckForTap.y = ev.getY(); postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } } if (motionPosition >= 0) { // Remember where the motion event started final View v = getChildAt(motionPosition - mFirstPosition); mMotionViewOriginalTop = v.getTop(); } mMotionX = x; mMotionY = y; mMotionPosition = motionPosition; mLastY = Integer.MIN_VALUE; } if (mTouchMode == TOUCH_MODE_DOWN && mMotionPosition != INVALID_POSITION && performButtonActionOnTouchDown(ev)) { removeCallbacks(mPendingCheckForTap); } } private void onTouchMove(MotionEvent ev, MotionEvent vtev) { if (mHasPerformedLongPress) { // Consume all move events following a successful long press. return; } int pointerIndex = ev.findPointerIndex(mActivePointerId); if (pointerIndex == -1) { pointerIndex = 0; mActivePointerId = ev.getPointerId(pointerIndex); } if (mDataChanged) { // Re-sync everything if data has been changed // since the scroll operation can query the adapter. layoutChildren(); } final int y = (int) ev.getY(pointerIndex); switch (mTouchMode) { case TOUCH_MODE_DOWN: case TOUCH_MODE_TAP: case TOUCH_MODE_DONE_WAITING: // Check if we have moved far enough that it looks more like a // scroll than a tap. If so, we'll enter scrolling mode.
if (startScrollIfNeeded((int) ev.getX(pointerIndex), y, vtev)) {
break;
}
// Otherwise, check containment within list bounds. If we're // outside bounds, cancel any active presses. final View motionView = getChildAt(mMotionPosition - mFirstPosition); final float x = ev.getX(pointerIndex); if (!pointInView(x, y, mTouchSlop)) { setPressed(false); if (motionView != null) { motionView.setPressed(false); } removeCallbacks(mTouchMode == TOUCH_MODE_DOWN ? mPendingCheckForTap : mPendingCheckForLongPress); mTouchMode = TOUCH_MODE_DONE_WAITING; updateSelectorState(); } else if (motionView != null) { // Still within bounds, update the hotspot. final float[] point = mTmpPoint; point[0] = x; point[1] = y; transformPointToViewLocal(point, motionView); motionView.drawableHotspotChanged(point[0], point[1]); } break; case TOUCH_MODE_SCROLL: case TOUCH_MODE_OVERSCROLL: scrollIfNeeded((int) ev.getX(pointerIndex), y, vtev); break; } } private void onTouchUp(MotionEvent ev) { switch (mTouchMode) { case TOUCH_MODE_DOWN: case TOUCH_MODE_TAP: case TOUCH_MODE_DONE_WAITING: final int motionPosition = mMotionPosition; final View child = getChildAt(motionPosition - mFirstPosition); if (child != null) { if (mTouchMode != TOUCH_MODE_DOWN) { child.setPressed(false); } final float x = ev.getX(); final boolean inList = x > mListPadding.left && x < getWidth() - mListPadding.right; if (inList && !child.hasExplicitFocusable()) { if (mPerformClick == null) { mPerformClick = new PerformClick(); } final AbsListView.PerformClick performClick = mPerformClick; performClick.mClickMotionPosition = motionPosition; performClick.rememberWindowAttachCount(); mResurrectToPosition = motionPosition; if (mTouchMode == TOUCH_MODE_DOWN || mTouchMode == TOUCH_MODE_TAP) { removeCallbacks(mTouchMode == TOUCH_MODE_DOWN ? mPendingCheckForTap : mPendingCheckForLongPress); mLayoutMode = LAYOUT_NORMAL; if (!mDataChanged && mAdapter.isEnabled(motionPosition)) { mTouchMode = TOUCH_MODE_TAP; setSelectedPositionInt(mMotionPosition); layoutChildren(); child.setPressed(true); positionSelector(mMotionPosition, child); setPressed(true); if (mSelector != null) { Drawable d = mSelector.getCurrent(); if (d != null && d instanceof TransitionDrawable) { ((TransitionDrawable) d).resetTransition(); } mSelector.setHotspot(x, ev.getY()); } if (mTouchModeReset != null) { removeCallbacks(mTouchModeReset); } mTouchModeReset = new Runnable() { @Override public void run() { mTouchModeReset = null; mTouchMode = TOUCH_MODE_REST; child.setPressed(false); setPressed(false); if (!mDataChanged && !mIsDetaching && isAttachedToWindow()) { performClick.run(); } } }; postDelayed(mTouchModeReset, ViewConfiguration.getPressedStateDuration()); } else { mTouchMode = TOUCH_MODE_REST; updateSelectorState(); } return; } else if (!mDataChanged && mAdapter.isEnabled(motionPosition)) { performClick.run(); } } } mTouchMode = TOUCH_MODE_REST; updateSelectorState(); break; case TOUCH_MODE_SCROLL: final int childCount = getChildCount(); if (childCount > 0) { final int firstChildTop = getChildAt(0).getTop(); final int lastChildBottom = getChildAt(childCount - 1).getBottom(); final int contentTop = mListPadding.top; final int contentBottom = getHeight() - mListPadding.bottom; if (mFirstPosition == 0 && firstChildTop >= contentTop && mFirstPosition + childCount < mItemCount && lastChildBottom <= getHeight() - contentBottom) { mTouchMode = TOUCH_MODE_REST; reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE); } else { final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); final int initialVelocity = (int) (velocityTracker.getYVelocity(mActivePointerId) * mVelocityScale); // Fling if we have enough velocity and we aren't at a boundary.
