Actor的目的是为了解决分布式编程中的一系列问题。全部消息都是异步交付的,所以将消息发送方与接收方分开,正是因为这种分离,致使actor系统具备内在的并发性:能够不受限制地并行执行任何拥有输入消息的 actor。用Actor写的程序能够不用管是怎么实现的,只用传递数据就能够,操做简单。固然Actor的NB之处,还在于能够远程链接,像RPC同样。下面的例子用的是Nuget中的【Akka】、远程的【Akka.Remote】ios
> 1. 系统由Actor构成
> 2. Actor彻底独立
> 3. 消息传递是非阻塞和异步的
> 4. 全部消息都是并行的编程
> 能够经过特定的Actor工具或直接使用编程语言实现Actor模型,目前C#语言中有两类比较流行,Akka.NET框架和Orleans框架。
> 1. Akka是一个基于scala语言的Actor模型库,旨在构建一套高并发、分布式、自动容错、消息驱动应用的工具集。
> 2. Orleans框架能够构建大规模、高并发、分布式应用程序,而不须要学习专业分布式以及并发知识框架。它是由微软研究和设计应用于云计算。并发
public class ActorDemo { public static void Test() { var system = ActorSystem.Create("test"); var greeter = system.ActorOf<JasonActor>("jason"); for (int i = 0; i < 100; i++) { Task.Run(() => //异步发送数据 { var id = Math.Abs(Guid.NewGuid().GetHashCode()); greeter.Tell(new JasonMessage() { Id = id, Name = $"{DateTime.Now.Ticks} {id} {i} " }); }); } } } /// <summary> /// Actor可接受消息处理 /// </summary> public class JasonActor : ReceiveActor { public JasonActor() { Receive<JasonMessage>(greet => { Console.WriteLine($"当前时间:{DateTime.Now.Ticks}, Name:{greet.Name}, Id:{greet.Id} "); }); } } /// <summary> /// 用于传递消息的实体类 /// </summary> public class JasonMessage { public long Id { get; set; } public string Name { get; set; } }
/// <summary> /// 用于传递消息的实体类(公共类库) /// </summary> public class JasonMessage { public long Id { get; set; } public string Name { get; set; } }
//Actor客户端 namespace AkkaClient { class Program { static void Main(string[] args) { var config = ConfigurationFactory.ParseString(@" akka { actor { provider = ""Akka.Remote.RemoteActorRefProvider, Akka.Remote"" } remote { helios.tcp { transport-class = ""Akka.Remote.Transport.Helios.HeliosTcpTransport, Akka.Remote"" applied-adapters = [] transport-protocol = tcp port = 0 hostname = localhost } } } "); using (var system = ActorSystem.Create("MyClient", config)) { var greeting = system.ActorSelection("akka.tcp://MyServer@localhost:51179/user/Greeting"); while (true) { var input = Console.ReadLine(); if (input != "exit") { var id = Math.Abs(Guid.NewGuid().GetHashCode()); greeting.Tell(new JasonMessage() { Id = id, Name = $"{DateTime.Now} {input} " }); } else { break; } } } Console.WriteLine("Hello World!"); } } }
//Actor服务端 namespace ServerAkka { class Program { static void Main(string[] args) { var config = ConfigurationFactory.ParseString(@" akka { actor { provider = ""Akka.Remote.RemoteActorRefProvider, Akka.Remote"" } remote { helios.tcp { transport-class = ""Akka.Remote.Transport.Helios.HeliosTcpTransport, Akka.Remote"" applied-adapters = [] transport-protocol = tcp port = 51179 hostname = localhost } } } "); using (var system = ActorSystem.Create("MyServer", config)) { system.ActorOf<JasonActor>("Greeting"); Console.ReadLine(); } Console.WriteLine("Hello World!"); } } public class JasonActor : UntypedActor { protected override void OnReceive(object greet) { var greet1 = (JasonMessage)greet; Console.WriteLine($"当前时间:{DateTime.Now.Ticks}, Name:{greet1.Name}, Id:{greet1.Id} "); } } }