// Since we can potentially overfling more than we can overscroll, don't // allow the weird behavior where you can scroll to a boundary then // fling further. boolean flingVelocity = Math.abs(initialVelocity) > mMinimumVelocity; if (flingVelocity && !((mFirstPosition == 0 && firstChildTop == contentTop - mOverscrollDistance) || (mFirstPosition + childCount == mItemCount && lastChildBottom == contentBottom + mOverscrollDistance))) { if (!dispatchNestedPreFling(0, -initialVelocity)) { if (mFlingRunnable == null) { mFlingRunnable = new FlingRunnable(); } reportScrollStateChange(OnScrollListener.SCROLL_STATE_FLING); mFlingRunnable.start(-initialVelocity); dispatchNestedFling(0, -initialVelocity, true); } else { mTouchMode = TOUCH_MODE_REST; reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE); } } else { mTouchMode = TOUCH_MODE_REST; reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE); if (mFlingRunnable != null) { mFlingRunnable.endFling(); } if (mPositionScroller != null) { mPositionScroller.stop(); } if (flingVelocity && !dispatchNestedPreFling(0, -initialVelocity)) { dispatchNestedFling(0, -initialVelocity, false); } } } } else { mTouchMode = TOUCH_MODE_REST; reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE); } break; case TOUCH_MODE_OVERSCROLL: if (mFlingRunnable == null) { mFlingRunnable = new FlingRunnable(); } final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); final int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId); reportScrollStateChange(OnScrollListener.SCROLL_STATE_FLING); if (Math.abs(initialVelocity) > mMinimumVelocity) { mFlingRunnable.startOverfling(-initialVelocity); } else { mFlingRunnable.startSpringback(); } break; } setPressed(false); if (mEdgeGlowTop != null) { mEdgeGlowTop.onRelease(); mEdgeGlowBottom.onRelease(); } // Need to redraw since we probably aren't drawing the selector anymore
invalidate();
removeCallbacks(mPendingCheckForLongPress);
recycleVelocityTracker();
mActivePointerId = INVALID_POINTER;
if (PROFILE_SCROLLING) {
if (mScrollProfilingStarted) {
Debug.stopMethodTracing();
mScrollProfilingStarted = false;
}
}
if (mScrollStrictSpan != null) {
mScrollStrictSpan.finish();
mScrollStrictSpan = null;
}
}
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这样,由于方法比较多,那咱们只看
case MotionEvent.ACTION_MOVE: {
onTouchMove(ev, vtev);
break;
}
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就就是move, 能够看到,ACTION_MOVE这个case里面又嵌套了一个switch语句,是根据当前的TouchMode来选择的。那这里我能够直接告诉你们,当手指在屏幕上滑动时,TouchMode是等于TOUCH_MODE_SCROLL这个值的, 为何TouchMode的值是TOUCH_MODE_SCROLL呢? 这面就得追朔到
public boolean onInterceptTouchEvent(MotionEvent ev) {
case MotionEvent.ACTION_MOVE: {
switch (mTouchMode) {
case TOUCH_MODE_DOWN:
int pointerIndex = ev.findPointerIndex(mActivePointerId);
if (pointerIndex == -1) {
pointerIndex = 0;
mActivePointerId = ev.getPointerId(pointerIndex);
}
final int y = (int) ev.getY(pointerIndex);
initVelocityTrackerIfNotExists();
mVelocityTracker.addMovement(ev);
if (startScrollIfNeeded((int) ev.getX(pointerIndex), y, null)) {
return true;
}
break;
}
break;
}
}
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会经过startScrollIfNeeded((int) ev.getX(pointerIndex), y, null))这个方法进行赋值TouchMode TOUCH_MODE_SCROLL; 这样就会走到
private void onTouchMove(MotionEvent ev, MotionEvent vtev) {
if (mHasPerformedLongPress) {
// Consume all move events following a successful long press.
return;
}
int pointerIndex = ev.findPointerIndex(mActivePointerId);
if (pointerIndex == -1) {
pointerIndex = 0;
mActivePointerId = ev.getPointerId(pointerIndex);
}
if (mDataChanged) {
// Re-sync everything if data has been changed
// since the scroll operation can query the adapter.
layoutChildren();
}
final int y = (int) ev.getY(pointerIndex);
switch (mTouchMode) {
case TOUCH_MODE_DOWN:
case TOUCH_MODE_TAP:
case TOUCH_MODE_DONE_WAITING:
// Check if we have moved far enough that it looks more like a
// scroll than a tap. If so, we'll enter scrolling mode. if (startScrollIfNeeded((int) ev.getX(pointerIndex), y, vtev)) { break; } // Otherwise, check containment within list bounds. If we're
// outside bounds, cancel any active presses.
final View motionView = getChildAt(mMotionPosition - mFirstPosition);
final float x = ev.getX(pointerIndex);
if (!pointInView(x, y, mTouchSlop)) {
setPressed(false);
if (motionView != null) {
motionView.setPressed(false);
}
removeCallbacks(mTouchMode == TOUCH_MODE_DOWN ?
mPendingCheckForTap : mPendingCheckForLongPress);
mTouchMode = TOUCH_MODE_DONE_WAITING;
updateSelectorState();
} else if (motionView != null) {
// Still within bounds, update the hotspot.
final float[] point = mTmpPoint;
point[0] = x;
point[1] = y;
transformPointToViewLocal(point, motionView);
motionView.drawableHotspotChanged(point[0], point[1]);
}
break;
case TOUCH_MODE_SCROLL:
case TOUCH_MODE_OVERSCROLL:
scrollIfNeeded((int) ev.getX(pointerIndex), y, vtev);
break;
}
}
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这里面的 scrollIfNeeded((int) ev.getX(pointerIndex), y, vtev);这一方法;
private void scrollIfNeeded(int x, int y, MotionEvent vtev) {
int rawDeltaY = y - mMotionY;
int scrollOffsetCorrection = 0;
int scrollConsumedCorrection = 0;
if (mLastY == Integer.MIN_VALUE) {
rawDeltaY -= mMotionCorrection;
}
if (dispatchNestedPreScroll(0, mLastY != Integer.MIN_VALUE ? mLastY - y : -rawDeltaY,
mScrollConsumed, mScrollOffset)) {
rawDeltaY += mScrollConsumed[1];
scrollOffsetCorrection = -mScrollOffset[1];
scrollConsumedCorrection = mScrollConsumed[1];
if (vtev != null) {
vtev.offsetLocation(0, mScrollOffset[1]);
mNestedYOffset += mScrollOffset[1];
}
}
final int deltaY = rawDeltaY;
int incrementalDeltaY =
mLastY != Integer.MIN_VALUE ? y - mLastY + scrollConsumedCorrection : deltaY;
int lastYCorrection = 0;
if (mTouchMode == TOUCH_MODE_SCROLL) {
if (PROFILE_SCROLLING) {
if (!mScrollProfilingStarted) {
Debug.startMethodTracing("AbsListViewScroll");
mScrollProfilingStarted = true;
}
}
if (mScrollStrictSpan == null) {
// If it's non-null, we're already in a scroll.
mScrollStrictSpan = StrictMode.enterCriticalSpan("AbsListView-scroll");
}
if (y != mLastY) {
// We may be here after stopping a fling and continuing to scroll.
// If so, we haven't disallowed intercepting touch events yet. // Make sure that we do so in case we're in a parent that can intercept.
if ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) == 0 &&
Math.abs(rawDeltaY) > mTouchSlop) {
final ViewParent parent = getParent();
if (parent != null) {
parent.requestDisallowInterceptTouchEvent(true);
}
}
final int motionIndex;
if (mMotionPosition >= 0) {
motionIndex = mMotionPosition - mFirstPosition;
} else {
// If we don't have a motion position that we can reliably track, // pick something in the middle to make a best guess at things below. motionIndex = getChildCount() / 2; } int motionViewPrevTop = 0; View motionView = this.getChildAt(motionIndex); if (motionView != null) { motionViewPrevTop = motionView.getTop(); } // No need to do all this work if we're not going to move anyway
boolean atEdge = false;
if (incrementalDeltaY != 0) {
atEdge = trackMotionScroll(deltaY, incrementalDeltaY);
}
// Check to see if we have bumped into the scroll limit
motionView = this.getChildAt(motionIndex);
if (motionView != null) {
// Check if the top of the motion view is where it is
// supposed to be
final int motionViewRealTop = motionView.getTop();
if (atEdge) {
// Apply overscroll
int overscroll = -incrementalDeltaY -
(motionViewRealTop - motionViewPrevTop);
if (dispatchNestedScroll(0, overscroll - incrementalDeltaY, 0, overscroll,
mScrollOffset)) {
lastYCorrection -= mScrollOffset[1];
if (vtev != null) {
vtev.offsetLocation(0, mScrollOffset[1]);
mNestedYOffset += mScrollOffset[1];
}
} else {
final boolean atOverscrollEdge = overScrollBy(0, overscroll,
0, mScrollY, 0, 0, 0, mOverscrollDistance, true);
if (atOverscrollEdge && mVelocityTracker != null) {
// Don't allow overfling if we're at the edge
mVelocityTracker.clear();
}
final int overscrollMode = getOverScrollMode();
if (overscrollMode == OVER_SCROLL_ALWAYS ||
(overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS &&
!contentFits())) {
if (!atOverscrollEdge) {
mDirection = 0; // Reset when entering overscroll.
mTouchMode = TOUCH_MODE_OVERSCROLL;
}
if (incrementalDeltaY > 0) {
mEdgeGlowTop.onPull((float) -overscroll / getHeight(),
(float) x / getWidth());
if (!mEdgeGlowBottom.isFinished()) {
mEdgeGlowBottom.onRelease();
}
invalidateTopGlow();
} else if (incrementalDeltaY < 0) {
mEdgeGlowBottom.onPull((float) overscroll / getHeight(),
1.f - (float) x / getWidth());
if (!mEdgeGlowTop.isFinished()) {
mEdgeGlowTop.onRelease();
}
invalidateBottomGlow();
}
}
}
}
mMotionY = y + lastYCorrection + scrollOffsetCorrection;
}
mLastY = y + lastYCorrection + scrollOffsetCorrection;
}
} else if (mTouchMode == TOUCH_MODE_OVERSCROLL) {
if (y != mLastY) {
final int oldScroll = mScrollY;
final int newScroll = oldScroll - incrementalDeltaY;
int newDirection = y > mLastY ? 1 : -1;
if (mDirection == 0) {
mDirection = newDirection;
}
int overScrollDistance = -incrementalDeltaY;
if ((newScroll < 0 && oldScroll >= 0) || (newScroll > 0 && oldScroll <= 0)) {
overScrollDistance = -oldScroll;
incrementalDeltaY += overScrollDistance;
} else {
incrementalDeltaY = 0;
}
if (overScrollDistance != 0) {
overScrollBy(0, overScrollDistance, 0, mScrollY, 0, 0,
0, mOverscrollDistance, true);
final int overscrollMode = getOverScrollMode();
if (overscrollMode == OVER_SCROLL_ALWAYS ||
(overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS &&
!contentFits())) {
if (rawDeltaY > 0) {
mEdgeGlowTop.onPull((float) overScrollDistance / getHeight(),
(float) x / getWidth());
if (!mEdgeGlowBottom.isFinished()) {
mEdgeGlowBottom.onRelease();
}
invalidateTopGlow();
} else if (rawDeltaY < 0) {
mEdgeGlowBottom.onPull((float) overScrollDistance / getHeight(),
1.f - (float) x / getWidth());
if (!mEdgeGlowTop.isFinished()) {
mEdgeGlowTop.onRelease();
}
invalidateBottomGlow();
}
}
}
if (incrementalDeltaY != 0) {
// Coming back to 'real' list scrolling
if (mScrollY != 0) {
mScrollY = 0;
invalidateParentIfNeeded();
}
trackMotionScroll(incrementalDeltaY, incrementalDeltaY);
mTouchMode = TOUCH_MODE_SCROLL;
// We did not scroll the full amount. Treat this essentially like the
// start of a new touch scroll
final int motionPosition = findClosestMotionRow(y);
mMotionCorrection = 0;
View motionView = getChildAt(motionPosition - mFirstPosition);
mMotionViewOriginalTop = motionView != null ? motionView.getTop() : 0;
mMotionY = y + scrollOffsetCorrection;
mMotionPosition = motionPosition;
}
mLastY = y + lastYCorrection + scrollOffsetCorrection;
mDirection = newDirection;
}
}
}
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而后在走向下面的方法
boolean trackMotionScroll(int deltaY, int incrementalDeltaY) {
final int childCount = getChildCount();
if (childCount == 0) {
return true;
}
final int firstTop = getChildAt(0).getTop();
final int lastBottom = getChildAt(childCount - 1).getBottom();
final Rect listPadding = mListPadding;
// "effective padding" In this case is the amount of padding that affects
// how much space should not be filled by items. If we don't clip to padding // there is no effective padding. int effectivePaddingTop = 0; int effectivePaddingBottom = 0; if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) { effectivePaddingTop = listPadding.top; effectivePaddingBottom = listPadding.bottom; } // FIXME account for grid vertical spacing too? final int spaceAbove = effectivePaddingTop - firstTop; final int end = getHeight() - effectivePaddingBottom; final int spaceBelow = lastBottom - end; final int height = getHeight() - mPaddingBottom - mPaddingTop; if (deltaY < 0) { deltaY = Math.max(-(height - 1), deltaY); } else { deltaY = Math.min(height - 1, deltaY); } if (incrementalDeltaY < 0) { incrementalDeltaY = Math.max(-(height - 1), incrementalDeltaY); } else { incrementalDeltaY = Math.min(height - 1, incrementalDeltaY); } final int firstPosition = mFirstPosition; // Update our guesses for where the first and last views are if (firstPosition == 0) { mFirstPositionDistanceGuess = firstTop - listPadding.top; } else { mFirstPositionDistanceGuess += incrementalDeltaY; } if (firstPosition + childCount == mItemCount) { mLastPositionDistanceGuess = lastBottom + listPadding.bottom; } else { mLastPositionDistanceGuess += incrementalDeltaY; } final boolean cannotScrollDown = (firstPosition == 0 && firstTop >= listPadding.top && incrementalDeltaY >= 0); final boolean cannotScrollUp = (firstPosition + childCount == mItemCount && lastBottom <= getHeight() - listPadding.bottom && incrementalDeltaY <= 0); if (cannotScrollDown || cannotScrollUp) { return incrementalDeltaY != 0; } final boolean down = incrementalDeltaY < 0; final boolean inTouchMode = isInTouchMode(); if (inTouchMode) { hideSelector(); } final int headerViewsCount = getHeaderViewsCount(); final int footerViewsStart = mItemCount - getFooterViewsCount(); int start = 0; int count = 0; if (down) { int top = -incrementalDeltaY; if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) { top += listPadding.top; } for (int i = 0; i < childCount; i++) { final View child = getChildAt(i); if (child.getBottom() >= top) { break; } else { count++; int position = firstPosition + i; if (position >= headerViewsCount && position < footerViewsStart) { // The view will be rebound to new data, clear any // system-managed transient state. child.clearAccessibilityFocus(); mRecycler.addScrapView(child, position); } } } } else { int bottom = getHeight() - incrementalDeltaY; if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) { bottom -= listPadding.bottom; } for (int i = childCount - 1; i >= 0; i--) { final View child = getChildAt(i); if (child.getTop() <= bottom) { break; } else { start = i; count++; int position = firstPosition + i; if (position >= headerViewsCount && position < footerViewsStart) { // The view will be rebound to new data, clear any // system-managed transient state. child.clearAccessibilityFocus(); mRecycler.addScrapView(child, position); } } } } mMotionViewNewTop = mMotionViewOriginalTop + deltaY; mBlockLayoutRequests = true; if (count > 0) { detachViewsFromParent(start, count); mRecycler.removeSkippedScrap(); } // invalidate before moving the children to avoid unnecessary invalidate // calls to bubble up from the children all the way to the top if (!awakenScrollBars()) { invalidate(); } offsetChildrenTopAndBottom(incrementalDeltaY); if (down) { mFirstPosition += count; } final int absIncrementalDeltaY = Math.abs(incrementalDeltaY); if (spaceAbove < absIncrementalDeltaY || spaceBelow < absIncrementalDeltaY) { fillGap(down); } mRecycler.fullyDetachScrapViews(); boolean selectorOnScreen = false; if (!inTouchMode && mSelectedPosition != INVALID_POSITION) { final int childIndex = mSelectedPosition - mFirstPosition; if (childIndex >= 0 && childIndex < getChildCount()) { positionSelector(mSelectedPosition, getChildAt(childIndex)); selectorOnScreen = true; } } else if (mSelectorPosition != INVALID_POSITION) { final int childIndex = mSelectorPosition - mFirstPosition; if (childIndex >= 0 && childIndex < getChildCount()) { positionSelector(mSelectorPosition, getChildAt(childIndex)); selectorOnScreen = true; } } if (!selectorOnScreen) { mSelectorRect.setEmpty(); } mBlockLayoutRequests = false; invokeOnItemScrollListener(); return false; } 复制代码
这个方法接收两个参数,deltaY表示从手指按下时的位置到当前手指位置的距离,incrementalDeltaY则表示据上次触发event事件手指在Y方向上位置的改变量,那么其实咱们就能够经过incrementalDeltaY的正负值状况来判断用户是向上仍是向下滑动的了。
如看代码:
if (incrementalDeltaY < 0) {
incrementalDeltaY = Math.max(-(height - 1), incrementalDeltaY);
} else {
incrementalDeltaY = Math.min(height - 1, incrementalDeltaY);
}
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,若是incrementalDeltaY小于0,说明是向下滑动,不然就是向上滑动。
final boolean down = incrementalDeltaY < 0;
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进行判断: 下面将会进行一个边界值检测的过程,能够看到,从上面判断开始,当ListView向下滑动的时候,就会进入一个for循环当中,从上往下依次获取子View,第47行当中,若是该子View的bottom值已经小于top值了,就说明这个子View已经移出屏幕了,因此会调用RecycleBin的addScrapView()方法将这个View加入到废弃缓存当中,并将count计数器加1,计数器用于记录有多少个子View被移出了屏幕。那么若是是ListView向上滑动的话,其实过程是基本相同的,只不过变成了从下往上依次获取子View,而后判断该子View的top值是否是大于bottom值了,若是大于的话说明子View已经移出了屏幕,一样把它加入到废弃缓存中,并将计数器加1。
接下来在
if (count > 0) {
detachViewsFromParent(start, count);
mRecycler.removeSkippedScrap();
}
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,会根据当前计数器的值来进行一个detach操做,它的做用就是把全部移出屏幕的子View所有detach掉,在ListView的概念当中,全部看不到的View就没有必要为它进行保存,由于屏幕外还有成百上千条数据等着显示呢,一个好的回收策略才能保证ListView的高性能和高效率。
offsetChildrenTopAndBottom(incrementalDeltaY);
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这个方法,并将incrementalDeltaY做为参数传入,这个方法的做用是让ListView中全部的子View都按照传入的参数值进行相应的偏移,这样就实现了随着手指的拖动,ListView的内容也会随着滚动的效果。
if (spaceAbove < absIncrementalDeltaY || spaceBelow < absIncrementalDeltaY) {
fillGap(down);
}
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而后在进行判断,若是ListView中最后一个View的底部已经移入了屏幕,或者ListView中第一个View的顶部移入了屏幕,就会调用fillGap()方法,那么所以咱们就能够猜出fillGap()方法是用来加载屏幕外数据的,进入到这个方法中瞧一瞧,以下所示:
void fillGap(boolean down) {
final int count = getChildCount();
if (down) {
int paddingTop = 0;
if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) {
paddingTop = getListPaddingTop();
}
final int startOffset = count > 0 ? getChildAt(count - 1).getBottom() + mDividerHeight :
paddingTop;
fillDown(mFirstPosition + count, startOffset);
correctTooHigh(getChildCount());
} else {
int paddingBottom = 0;
if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) {
paddingBottom = getListPaddingBottom();
}
final int startOffset = count > 0 ? getChildAt(0).getTop() - mDividerHeight :
getHeight() - paddingBottom;
fillUp(mFirstPosition - 1, startOffset);
correctTooLow(getChildCount());
}
}
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down参数用于表示ListView是向下滑动仍是向上滑动的,能够看到,若是是向下滑动的话就会调用fillDown()方法,而若是是向上滑动的话就会调用fillUp()方法。那么这两个方法咱们都已经很是熟悉了,内部都是经过一个循环来去对ListView进行填充,因此这两个方法咱们就不看了,可是填充ListView会经过调用makeAndAddView()方法来完成,又是makeAndAddView()方法,但此次的逻辑再次不一样了,因此咱们仍是回到这个方法看一看:
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,
boolean selected) {
if (!mDataChanged) {
// Try to use an existing view for this position.
final View activeView = mRecycler.getActiveView(position);
if (activeView != null) {
// Found it. We're reusing an existing child, so it just needs // to be positioned like a scrap view. setupChild(activeView, position, y, flow, childrenLeft, selected, true); return activeView; } } // Make a new view for this position, or convert an unused view if // possible. final View child = obtainView(position, mIsScrap); // This needs to be positioned and measured. setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]); return child; } 复制代码
无论怎么说,这里首先仍然是会尝试调用RecycleBin的getActiveView()方法来获取子布局,只不过确定是获取不到的了,由于在第二次Layout过程当中咱们已经从mActiveViews中获取过了数据,而根据RecycleBin的机制,mActiveViews是不可以重复利用的,所以这里返回的值确定是null。 因此接下来应该会走
final View child = obtainView(position, mIsScrap);
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obtainView(position, mIsScrap)方法中
final View scrapView = mRecycler.getScrapView(position);
final View child = mAdapter.getView(position, scrapView, this);
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View obtainView(int position, boolean[] outMetadata) {
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "obtainView");
outMetadata[0] = false;
final View transientView = mRecycler.getTransientStateView(position);
if (transientView != null) {
final LayoutParams params = (LayoutParams) transientView.getLayoutParams();
if (params.viewType == mAdapter.getItemViewType(position)) {
final View updatedView = mAdapter.getView(position, transientView, this);
if (updatedView != transientView) {
setItemViewLayoutParams(updatedView, position);
mRecycler.addScrapView(updatedView, position);
}
}
outMetadata[0] = true;
transientView.dispatchFinishTemporaryDetach();
return transientView;
}
final View scrapView = mRecycler.getScrapView(position);
final View child = mAdapter.getView(position, scrapView, this);
return child;
}
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这里在调用RecyleBin的getScrapView()方法来尝试从废弃缓存中获取一个View,那么废弃缓存有没有View呢?固然有,由于刚才在trackMotionScroll()方法中咱们就已经看到了,一旦有任何子View被移出了屏幕,就会将它加入到废弃缓存中,而从obtainView()方法中的逻辑来看,一旦有新的数据须要显示到屏幕上,就会尝试从废弃缓存中获取View。因此它们之间就造成了一个生产者和消费者的模式,那么ListView神奇的地方也就在这里体现出来了,无论你有任意多条数据须要显示,ListView中的子View其实来来回回就那么几个,移出屏幕的子View会很快被移入屏幕的数据从新利用起来,于是无论咱们加载多少数据都不会出现OOM的状况,甚至内存都不会有所增长。
那么另外还有一点是须要你们留意的,这里获取到了一个scrapView,而后咱们将它做为第二个参数传入到了Adapter的getView()方法当中。那么第二个参数是什么意思呢?咱们再次看一下一个简单的getView()方法示例:
public View getView(int position, View convertView, ViewGroup parent) {
Fruit fruit = getItem(position);
View view;
if (convertView == null) {
view = LayoutInflater.from(getContext()).inflate(resourceId, null);
} else {
view = convertView;
}
return view;
}
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第二个参数就是咱们最熟悉的convertView呀,难怪平时咱们在写getView()方法是要判断一下convertView是否是等于null,若是等于null才调用inflate()方法来加载布局,不等于null就能够直接利用convertView,由于convertView就是咱们以前用过的View,只不过被移出屏幕后进入到了废弃缓存中,如今又从新拿出来使用而已。而后咱们只须要把convertView中的数据更新成当前位置上应该显示的数据,那么看起来就好像是全新加载出来的一个布局同样,这背后的道理你是否是已经彻底搞明白了?
以后的代码又都是咱们熟悉的流程了,从缓存中拿到子View以后再调用setupChild()方法将它从新attach到ListView当中,由于缓存中的View也是以前从ListView中detach掉的,这部分代码就再也不重复进行分析了。